Shred it up in RoboSkate's newly released Skatepark!
I've just released RoboSkate's second content update, which introduces the Skatepark - a brand new mini-level, featuring an open design and many ramps and rails. This new map's openly designed ramp area means you can mess around with RoboSkate and (try to) do rad tricks without fear of falling, I hope you all enjoy it!
You'll notice grafitti tags in the skatepark - most of these are the usernames of the most active members in my Discord community, which you can join here to stay up to date on RoboSkate and whatever else I'm doing!
Lastly, I'd like to kindly ask for those that haven't already to leave a review for RoboSkate - it would really help me out, and I'd love to read what you think of my game :) - Shoobap
Other changes: - Added an achievement for the Skatepark mini-level. - Decreased overall volume of the game. - Lighting tweaks for previous mini-levels. - Fixed a bug which caused RoboSkate's wheel to clip through the deck. - Fixed abrupt stopping of music in mini-levels.
Bug-fix for completion achievement
It was brought to my attention that the final achievement "Ascended" is not functional. This has been fixed in the most recent update. Anyone who did not acquire the achievement can do so by repeating the last checkpoint by pressing "Continue" in the main menu. I apologise for this error, and thank you for your patience.
New RoboSkate Mini-levels have been released!
I've just released 2 new mini-levels - RoboSkate's first content update! These are unique levels made to further test and improve your skills.
This is Parkour, the first mini-level I suggest you play. Parkour will reassure your skills in climbing (as you could have probably guessed from the level's name). You will need to attempt to use the grabber in ways you haven't used before. Good luck!
This is Grabless - a really challenging level which will test your controls of the arm and your ability to turn tight corners. Grab is disabled - you have no safety net if you get too close to the edge. This is a polished version of the first pre-alpha testing level I tortured my friends with. Good luck to those that decide to attempt it. ;)