Robot Lord Rising cover
Robot Lord Rising screenshot
Steam
Genre: Strategy

Robot Lord Rising

Robot Lord Rising - Update #2

Hey Robot Lovers,

This is a retrospective dev log, the actual feature was implemented back in May.
I'm reworking the enemy AI system from the ground up. The previous AI system was very basic and very predictable, the new system will be more flexible, provide more gameplay variation and be more fun to play against.

Designing a system that would allow AI characters to use cards of very different types (attack cards, buff cards, movement cards, etc.), all in one system, took a lot of planning. I basically designed the whole system and outlined all interactions with existing code on paper first, before writing any code. This really paid off in the end, since I could solve problems and identify complications in short iterations, requiring much fewer changes and rewrites later on during coding.

A challenge when creating the AI system in any game is always to make it smart enough to be a challenge for the player, but dumb enough to be beatable and to not feel unfair. Limiting the information that the AI bases its decisions on, and adding an adjustable way for the AI to make mistakes and inaccurate judgments are a good start to make the AI smart but fair.


This new system will allow the AI to use a greater variety of cards, but also to use those cards in a more varied order. The AI will also use its cards in more specific situations, such as only using a healing card when a nearby ally has taken damage. Lastly, the AI will have adjustable intelligence levels, allowing level designers better control over the difficulty of each level.

The new AI will provide a bigger challenge to players, will keep players on their feet throughout repeated gameplay, and will allow game and level designers to design a more creative and more enjoyable gameplay experience.

/Jakob - Lead Programmer

Robot Lord Rising - Update

Hey Robot Lovers,

After receiving feedback and doing some tweaking I finalized the textures on the character Von Cauldro.
I'm currently exporting the textures and making sure that all of the files related to the character are updated on git and google-drive. After I've done that I will move on to the character Wirehook and tweak his textures based on the feedback I received. I love the attitude of Von Cauldro. Both his facial expression and overall character design as well as the smaller details. Like the stickers and paint-job on his goo-gun.



I feel that adding additional characters would be a huge thing since the players will have more options to choose from and when 3-4 players are joining in to play there will be more variety on the court. And it will be easier to differentiate between the players.

/Victoria Gellin - 3D Artist

Robot Lord Rising Build Notes (0.2.6)

Hey Robot Enemies 🤖

Things have been a bit quiet from our front lately, and although development has slowed slightly, things haven't been standing still!

We are still working hard to make the best game possible, and until we can share more things publicly, take a look at these character sheets.







Ha det så bra!

WISHLIST TODAY


https://store.steampowered.com/app/1420120/Robot_Lord_Rising/