Fixed a bug that caused Depleted Shards to sometimes not activate an Ultimate Weapon correctly
Fixed a bug that was preventing the Steam achievement for unlocking all characters from being completable
Fixed several errors in achievement text (Thank you to AvoidTheVoid!)
Made a few Ultimate Weapons easier to unlock
Patch 0.7.0.8
Another small QoL patch
Adjusted text size/layout of some information boxes to fit better
Level up cards now display the current level of weapons/passives on the card itself (in addition to the HUD). Thanks to Frango for pointing this UI improvement out!
Information box/tooltips now include the title of what is being displayed, to aid in making information more clear, especially with a controller. Thanks to Frango again!
Got rid of small rocks in Robot Graveyard and Crystal Caverns: they were too small to see clearly in the chaos of the game, and could also block movement. Will add more rocky terrain variety back in after a redesign.
Lowered the requirements for unlocking pickup radius upgrade from “Pick up 6000 objects → Pick up 3000 objects”
Fixed a bug where the Green Crystal Boss’s projectiles could get stuck in the corners
Fixed a bug where the Green Crystal Boss arena walls could give absolutely ludicrous uncapped bonus damage in the hundreds of thousands. Thanks to AvoidTheVoid for pointing that out!
Reduced drop decay rate: Items dropped on ground now last slightly longer. 25-28 seconds → 28-33 seconds
Updated GUI in score screen to bring weapon and passive display in-line with the same gui elements in main game (should look nicer and be consistent!).
Updated ultimate weapon GUI to be more distinct from regular weapon GUI
Fixed a few typos in the menus. Thank you to AvoidTheVoid!
Added temp sound for Bombat explosions
V 0.7.0.6
Our first patch! Sprucing up some character sprites (as our artist has gotten better, some of the old sprites were starting to look a little shabby in comparison) and a couple QoL improvements.
Added settings button for enable/disabling level up slot-machine animation on level up
Added new character sprites for Malware and Crankshaft
Added white flash effect to draw the eye to salvage drops in-game
Added new gui art for ability cooldowns and stacking abilities
Added a sound cue for character abilities coming off cooldown
Added delay before triggering “Back to Menu” on score screen when clicking through the sub-menus (Thanks TheRoboris for pointing that out!)