Robot Resistors cover
Robot Resistors screenshot
Genre: Role-playing (RPG), Indie

Robot Resistors

Small bugfixes and some text clarifications


  • Fixed a bug that caused Depleted Shards to sometimes not activate an Ultimate Weapon correctly
  • Fixed a bug that was preventing the Steam achievement for unlocking all characters from being completable
  • Fixed several errors in achievement text (Thank you to AvoidTheVoid!)
  • Made a few Ultimate Weapons easier to unlock

Patch 0.7.0.8

Another small QoL patch


  • Adjusted text size/layout of some information boxes to fit better
  • Level up cards now display the current level of weapons/passives on the card itself (in addition to the HUD). Thanks to Frango for pointing this UI improvement out!
  • Information box/tooltips now include the title of what is being displayed, to aid in making information more clear, especially with a controller. Thanks to Frango again!
  • Got rid of small rocks in Robot Graveyard and Crystal Caverns: they were too small to see clearly in the chaos of the game, and could also block movement. Will add more rocky terrain variety back in after a redesign.
  • Lowered the requirements for unlocking pickup radius upgrade from “Pick up 6000 objects → Pick up 3000 objects”
  • Fixed a bug where the Green Crystal Boss’s projectiles could get stuck in the corners
  • Fixed a bug where the Green Crystal Boss arena walls could give absolutely ludicrous uncapped bonus damage in the hundreds of thousands. Thanks to AvoidTheVoid for pointing that out!
  • Reduced drop decay rate: Items dropped on ground now last slightly longer. 25-28 seconds → 28-33 seconds
  • Updated GUI in score screen to bring weapon and passive display in-line with the same gui elements in main game (should look nicer and be consistent!).
  • Updated ultimate weapon GUI to be more distinct from regular weapon GUI
  • Fixed a few typos in the menus. Thank you to AvoidTheVoid!
  • Added temp sound for Bombat explosions

V 0.7.0.6

Our first patch!
Sprucing up some character sprites (as our artist has gotten better, some of the old sprites were starting to look a little shabby in comparison) and a couple QoL improvements.


  • Added settings button for enable/disabling level up slot-machine animation on level up
  • Added new character sprites for Malware and Crankshaft
  • Added white flash effect to draw the eye to salvage drops in-game
  • Added new gui art for ability cooldowns and stacking abilities
  • Added a sound cue for character abilities coming off cooldown
  • Added delay before triggering “Back to Menu” on score screen when clicking through the sub-menus (Thanks TheRoboris for pointing that out!)