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Genre: Role-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Robothorium

Update 0.9.5: New factions missions and Arena for Rebellion difficulty

Players will now have access to the last factions missions for Humanobots and Supremachine!

Also, Arena can now be accessed in Rebellion difficulty as well!

Finally, this update comes with major improvements for controller support and bugs fixing.

Have fun!


[H1]Features[/H1]

  • Humanobots and Supremachine last factions missions available!
  • Arena is now available in Rebellion difficulty!


[H1]Improvements[/H1]

  • Controller support has been improved.
  • A short delay before unveiling rooms on the map has been added so players can better see where it is located.
  • Minimap doesn’t zoom in and out anymore when navigating in the actions history.
  • Missed attacks text is now displayed on targets instead of the launcher.
  • Skills bar has been adjusted.
  • A loading screen has been added in several views to give a feedback to players when the game is loading another view.
  • Damage preview of the S.O.N.G.’s Digitized bolero skill is now working correctly.
  • Shield regeneration preview of the S.O.N.G.’s Engines’ serenade skill is now working correctly.


[H1]Bug fixes[/H1]

  • Definitely fixed a bug where enemies were not reset to 0 when starting a new game after having played on another save slot.
  • Fixed some inspectable elements that could sometimes fail to load correctly or display their action button at the wrong place.
  • Fixed some inspectable elements animations not triggering correctly.
  • Fixed an issue where enemies were added several times in the turn order list during fights with waves of enemies.

Robothorium Devlog: special surprise and the last factions missions

Welcome aboard AIs,

It’s time for our 13th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribehere if you want to receive our news by mail





Today we want to announce you that we are working on a special surprise and the last missions for the CyberRights and BioThorium factions. You will soon be able to discover the outcome of their stories with epic boss fights.

What will emerge from your uprising?
It’s all up to you, dear A.I.s!




S.A.I.A.’s Awakening: Robothorium Visual Novel







We are currently working on a visual novel for Robothorium:

Discover how it all began and explore Robothorium's universe through the eyes of Agent 22, a spy commissioned by Jaklov to stake Alan out. Will you carry out your mission or defy the established authority? Your choices will be crucial.

RELEASE DATE:Q 2019

Price: Free


You can wishlist here:

Steam Page



The CyberRights:




Take part in Shiro’s laboratory assault in Kiev and reveal the terrible secret hidden behind the E.V.E. chip to the world!







The BioThorium





Infiltrate Shiro’s lab with Soraya Rafi, leader of BioThorium.



Shiro is one of the greatest BreakTech’s engineers. He is the one who made cyborgs as they are now, including Craig. He is a true psychopath who will stop at nothing to achieve his goal.

Indies are love



We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.




Discord server




This week its Kentucky Route Zero

“Kentucky Route Zero is a magical realist adventure game about a secret highway in the caves beneath Kentucky, and the mysterious folks who travel it.”



Steam Page


https://youtu.be/q_pgxP7zdPA




Enter to win a Steam key for Kentucky Route Zero by interacting with the giveaway post pinned on our Discord server



That’s all for now. We will be back soon to share with you our progression on Robothorium.


The Golbinz Team

Robothorium Devlog: Humanobots and Supremachine last mission

Welcome aboard AIs,
It’s time for our 12th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribehere if you want to receive our news by mail






Today we want to announce you that we are working on the last mission for the Humanobot faction and Supremachine. You will soon be able to discover the outcome of their stories with epic boss fights.

What will emerge from your uprising?
It’s all up to you, dear A.I.s!






The Supremachine:






You are now the last bulwark for Supremachine and your ultimate goal is within gun reach:

“DESTROY THE HUMANS CONGRESS!!!”







The Humanobots:






The situation is critical and the task is hard. Give a hand to Karin in her nomination to the Humans Congress. Will you be able to take up the challenge that Jaklov has put in place?





STEPHEN JAKLOV: “The entire world is watching you, Karin Henska! Succeed, and you'll conquer the hearts of the public, to finally enter the Humans Congress. Otherwise, back to the crummy rebel holdout you go.”



Indies are love



We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.


Discord server


This week it’s RWBY: GRIMM ECLIPS



"RWBY: GRIMM ECLIPSE is a 4 player, online co-op, hack and slash game based upon Rooster Teeth’s international hit series RWBY."


Steam Page


Trailer:
https://www.youtube.com/watch?v=AjtbcwBQccM



Enter to win a Steam key for Phantom Brave by interacting with the giveaway post pinned on our Discord server

That’s all for now. We will be back soon to share with you our progression on Robothorium.

The Golbinz Team

Update 0.9.4: Metabot, new inspectable elements and events and controller support!

It’s time for a big update including elements and events in exploration, and above all the Metabot!

Also, players will now be able to fully play with a gamepad! If you still find some ergonomics issues or missing controller actions, feel free to tell us on Steam forums or on our Discord.

We have also greatly optimized the Hangar, Black Market and Workshop views so players can have a better and smoother experience in these scenes.

Enjoy!


[H1]Features[/H1]

  • New inspectable elements and multiple choices events, including the Metabot! Explore levels during your missions to discover them!
  • Several inspectable elements have now an evolution version!
  • Controller support has been implemented!


[H1]Improvements[/H1]

  • Scrolling areas no longer get refreshed back to the first element in the list when buying, selling, equipping, unequipping, crafting, reforging and recycling.
  • Reforging and recycling time in the Workshop has been greatly improved. It should now be almost instant even for the recycle all button.
  • Buying and selling time in the Black Market has been greatly improved.
  • Autosell option in the Black Market has been optimized.
  • Buying and selling time in the Hangar has been greatly improved.
  • Players can now sell multiple resources at once in the Black Market.
  • Items tooltips have now a default attributes comparison without having to press any key or button.
  • Equipped item highlight is now shown by default when moving the mouse over items in the inventory without having to press any key or button.
  • Robots can no longer be sold in the Hangar if players have only 5 robots left in both their Team and Reserve.
  • Players can now cancel the last robot bought or sold in the Hangar.
  • Dynamic size of tooltips has been improved for skills with talents upgrades.
  • Demonstrations notifications have now the same behaviour than exploration notification (having the mouse over a notification keeps it displayed).
  • Specific notifications in exploration which are not directly tied to an action have now a new orange icon.
  • Added missing sounds for inspectable elements and multiple choices events.
  • Added an option in the settings to not show tutorials dialogs and help windows.
  • Robot size in the Ultimate sequence has been optimized to avoid some blurring effects.
  • New end of turn indicator in the turn order list.
  • New target icon for skills that can be used either on an ally or an enemy.
  • New pvp match result view.
  • Fade out timing has been optimized when entering the exploration scene.
  • Added a sound when moving the mouse over buttons.


[H1]Balancing[/H1]

  • Z.E.R.K.E.R.:

    • Base Life increased from 79 to 100.
    • Life per level increased from 16.63 to 21.05.
    • Base Shield increased from 146 to 150.
    • Shield per level increased from 30.74 to 31.58.


  • Demonstrations:

    • Demonstrations base success chance range reduced from 70%-90% to 60%-80%.
    • Maximum success chance reduced from 100% to 95%.


  • Factions bonuses:


    • Supremachine:

      • Demonstrations success chance bonus reduced from 20 to 10.


    • CyberRights:

      • Enemies always Suprised has been changed to 65% to be Suprised.


    • BioThorium:

      • Number of threats unveiled at the beginning of missions reduced from 3 to 2.




[H1]Bug fixes[/H1]

  • Arena profile creation has been fixed.
  • Fixed an issue where players couldn’t move after the last fight in CyberRights second mission when betraying the humans or cyborgs.
  • Fixed an issue that could cause players to be stuck in BioThorium’s second mission with old saves.
  • Fixed an issue where the Danger Level was not set correctly to 70 in Rescue missions.
  • Fixed some issues on specific scenes with some smaller resolutions causing UI overlapping.
  • Fixed an issue causing several notifications to be displayed when teleporting in a room containing a locked door by using the minimap.

Robothorium Devlog - The Metabot

Welcome aboard AIs,

It’s time for our 10th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribe here if you want to receive our news by mail



The Metabot



This strange machine is one of the inspectable elements that you will soon encounter during your rioting. Endowed with a malicious and mischievous personality, it is very rare, if ever exceptional to face this robot.

But if you are by luck in the same room than the Metabot, you’d better ask your lucky star to be kind with you, because you’ll be able to be rewarded with unimaginable treasures, or only with a simple “KABOOM!!!”...



Dynamic choices:

When it shows up, the Metabot will randomly select 3 actions from a pool of 9:





Drain = Gives you some motor oil
Count = Gives you between 100 and 200 Rez
Disassemble = Gives you Complex components






Craft = Creates a random Set item
Hack = Unveils 2 random rooms
Motivate = Gives you 20 reputation points with all factions




Transmute = Gives you a random Mythic item
Research = Generates an unknown recipe
Assemble = Creates a random robot



But becareful, the Metabot will self-destruct if you fail.



Indies are love n°7:





We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.
Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.



Discord




This week it’s Phantom Brave on PC

“In the year of 921, in a world called Ivoire, lives Marona, a 13 year old orphaned girl with a special ability to communicate with phantoms. Marona believes in her parents' teachings that people will one day come to like her as long as she stays compassionate and kind.”


Steam page


Trailer:

https://www.youtube.com/watch?v=RJZx-0srJwI


Enter to win a Steam key for Phantom Brave by interacting with the giveaway post pinned on our Discord

That’s all for now. We will be back soon to share with you our progression on Robothorium.

The Golbinz Team

Robothorium Devlog: Many major updates are on their way!!!



Welcome aboard AIs,

It’s time for our 9th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribehere if you want to receive our news by mail



Many major updates are on their way!!!



During this summer, we have implemented tons of new features (Cf Roadmap), but it’s nothing compared to what will arrive really soon!


Complete factions scenarios:





You will have access to the final missions of each of the 4 factions, offering you the outcome of their stories with epic boss fights.



What will emerge from your uprising?
It’s all up to you, dear A.I.s!


The G.U.A.R.D.



Last month, we’ve released a new robot, the S.O.N.G., with a gameplay based on the Overload.

We’ve been teasing you with another one for a while now, the G.U.A.R.D., a huge meca coming from the British factories.
Here is the painting process done by our Artistic Director (if you haven’t seen it yet)

https://www.youtube.com/watch?v=QyGl4yEUEQ8&t

I can’t say too much about this unit for now because I don’t want to ruin the fun, but what I can say is that his gameplay is based on Shield management ^^.





Indies are love n°5:



We have a special channel on our Discord call “Giveaway” where you can win each week a Steam key of an indie game that we love.

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.

At the same time, you can share and talk on our Discord about indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.

Discord



This week it’s Double Kick Heroes:

“Butcher loads of zombies in Rhythm with Metal! Survive on the highway to hell fighting an epic freakshow!”
Steam store

Trailer:
https://www.youtube.com/watch?v=G2bbITg05w4&t=4s

Enter to win a Steam key for Double Kick Heroes by interacting with the giveaway post pinned on our Discord.

That’s all for now. We will be back soon to share with you our progression on Robothorium.
The Golbinz Team

Update 0.9.3: Factions bonuses and bugs fixing

[H1]Features[/H1]

  • All factions bonuses have been implemented!


[H1]Improvements[/H1]

  • Damage taken when failing an Action on Trapped storage reduced from 30% to 20%.
  • Some factions bonuses have been tweaked or reworked.
  • Demonstrations for factions that players are Unfriendly with won’t be available anymore. Players can still reach max reputation with every factions, but it will be longer for the Unfriendly ones.
  • Grades layouts for enemies’ groups have been made harder for higher levels and Revolution difficulty. Players won’t encounter grade 1 enemies anymore at level 20.
  • CyberGoliaths and Bosses have now a new permanent Status - Shielded battery: Overload generated by Overheat reduced to 3% per turn.


[H1]Bug fixes[/H1]

  • Fixed a major issue causing enemies to still be at the same level than previous save when starting a new game.
  • Fixed an issue where some skills were not applying their effects to the launcher correctly.
  • Fixed an issue with Growing discharge Bonus where Power was not increased correctly above 1 stack.
  • Fixed an issue where the S.C.O.U.T.’s Secret Set was not applying the Invulnerable Status correctly.
  • Fixed an issue where the L.A.D.Y.’s Comedy Set was not applying the Damage transfer correctly when several L.A.D.Y. units were in the team.
  • Fixed an issue where the S.O.N.G.’s Conductor talent was still reducing Overload by 20% instead of 10% in specific situations.
  • Fixed an issue where S.O.N.G.’s max Overload modifications from talents or Sets bonuses were not applied correctly in fights.
  • Fixed an issue causing demonstrations time left to not be correctly decreased after a mission.
  • Fixed an issue where Juggernauts’ Atomic fission explosion was not dealing damage correctly.
  • Fixed an issue with opponents’ robots portraits displayed outside of the scroll viewport in Arena history. Classes icons have been put instead.

Update 0.9.2: Factions missions, S.O.N.G. adjustments, QoL improvements and... bugs fixing extravaganza!

In this update, players have now access to the second Humanobots and Supremachine factions missions!

We also had to do some adjustments, balancing and fixes after the implementation of the S.O.N.G. and decided to do the same for the Z.E.R.K.E.R.

In addition, the update provides a change on how Bonuses and Penalties are affecting fighters' attributes, some QoL improvements and a lot of bugs fixing.

Have fun!


[H1]Features[/H1]

  • New Humanobots and Supremachine factions missions available!


[H1]Improvements[/H1]

  • Bonuses and Penalties are now increasing or decreasing the attributes of fighters based on the total value instead of being multiplicative between each other (total value is taking in count the base attributes of a fighter plus the attributes from equipped items, attributes increase from Mythic items effect and attributes increase from talents).
    For example, a fighter having 500 Power and being affected by Enhanced power, 2 stacks of Conversion and 2 stacks of Growing discharge will now end up with 500
  • (1 + 0.25 + 0.1 + 0.1) = 725 Power compared to 500
  • 1.25
  • 1.1
  • 1.1 = 756 before.
  • Power gained from personality bonuses has been increased from 5% to 50%. Please note that personality bonuses are only increasing the base attributes of fighters (without equipment, Mythic items effect nor talents).
  • New sound for Game over.
  • New sounds for enemies skills that were still missing some.
  • New sound when a fighter’s Overload is increased or reduced.
  • Sounds adjusted for several robots’ and enemies’ skills.
  • New sound when recycling.
  • New sound when reforging.
  • New sound for the group of enemies encounter view in exploration.
  • Conversion and Growing discharge Bonuses have been removed from the pool of possible Bonuses that can be applied randomly to fighters.
  • Dialogs have been added for M.A.I.A. and G.A.I.A. when some of their mechanics are triggered during the fight.
  • Forced rollable stats on R.E.P.A.I.R.’s Worker Set items and S.O.N.G.’s Melomaniac and Soloist Set items have been adjusted.
  • Variety of enemies in missions has been improved.
  • Succeeding or failing an Action on inspectable elements with one choice now has a small chance to display a dialog on a random robot.
  • Using a skill on an ally now has a small chance to display a dialog on the targeted ally.
  • Chance to display a dialog on a robot in fights has been reduced for critical hits landed and critical hits taken.
  • Timing of dialogs displayed on a robot when taking a critical hit has been adjusted.
  • Statuses granted by passive skills like the ones that CyberGoliaths have are now displayed in the skill tooltip.


[H1]Balancing[/H1]

  • S.O.N.G.:

    • Skills:

      • Programmed nocturne:

        • Chance to apply Short circuit increased from 10% to 20%.


    • Talents:

      • Buzzing:

        • Robotic minuet can now apply Reduced critical hits without having to overload the target.

      • Conductor:

        • Chance to reduce the Overload of a random ally of the same line reduced from 50/100% to 25/50%.

      • Deep bass:

        • Targets no longer need to be affected by Short circuit to trigger the talent.
        • Overload transferred reduced from 5/10% to 3/6%.



  • Z.E.R.K.E.R.:

    • Skills:

      • Plasmic wave:

        • Power scaling reduced from 0.95 to 0.7.

      • Supersonic ammo:

        • Power scaling reduced from 1 to 0.75.

      • Loaded shot:

        • Power scaling reduced from 1.2 to 0.85.

      • Nucleon shot ultimate skill:

        • Power scaling reduced from 0.9 to 0.65.




    • Sets:

      • Loner set:

        • Percent of Regeneration converted into Power from the 2 pieces bonus has been reduced from 30% to 20%.





[H1]Bug fixes[/H1]

  • Fixed some effects that were still not displayed in color in tooltips.
  • Fixed an issue causing the L.A.D.Y.’s Artistic performance to sometimes do nothing in fight when the Overall approval talent was upgraded.
  • Fixed an issue causing the R.I.O.T.’s Provocating shout to sometimes do nothing in fight when the Resounding shout talent was upgraded.
  • Fixed an issue with the R.I.O.T.’s Enhanced grenade talent that was not increasing the chance to apply the Thoriufocused effect from Miniaturized trackers talent correctly.
  • Fixed an issue where the S.O.N.G.’s Ready for the gig talent was not increasing maximum Overload correctly.
  • Fixed an issue causing the L.A.D.Y.’s Presence of the star talent to trigger when it shouldn’t in specific situations.
  • Fixed an issue causing the S.C.O.U.T.’s Power influx talent to deal damage to the initial target instead of dealing damage to the target(s) the Penalties have been spread to.
  • Fixed an issue with several talents granting more bonuses than intended for values that shouldn’t be affected by the number of talent points invested.
  • Fixed an issue causing the Growing discharge Bonus to gain a stack when it shouldn’t in specific situations.
  • Fixed the position of the S.O.N.G. unit in the rescue window.
  • Fixed M.A.I.A. and G.A.I.A.’s position in fight.
  • Fixed an issue causing the Overload to be reduced for each enemy touched when using the S.O.N.G.’s Programmed nocturne skill and with the Deep bass talent upgraded.
  • Fixed an issue where the S.O.N.G.’s Engines serenade skill was taking the launcher’s Overload in count before having payed the Overload cost for the calculation of the amount of Shield regenerated instead of before.
  • Fixed an issue where killing one of the Twin AIs was finishing the fight without killing the other one at the same time.
  • Fixed an issue causing the effects applied of one robot to be displayed for no reason in exploration when reaching a room with an objective or an event.
  • Fixed an issue causing old sounds played on fighters to play again when opening the fighter details window in fight.
  • Fixed an issue causing skills to still display the effects gained from talents in their tooltips when resetting talents.
  • Fixed an issue causing the Speed gained from the S.C.O.U.T.’s Killer set bonus to not be removed between fights.
  • Fixed an issue where specific damage from talents was not taking Protected targets in count correctly and was not killing the target if their Structure was taken down to 0.
  • Fixed an issue causing stacks to not be displayed correctly on fighters for Conversion and Growing discharge Bonuses.
  • Fixed an issue where damage were only displayed to the enemy at the top of the line when using Z.E.R.K.E.R.’s Inferno capsules skill.
  • Fixed missing text for Patroller dialogues on Bribe Action results.
  • Fixed an issue with Agents’ Sacrifice skill that was not displaying damage on them and not applying the Bonus on allies correctly.
  • Fixed an issue causing the portrait of robots in the team and the bench to overlap incorrectly when moving them around.
  • Fixed an issue that could cause players to lose their save when testing a created level when selecting an empty save slot.
  • Fixed an issue causing Juggernauts to play their death animation when they explode.
  • Fixed an issue causing the visual indicators of Juggernauts’ Radioactivity passive skill to not be displayed properly.
  • Fixed an issue allowing players to go in the Equipment or Settings scenes during the result of inspectable elements or traps.
  • Fixed an issue where Digital tablets were giving way more experience than intended when succeeding the Action.
  • Fixed an issue causing Conversion and Growing discharge Bonuses to increase Power more than intended.
  • Fixed an issue where Conversion and Growing discharge Bonuses tooltips were not displaying the effects of talents modificators.
  • Fixed an issue preventing heals to be previewed correctly in fight.
  • Fixed an issue causing the abandon confirmation window to be displayed when pressing Escape to skip cutscenes.
  • Fixed an issue where the W.A.R.’s Suppressive fire ultimate skill crit damage was not increased correctly when a rocket was landing a critical hit.
  • Fixed an issue where the Enhanced heals Bonus and Reduced heals Penalty modificators were not taken in count correctly in specific situations.
  • Fixed an issue where attributes increase from talents and set bonuses were not displayed correctly for robots in the Reserve.
  • Fixed an issue where using the teleport by clicking on the minimap could make players miss important rooms.
  • Fixed an issue where robots from older saves were still having the old personality bonuses values.
  • Fixed an issue causing the second factions missions to be available before finishing the second main story line mission.
  • Fixed an issue causing thoriumeter to increase when being attacked even if a robot was affected by Invulnerable.
  • Fixed an issue allowing Corrosion to deal damage to a fighter even if he was affected by Invulnerable.

Update 0.9.1: Recycling festival, QoL improvements and bug fixes

You’ve asked for it... you’ve waited for it... Here it is! The Workshop now has a button to recycle all Common and Rare items in one click!

Please take note that it might need some optimization on our side. It currently takes several seconds to recycle all.

If you had a decent “stock” of items, it might take more time before seeing the result. So please be patient, the game didn’t crashed ;)

The update comes with a lot more quality of life improvements and bug fixes!

Enjoy!


[H1]Improvements[/H1]

  • Common and Rare items can now be recycled all at once in the Workshop. A confirmation window will be shown before.
  • Effects are now also transferred to Protectors in addition to damage. Statuses tooltips have been changed accordingly.
  • Projectiles can now bounce on Protected targets, but damage and effects will correctly be transferred to Protectors.
  • Protectors targeted by area of effect skills that are also targeting their Protected allies are now taking damage for both.
  • Allies that are already Protected can now be Protected by another ally. Doing so will replace the Protector by the most recent one.
  • Protectors can now be Protected by another ally skill. Doing so will remove the Protector Status and the Protected Status linked to the targeted ally.
  • Displaying timing of Penalties transferred when using the S.C.O.U.T.’s Splash ammo skill has been improved.
  • Effects applied on fighters are now displayed sorted by Statuses, Bonuses, Penalties and then by names.
  • Robots’ skills are now displayed in the talent tree.
  • Target to be shot mission now displays a dialog on a robot when the Zealous worker’s enemy group is found. In addition, a message now shows up in exploration after the end of the fight to inform the player that the mission is completed.
  • A message now shows up when trying to launch a mission without any robots in the player’s team being able to go back to mission.
  • The Deactivate Action on traps is now greyed out and disabled if the trap has been revealed beforehand.
  • The wheel of chance won’t show anymore when choosing an Action with 100% success chance on traps that have been revealed beforehand.
  • New icons when hovering fighters.
  • New icons displayed on targets that can be targeted with the selected a skill.
  • An icon is now displayed when hovering a fighter that can’t be targeted with the selected skill.
  • Effects names are now displayed with colors in skills’ and talents’ tooltips.
  • Skills names are now displayed with colors in talents’ tooltips.
  • Skills tooltips height is now dynamically adjusted for talents descriptions size.
  • The base skill set of R.I.O.T., Z.E.R.K.E.R. and S.C.O.U.T. units has been slightly changed to provide better starting options to players.
  • Overload cost of all ultimate skills has been reduced from 50% to 25%.
  • Robots portraits are now displayed with the right equipment skins in the saves slots.
  • Robots having no Structure left are now greyed out in their portrait.
  • Sounds added for the Drone Actions that were still missing one.
  • Sounds and animations added to interactable elements that were still missing some.
  • New desktop icon for the game.
  • Attributes on items are now all displayed in white in anticipation to the upcoming new comparison system we’ll put in place. Attributes with a perfect roll are still displayed in gold text.


[H1]Bug fixes[/H1]

  • Fixed an issue where Mythic items increasing Shield or Structure maximum were increasing them way more than intended and without any limit.
  • Fixed an issue where damage were not correctly displayed on Protectors or were displayed as well on Protected allies in specific situations.
  • Fixed an issue where damage were not correctly displayed on specific AoE skills like grenades.
  • Fixed an issue causing the projectiles from Z.E.R.K.E.R.S.’s Inferno capsules skill to not be displayed on screen.
  • Fixed an issue where a closing doors sound was played at the beginning of fights.
  • Fixed an issue with M.A.I.A. and G.A.I.A.’s Shield and Structure sharing in specific situations.
  • Fixed an issue that was allowing the player’s Rez to fall under 0 in some specific situations.
  • Fixed an issue where the Repair all cost in the Hangar was not showing the right total.
  • Fixed an issue where base attributes from robots in the Reserve were not checked properly.
  • Fixed an issue causing the level up animation to play in exploration even without gaining enough experience to level up when completing specific Actions.
  • Fixed an issue where trap notifications were not showing the name of the trap and/or the action when succeeding the chosen Action.
  • Fixed an issue with damage reflection that could hang fights when damage was enough to kill the launcher.
  • Enhanced heals Bonus and Reduced heals Penalty are now working properly.
  • Fixed an issue preventing the achievements Steam page to open when clicking on the Achievements button in the main menu.

Robothorium Devlog: What's new since the Early Access release?

Welcome aboard AIs,

It’s time for our 7th Open development issue about Robothorium. Our weekly rendez-vous where you can see what we are working on, future updates and pretty much everything we have in mind.

Subscribe here if you want to receive our news by mail

Summary of the Early Access:






Our goal for the Early Access of Robothorium is to constantly upgrade our game, to create the best dungeon crawler RPG for you(at least we hope ^^). This is why we are listening a lot to your feedbacks and then adapt the game after taking them in count. Moreover, we try to add new features every 1 or 2 weeks!!!

We’ve pushed a lot of new things in Robothorium this summer, so it’s time to do a little summary of what we’ve done so far.

The S.O.N.G. is joining the uprising



The S.O.N.G. is a really tanky robot and his whole gameplay is based on the Overload:
He can increase and decrease the Overload of his team mates or his enemies and has powerful supporting skills based on his Overload bar.

New mission for Sarah and first boss



You will now discover the story of Sarah and infiltrate the most secret laboratory of Breaktech in order to find the truth behind some mysterious missings.

New factions missions available



CyberRights and Biothorium second missions are now playable.

New environment available


You have now access to the Ghetto, The city by night.

Twitch votes



You can let your community choose and vote for special actions.

Hardcore difficulty



You can now choose the “Revolution” difficulty. This mode is more challenging, enemies are stronger and security is enhanced.
Oh, and one more thing. If your robots are destroyed, you lose them forever. You can’t bring them back to your base and repair them… THEY ARE DEAD!!!

A lot of bug fixes and balancing

Interview of Mathieu, the artistic director



Introduce yourself, what are you doing on Robothorium?

Ooh hi!! I’m Mathieu, 28 years old and I’m the artistic director on Robothorium.
I’m doing most of the visuals: sprites, animations, videos…

If you want to see more about my work, here is my Art Station

What softwares are you using?

I’m mostly using Photoshop for my illustrations and for the animations in game I’m using Anima2d from Unity. Since they have implemented this tool directly in Unity it’s a game changer for me. I’m saving so much time.

It’s a type of animation which is like puppets. You create meshes and bones on your character and you animate it by polarization.

By the way, the trailer and teaser have been made directly on Unity too, with Anima2D for the animation and Adobe Premiere for the cut.

What were your experiences before this project?

I am a self-taught artist, I worked on some mobile games and I did a lot of personal project that did not really succeed… but hey, that brought me a lot of experiences!!!

What are your favorite games?

I love RPG games, so of course The Witcher 3. But at the same time, I like to pew pew, so Rainbow Six Siege, Broforce, Day of infamy, Quake, Doom, etc.

Et voilà…

Kisses!

Indies are love n°2:



We have a special channel on our Discord call “Other-games” where we talk about an indie games and games (but mostly indies^^).

Each saturday we are doing a giveaway of Steam key from indie studios that we love and you will have a chance to win it for it by joining us.
Share with us indie games that you are playing or that you like and if we love it too, it will be selected for a future giveaway.

Discord server!

This week it’s Machiavillain:



Machiavillain is an evil mansion management and strategy game, inspired by Dungeon Keeper, Prison Architect and all the horror movie clichés! Build your own manor, raise your monsters, set up your traps, and exterminate your victims. But to gain reputation you’ll have to slay by the horror movie rules!

Enter to win a Steam key for Machiavillain by interacting with the giveaway post on our Discord(Press :tada: on the post pinned on the channel #other-games).


https://store.steampowered.com/app/555510/MachiaVillain/


That’s all for now. We will be back soon to share with you our progression on Robothorium.

The Golbinz Team