I just wanted to let you know that I set up
a wiki on RoboTraps, where you'll find all kinds of information on the game, its world, production, and so on. There's also solutions to all the levels for those of you who have trouble at some point in the game. I hope this will be helpful and interesting for you :)
As it's a regular wiki, add your own info as you please.
Also, I wanted to let you know that I have an open ear on any feedback about the game you might have. Complaints, confusion, suggestions? Lemme hear 'em! Just shoot me a message over Steam (FailureFactory) or write a mail at robotraps@gmail.com. Always interested in streams of or youtube vids about our game, too.
That's all for now, have a nice day,
Michael
Destruction Department opens its doors!
The time has come! Today, we're happy to announce that the huge update we've been working on for the last months is finally life, and RoboTraps is now a full 16 levels strong. The 4 new levels take off where you left, so you can expect quite a challenge.
To make it short, here's a list of goodies added with this update:
<*> 4 new levels in a new building, including the junk yard and a reactor
<*> Relative size tweaked for a more realistic feel
<*> Various graphical improvements
<*> Animation improvements
<*> More promotions and stuff for your office
<*> A beautiful(?) song performed by the announcer
<*> The tutorial now supports reduced motion mode
<*> And finally, a showdown at the brink of global destruction
Have fun!
Michael from Poltergames
Accounting for taste
Not long any more. Three of the new levels have been done already, and the fourth is halfway finished. It's a pretty epic one, so there's a bit more to do there, and the Lobby also still needs to be done. Still, if everything goes right, you'll be able to destroy the world... uh... play the new levels by Halloween.
For now, check out Death Trap Inc's book keeping department.
By the way, if you are a youtuber and would like to do a review, sneak peak or interview on RoboTraps, don't hesitate to contact us. We'll gladly work something out :)
Two of four
Alas, poor Clark. I knew him, Horatio...
Little screenshot from the second of the four new levels Michael's currently working on. He made up a neat and mean new mechanic for this one, so we hope you'll like it.
It's all fun and games...
Here's a little update to let you know Michael just finished the first of the new levels and is currently decorating it. Take a look at the screenshot!
Don't you wish to grab your own copy of "Monotony" and play a game just now? Man, there's a version of that game for every conceivable franchise, so it's no wonder Death Trap Inc did their own. Just make sure to be first at and buy Razorblade Boulevard, or the game will be pure agony. Quite literally.
Building up to something
Dear employees of Death Trap Inc,
this is the management speaking. As some of you may have noticed already, a new building is currently being errected at the factory site of our company.
The construction work on the so-called "Destruction Department" is going to take a while, as the responsible engineer (level designer) is currently in the middle of his master thesis. However, we are looking forward to opening the building with its 4 new areas later this year.
The management would like to thank every employee who has contributed to Death Trap Inc's success by buying RoboTraps or spreading the word and the new building is our way of showing our gratitude. We wouldn't be the world's #1 death trap supplier without you.