Main Menu and UI movement with multiple connected controllers on game launch fixed.
Implement functionality that should hopefully work with other controllers and unknown controllers
If you still experience an issue with multiple controllers on launch or with other controllers in general, please inform us what controller you are using in our Discord channel and we will look into it more!
We made a second version of the character selection screen. We hope to receive feedback on this much simpler system. Bots are now more merciful and do not use aim-bots ːsteamhappyː
Patch notes
AI improvements
Close quarters trap changes and fixes
Nylon map collider fixes when the rising walls are down
Simplified and more stylized waiting lobby
Know Bugs
Small graphical bugs on the Nyley Style 2 map
When Connecting two controllers to PC you cannot move in the main menu
In this build we improved character and gun particle visibility that players could see more clearly where they spawn and where everyone is moving.
There is lots of improvements to player UI, effects and character balancing which you can read more about from patch notes.
The players can also choose how many lives the players have per round, as well as how many rounds to play. If you select more than one round, you will instantly move to another round/map after the previous round/map has finished.
Patch notes
Character:
Added white half circle to indicate dash cooldown
Thicker half circle to indicate health
Spawn lightning effect is improved
New death animation
Characters have shields which indicate that others cannot kill another player, shield is refreshed when player spawn
UI and effects:
Added regeneration effect to waiting lobby shields
Now there is conveyor belt to waiting lobby
Improved gun particle effects
Removed lighting settings from options menu
Added back button and map icons to waiting lobby menu
Maps:
Waiting Lobby now has modifiers for players lives and rounds.
Know Bugs
Options menu has some problems selecting settings with controller and keyboard
Build 0.4.1 - Interactible objects & traps, new style on Nyley, Spawn and Dash improvements
Version 0.4.1
Added a second variation of the Nyley map with more interactive mechanics. Nyley Style 1 is the one previously released, with added explosive barrels to the corners. Nyley Style 2 has more area to walk around in, and interactive buttons that will shoot out grenades to a target locations, have a camper? Press a button.
Also added more interactivity to other maps. 3x3-Lava map has flying rocks that will damage players if you get too close. With this in mind we want to add more fun activities, interactions and chaos to each map.
New Spawning effect is also added in! Allowing us to now add more visual and fun player spawning to future maps!
Patch notes
New variation of Nyley (Nyley Style 2) with a slight change in level design and interactive button mechanics that will fire grenades.
3x3-Lava now fires Boulders to most rooms.
Caution: May Explode*
New Dash sound
Dash made more viable, can use more often, but doesn't go as far.
New Spawn Effect! Making it more clear where you are spawning.
Applies a force to a player to force the player to move to the "Ready Zone"
Added a new soundtrack to the Nyley maps.
Added a new soundtrack to the 3x3-Lava map.
A new player death sound
Bug fixes
Plasma Rifle effect size reduced
Rocket Launcher explosion doesn't look like a nuke anymore.
Know Bugs
Options menu has some problems selecting settings with controller and keyboard
Here’s our March roadmap in which we're focusing to make new interactive levels and level mechanics. We have planned to get these improvements done in the next few weeks.
There’s one week left before RoboVirus price will rise to 3,99$ (price will vary depending on country), so if you or your friend hasn’t downloaded the game yet now is the time to do so.
Game price will increase based on the new features implemented to the game and we’ll inform you week before game price increase, the final price for the finished game is yet to be concluded.
Early Access
This early access is for players who want to take a part in the development. Our team will make drastic updates at this alpha phase based on the feedback and suggestions from the players.
You can follow us on our Discord server to give us feedback and get the fastest news.
Patch notes RoboVirus build 0.3.8 – Character lobby and Options
We heard that the game is a bit too heavy for some computers so we added an options menu. Now you can change your graphics, game and sound settings. Hope you like them. We optimized graphics and made new character spawn lobby, which now includes level and AI selector.
Patch notes
New options menu to change graphics and game settings
Optimized graphics for all maps
New Main menu with graphical improvements
New Waiting lobby with graphical improvements and new level menu system
Characters move 15% and dash is 50% faster, turning rate is quicker
Now you can choose AI and local players to play at the same time
Bug fixes
Removing players with a setting of 3 players and removing player 1 or 2 will no longer make control go haywire
Music volume multiplied every time when player leaved from lobby
Know Bugs
<*> Xbox controller doesn’t recognize, solution reconnect controller when game is on
<*> Respawning a character with keyboard make take multiple attempts
<*> Options menu has some problems selecting settings with controller and keyboard
Patch notes for RoboVirus build 0.3.6b
We streamlined the game starting progress. Now you can have 1-4 players and the rest of the slots will be filled with bots automatically!
Patch notes
AI will be used in all games for the empty player slots
Rockets now have a better and bigger visual effects and they have homing capabilities!
Plasma gun visuals are enhanced
Camera shake added on player death
Bug fixes
Rockets now work properly in the waiting lobby and have more reliable damage dealing mechanism
Upcoming features
Camera shake can be turned off
Resolution, quality and other settings are to be implemented soonish
The game start will have a grace period to avoid instant AI kills on players
Please give us feedback on the forums if the effects are a bit over the top or just fine
If you have any suggestions for features or you find bugs, contact us in Steam Community Hub or on our Discord server. Thanks for playing our game.
Patch notes for RoboVirus build 0.3.6 – Play with AI
We heard that you want someone to play with, so we made AI they’re hardcore shooters with godly aim, but they are still a bit dump and we’re going to improve them with time. Most of our work with this update went making bots work from scratch but our graphical team made some improvements too.
Patch notes
Added AI to all maps
Reworked menu with new local and AI options
Main menu graphical improvements
3x3 – lava map added new assets and made some color correction that walls are more visible
Graphical and shader improvements to guns
Reworked colliders for Closed Quarters walls.
Added new particles and made shader improvements to lava
Waiting lobby has instructions for controller and keyboard
Changes to background music volume
Know bugs
Rockets may self-explode in front of a shooter
Xbox controller doesn’t recognize, solution reconnect controller when game is on.
Bots may shoot walls for time to time
Bots may get stuck to walls
If you have any suggestions for features or you find bugs, contact us in Steam Community Hub or on our Discord server. Thanks for playing our game.