Further tuned the controls for turning around/unlocking aiming in the beginning of zones.
Fixed a bug where grabbed purple blocks could be clipped into immobile purple blocks in the Sewers.
You can now use the "Interact" button to advance dialogue. (You can still use the "Next Dialogue" button as well.)
Robozarro Ver 0003
Robozarro Ver 0003 Patch Notes
Fixed a game-breaking bug in The Lab, which caused the vine doors to not disappear if their "hp" went below 0.
Adjusted the player's ability to move/turn around after re-entering Grandma's House. (You no longer have to walk to the right first; if you tap the button to move 0-Ramatron to the left, he/she/it will turn towards the door.)
Robozarro Ver 0002
Robozarro Ver 0002 Patch Notes:
Fixed damage/collision issue with the Sewer Drill Bot, where the bot was taking damage even though its electric shield was activated.
Updated the way music is faded in/out of menus/levels in Time Trials mode.
Robozarro Release Date Set!
Robozarro will release on Steam (PC), December 13, 2019!
Here's a new look at the game via the Pre-Release Trailer: [previewyoutube="SjkYTbzC_3E;full"]
Robozarro Demo Updated to Version 0.0.2.7
Hotfix for game-breaking bug.
Patch Notes:
Fixed a bug that caused the game screen to go black (an in-game graphical error) when interacting with the tutorial TVs in quick succession.
Big shout out to the Frozen Flame Interactive Twitch/Discord communities for all the support and feedback!
-- Matt
New Robozarro Gameplay Footage!
Hey, everyone! I wanted to take a moment to share a couple of Robozarro gameplay clips that I've shared on social media, but aren't part of the game's official media here on Steam.
The first clip is from one of the game's Construction areas. It's the part of the game that you end up in when you leave the Sewers.
The second clip is from the Processing Plant location, which is 3 or 4 levels into the game. The Processing Plant is rumored to exist, though no bots have actually seen it with their own eyes sensors.
Both locations represent work-in-progress, and could change before the game's final release.
Fixed a bug in Sewer 1-11, which caused the game to crash if you used the Robo Scanner during the miniboss battle.
Fixed a bug that would disconnect your controller if you went to the Main Menu from the "Thank You For Playing" screen.
That's all for now! ːsteamhappyː
Robozarro Demo Updated to Version 0.0.2.5
Just a couple of hotfixes in this update. Shout out to the FFI community for spotting these bugs!
Patch Notes:
Fixed inconsistencies in the way Controls were displayed between the Options menu and the in-game Pause menu.
PS4 Controller Support is back! (It was never meant to go away; there was a bug preventing PS4 controllers from being detected by the game.)
Robozarro Demo Updated to Ver 0.0.2.4
Hey everyone! First off, BIG thank you for all the feedback and support Robozarro has been receiving on Twitch, Twitter, Facebook, and here on Steam! The amount of people who have downloaded the demo and added the game to their Wishlist blows my mind and means the world to me.
The Robozarro Demo has been Updated to Ver 0.0.2.4!
I updated the demo to reflect core changes I made I made to the controls and camera system while continuing development of Robozarro. (Development is moving along smoothly!)
Patch Notes:
Updated the art/animation of the Robozarro logo on the demo title screen.
Revamped Keyboard/Mouse aiming.
Revamped Gamepad aiming.
Revamped Camera system.
You can now throw a Grenade, and then grab/blast it with the Grab N' Blast weapon!
Fixed some AI bugs related to enemies not creating explosions properly.
Updated the layout of the Demo's first room, to better tie it into the second room.
Fixed B0-3's dialogue in a couple of areas, where he/she/it was referencing old controls and art assets that were/are no longer in the game.
Made the Drill Bot encounter in Sewer 1-11 a little easier by removing one of the Spider Bot spawning locations on the ground.