Adds the [H] shortcut, which equips and unequips your vacsuit
Adds a brightness slider in the AV settings
Reduces NPC oxygen consumption to nearly zero while I refine the system
0A183
This build introduces refinements to the beacons and adds false walls and panels to the creative menu
0A182
This build adds sounds to the Z.ET and Void Ox. It also fixes o2 pumps shutting down unexpectedly, and addresses lingering issues with the fabricator queues in multiplayer.
0A181
Fixes NPC help request false alarms
Changes Radar map legend to a colorblind-friendly palette
Adds more detailed tracking for player vehicles
Add more descriptive radar icons
0A180
This build adds two new default worlds. It also adds radar blips for transient events and more verbose death notifications
0A179
Quest givers will now request assistance if their location starts running low on o2
Beacons can now be placed over quest locations. However, doing so will not prevent mobs from spawning during a quest.
0A178
This build adds 'long' versions of the new freestanding lights. It also introduces the recipe browser (under the skills tab in the menu)
Single Player Playtest Open Now
Greeting, Rock Hoppers!
We're pleased to announce that our first public alpha test is now live. This is a single-player build with two prefabricated worlds to choose from. You'll be able to experience all of the in-game content we have so far without limitations for the duration of the test. You can also experiment with our in-game editor, although we've disabled the ability to create new worlds for this test.
This playtest will run from now until Friday, September 2nd
What to Expect
Although Rock Hoppers is coming along nicely, it's not complete yet. Most of the gameplay features are in place and working, but we still have a lot of content to add and we're using placeholder or temporary assets in some places. There is also still a lot of optimization to be done, so performance may be iffy.
All that said, we feel like we have a decent early game experience here, and we hope this playtest will offer you quite a few hours of entertainment.
Feedback
For this test, we are looking for your gameplay feedback. Please use the feedback link in the main menu (the 'forms' icon) to submit a gameplay report after you've played the game. Your feedback will help us understand how players experience Rock Hoppers and will let us identify areas that still need improvement.
We also invite you to join us on discord, where you can leave bug reports, ask for or discuss features, or just hang out with our community.
0A177
Fixes some bugs relating to quest givers and NPC behavior
Adds two new freestanding lights
Disables multiplayer and new world creation for the upcoming Next Fest demo