It's been about 20 days since the last update, and now I focused more on bug fixes, optimization, and balancing. Here's something that has been done:
Unneeded textures removed, and all the others resized for a performance gain on CPU and video memory (30% on video memory) without visible change;
All enemies has been balanced (life and speed);
Stages balanced;
Fixed the bug when upgrading the speakers when there's two bases close to each other;
For futures updates here's what I'm working:
Ram improvement;
Trading cards;
New speakers and a speaker selection screen;
I created a new thread on the forum, so we can discuss about this update.
If you liked the game, please post a review here on steam, that helps a LOT a small game as RnrD.
Thank you very much!
New stages, enemies, songs and 25% OFF
It's been a little more than 20 days from the release of Rock 'N' Roll Defense, and I'm happy to announce the first big update, and to celebrate we're running a 25% off discount!
NEW FEATURES
- Soundtrack and Deluxe edition;
- 1 World (Let's take out a cowntry show);
- 10 new stages;
- 5 new country themed enemies (1 new boss);
- 6 new songs;
- Added screenshake when a enemy reach the stages;
CORRECTIONS e Updates
- Every shockwave completely remade for a more vivid appearance;
- Colision mask and logic remade for a better precision;
- Omni speaker shockwave remade (now it emits 2, 3 or 4 independent shockwaves depending on the level);
- Shockwaves reach corrected
- Continue options on menu only works if the game locate a save file;
- Corrected bug that makes an enemy don't take damage when receive a shot;
- New colors for the first stage;