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Genre: Sport, Indie

Rocket League

Patch Notes v1.83

Version: Rocket League v1.83

Platforms: Epic Games Store/PlayStation 4/Steam/Switch/Xbox One

Scheduled Release: 09/29/2020, 8 a.m. PDT / 3 p.m. UTC

BUG FIXES

General

  • The Play Menu will now correctly remember the last chosen Casual Playlist between sessions

  • Fixed stability issues related to the Friends List affecting players since the September Update

  • Fixed an issue causing players to sometimes load into a match with no opposing team

  • Fixed a bug preventing players invited to a party from joining a Tournament with the rest of the party

  • Tournament reward summary will no longer appear in front of your bracket when waiting to play in the finals

  • Fixed accolades sometimes appearing as “0” in the post-game screen

  • Game Bans now display the correct associated chat logs (when applicable

Patch Notes: Free To Play Release

Version: Free To Play Release

Platforms: Epic Games Store/PlayStation 4/Steam/Switch/Xbox One

Scheduled Release: 09/23/2020, 8 a.m. PDT / 5 p.m. UTC

THE HEADLINES

  • Rocket League is now available for download through the Epic Games Store

  • The new Challenges system is live, including challenges specifically for new players

  • PlayStation Plus is no longer required to play Rocket League online

  • Season One is now live on all platforms

SEASON ONE

Rocket Pass

  • Season One’s Rocket Pass is live, featuring the new Harbinger Car Body.

Competitive (Began on 9/22/2020)

  • Rank Additions: We are introducing three new Competitive Ranks at the top of the spectrum to add more distinction between the best of the best Rocket League players:

    • Grand Champion II & III will sit above the existing Grand Champion Rank and provide additional separation between players in the Grand Champion echelon

    • We’ve also changed the Grand Champion Rank color to Red to better distinguish it from Champion

    • Players who exceed even these two new levels of Grand Champion will reach the Rank of Supersonic Legend

    • Featuring a new white icon, this Rank is tuned to be very exclusive based on historical ranking data. We’ll be keeping an eye on the thresholds for these new Ranks in each playlist throughout the season to ensure they’re difficult, but not impossible, to obtain

  • Seasonal Resets: We’re changing how we do seasonal “soft resets” of the Competitive skill curve. Going forward, we will compress the entire skill curve towards the median Rank (Gold III)

    • Players above this Rank will move down an average of one tier, while players below the median will move up an average of one tier

    • On the top end, we will hard cap players at around Grand Champion I rank going into the new season.

    • As part of this change, we’re recalibrating the Skill Tier requirements for multiple playlists, including 1v1 Duel and all Extra Modes.

  • Level Restriction: Players must be at least Level 10 before they are permitted to play in Competitive Playlists

    • Accounts created before our transition to free to play are exempt from this rule

  • Solo Standard: We have heard from the community, and we discontinued the Solo Standard playlist in the last update. We want Rocket League’s move to free to play to be a fresh start with a single, unified 3v3 Competitive playlist for all players

    • For the diehard fans of Solo Standard, we have updated our matchmaking system to more consistently place solos against solos, and parties against parties

Tournaments

  • The new Tournaments system is fully live on all platforms and across all supported regions

  • Reminder: Players must complete placement matches in one or more Competitive Playlist to participate in Competitive Tournaments

    • No Season One Rank yet? We will use your highest Rank from Season 14 to place you into Tournaments until you complete your Season One placement matches

  • See the Update 32 Patch Notes and our Tournaments blog post for more details

CHALLENGES

  • Challenges have been improved and expanded to provide more opportunities for all types of players. Challenges now come in three varieties:

    • Weekly Challenges that must be completed the week they’re active

    • Season Challenges that can be completed any time before the season ends

      • Challenges will be unlocked in stages as the season progresses. Stage 1 Challenges are available with today's update

    • Event Challenges that become available during special events and offer limited time rewards

  • We also have New Driver Challenges specifically designed for players new to Rocket League. These will be visible to all new players in the Challenges Menu and Widget

    • If you played Rocket League before the transition to free to play, you won’t see these Challenges

  • You’ll receive three Weekly Challenges every week, and a set of Free Season Challenges

  • Rocket Pass owners get access to an additional three Weekly Challenges along with Premium Season Challenges

  • A new Challenges Widget has been added to the Main Menu that showcases your Weekly Challenge status. You can browse all active Challenges from the new Challenges Menu. You can also access the full Challenges Menu from inside the Widget

COMPETITIVE SEASON 14 REWARDS

  • Rewards were released on 9/22/2020
  • Competitive Season 14 has ended. Titles and Reward Items will be awarded for your highest Rank achieved during the season, and successful completion of the appropriate Season Reward Levels.

  • Season 14 Rewards are custom, non-tradeable Player Banners

    • Bronze I or higher – Season 14 Bronze Player Banner and Avatar Border

    • Silver I or higher – Season 14 Silver Player Banner and Avatar Border + lower Player Banners and Avatar Borders

    • Gold I or higher – Season 14 Gold Player Banner and Avatar Border + lower Player Banners and Avatar Borders

    • Platinum I or higher – Season 14 Platinum Player Banner and Avatar Border + lower Player Banners and Avatar Borders

    • Diamond I or higher – Season 14 Diamond Player Banner and Avatar Border + lower Player Banners and Avatar Borders

    • Champion I or higher – Season 14 Champion Player Banner and Avatar Border + lower Player Banners and Avatar Borders

  • Grand Champion Rewards

    • Competitive Grand Champion – ‘Season 14 – Grand Champion’ In-Game Title + Grand Champion Player Banners and Avatar Borders + all Season 14 Player Banners and Avatar Borders

    • Rumble Grand Champion – ‘Season 14 – RNG Champ’ In-Game Title + Grand Champion Player Banners and Avatar Borders + all Season 14 Player Banners and Avatar Borders

    • Dropshot Grand Champion – ‘Season 14 – Floor Destroyer’ In-Game Title + Grand Champion Player Banners and Avatar Borders + all Season 14 Player Banners and Avatar Borders

    • Hoops Grand Champion – ‘Season 14 – Dunk Master’ In-Game Title + Grand Champion Player Banners and Avatar Borders + all Season 14 Player Banners and Avatar Borders

    • Snow Day Grand Champion – ‘Season 14 – Blizzard Wizard’ In-Game Title + Grand Champion Player Banners and Avatar Borders + all Season 14 Player Banners and Avatar Borders

    • Note: Grand Champion In-Game Titles for Extra Modes are earned by achieving Grand Champion Rank in each individual Extra Mode

NEW CONTENT

Monstercat Flags (Antenna)

  • ‘Bad Computer’

  • ‘Koven’

  • ‘Duumu’

  • ‘Muzzy’

  • ‘Bossfight’

  • ‘Danyka Nadeau’

  • ‘Nick Smith’

  • ‘Conro’

  • ‘FOOL’

  • ‘Glacier’

  • ‘Dexter King’

CHANGES AND UPDATES

Drops

  • You can now receive Drops of different qualities when completing Challenges or earning Rocket Pass tiers. These rewards contain one random item from a wide pool of content that includes:

    • Uncommon and higher free drops from before Free to Play (formerly acquired as random, post-game items)

    • Items from every crate released before the Vindicator Crate

    • Items formerly obtained in Rocket League DLC packs, like Scarab or the Mohawk Topper, at new qualities (e.g. Scarab is “Very Rare”)

  • These items can be Traded In just like the old “free series” could be, and all existing free drops will be compatible with these items for future trade ins

Achievements

  • As we move Rocket League to free to play, the following achievements/trophies have been modified:

    • ‘Grease Monkey’

    • ‘SARPBC Forever’

    • ‘Traveler’

    • ‘Tinkerer’

    • ‘An Inch and 6.2 Miles’

    • ‘Ride or Die’

    • ‘Don't Look Back’

    • ‘Family, Not Friends’

    • ‘Drift King’

    • ‘Survival of the Fittest’

    • ‘Heartbreaker’

    • ‘Natural Progression’

    • ‘Hot Shot, Part Two’

    • ‘Throwback’

    • ‘My World is Fire’

    • ‘Spectacular’

    • ‘Savage’

    • ‘Ruthless’

    • ‘Psycho-Master Exploder’

    • ‘Infinite Power!’

    • ‘Stopped Cold’

    • ‘Get Up, Mr. Bubbles!’

    • ‘Metaverse’

  • ‘Battle-Car Collector’ has been renamed ‘Car Collector’

  • ‘Rocket Genocider’ has been renamed ‘Rocket Repleter’

Rocket League Patch Notes v1.82

Version: Rocket League v1.82

Platforms: PlayStation 4/Steam/Switch/Xbox One

Scheduled Release: 09/22/2020, 8 a.m. PDT / 3 p.m. UTC

CHANGES AND UPDATES

User Interface

  • The Play Menu will now correctly remember the last chosen Competitive or Extra Modes Playlist between sessions
    • Casual playlists will also be saved and highlighted starting in our next update

BUG FIXES

General

  • The Play Menu will now correctly remember the last chosen Playlist between sessions

  • Fixed a bug causing team color adjustments to change which preset is being customized

  • [Steam] Fixed Steam input support for controllers including Sony DualShock 4, Nintendo Switch Pro Controller

  • Glowing wall cage effect fixed in Mannfield, Farmstead

  • Fixed a bug preventing successful friend invites to Nintendo Switch accounts on the ‘Recent Players’ list

  • NBA flags now appear correctly when customizing a car

Rocket League Patch Notes: September Update

Version: Rocket League v1.81

Platforms: PlayStation 4/Steam/Switch/Xbox One

Scheduled Release: 09/16/2020, 9 a.m. PDT / 4 p.m. UTC

THE HEADLINES

  • Epic Games Account Linking and Cross-Platform Progression are now available

  • Nintendo Switch Online is no longer required to play Rocket League online

  • Check out all of the Menu and UI changes!

  • Added a new Vehicle Preset based on the Merc car

EPIC GAMES ACCOUNT AND CROSS-PLATFORM PROGRESSION

Progression and Account Linking

  • You can now link each platform you play Rocket League to a single Epic Games Account to share progression, inventory, Rocket Pass progress, Competitive Rank, and more everywhere you play

  • For progression data, you will select a Primary Platform to progress everywhere. If you’re Level 1000 and Champion II on PC, and Level 500 and Diamond III on your console, you’ll want to pick your PC profile as your Primary

  • We strongly recommend you link every account you play at the same time so you can make an informed choice when selecting your Primary Platform

  • For more information, please read our blog post on Cross-Platform Progression

  • Players who linked their existing Rocket League platforms to an Epic Games Account will also receive the ‘Chopper EG’ Wheels

Epic Friends

  • Epic Friends have replaced RocketID as the solution for cross-platform friends in Rocket League

  • Your RocketID friends will be automatically converted into Epic Friends on your first login.

  • The In-Game Friends List has been updated to display both your platform friends and your Epic Friends in one panel for easier access

Legacy Status

  • If you played Rocket League before the free to play update was released, you have Legacy status

  • Legacy status includes special loyalty reward items, including a Boost, Wheel, Banner, and a special Title that commemorates the year your account was created:

    • ‘Faded Cosmos’ Boost (limited to accounts created prior to July 21)

    • ‘Golden Cosmos’ Boost

    • ‘Dieci-Oro’ Wheel

    • ‘Huntress’ Player Banner

    • ‘Est. 20XX’ Title

  • Legacy status holders also get special “Legacy” quality versions of every Common item available before the free to play changeover, as well as access to all non-licensed DLC items

Player-to-Player Trading

  • Trading with another player now requires a linked Epic Games Account

  • Trading with another player now requires both accounts to have purchased 500 Credits or equivalent (Esports Tokens, Starter Pack, etc.) to deter fraud.

    • Players with Legacy status are exempt from this requirement

NEW PLAYER EXPERIENCE

  • Players new to Rocket League with this update will see a new interactive intro cinematic, as well as special guidance when navigating the in-game menus

  • New players will need to reach Level 10 before they can matchmake in Competitive Playlists

TOURNAMENTS

NOTE: The new Tournaments system will be live with this release, but only a limited number of test Tournaments will be scheduled until we transition Rocket League to free to play.

  • The Tournaments system has been redesigned and now offers automated Competitive Tournaments at set times per day, per region

  • While you can still sign up with a full party, Competitive Tournament matchmaking will attempt to find you a team if you can’t join with a full group

  • Mixed-Rank parties will be placed in a Tournament based on the Rank of the highest-skill player

  • Playing at your skill - even if you lose! - is always more efficient than winning at a lower Rank

  • Teams knocked out of the tournament in the first round may be able to re-join during a ‘late joiner’ round

  • Leaving a Tournament early may lead to temporary matchmaking and Tournament bans on your account

    • If your entire team forfeits, no bans will be issued

  • Earn rewards over the course of each season by defeating opponents of similar skill

    • You’ll earn Tournament Credits based on your final placement in each Tournament combined with the difficulty of the overall bracket you were seeded into

    • The Tournament Credit reward is the same for all teammates

    • Tournament Credits can be redeemed to get Cups that will grant you a customization item of escalating quality

      • The higher level the Cup, the more often you’ll unlock an item of higher rarity

      • All Tournament items can have special attributes like Painted or Certified

      • These prizes can be traded in within their series, all the way up to Black Market

    • You can play in as many tournaments as you want each week, but most of your earnings will come from your Top 3 Weekly Placements, which reset at the end of each week on Sunday

    • Winning a Tournament earns you a Title that shows off the Rank of the Tournament you won.

      • Winning three similarly ranked tournaments throughout a season will grant you a colored Title at that Rank.

  • Players are still able to create and host their own Custom Tournaments

    • Knocked out of the Tournament you’re hosting? You’ll be able to spectate the remaining matches

MENU AND UI UPDATES

  • The Main Menu has been streamlined to reduce the number of buttons and better organize features

  • Play Submenu: Modes are now grouped into cards instead of tabs

    • Selecting a Playlist will now immediately search that playlist

    • For players who prefer to search multiple playlists at once, you can enable “Multiple Selection” within any of the Playlist groups. This setting is saved so you won’t have to toggle it each time you search.

    • You can now quickly jump into Free Play or the Garage after searching

    • Training is now accessible directly from the Play menu

    • Exhibition, Season Mode, and Private Match have been combined into the “Custom Games” card

  • The Profile Submenu now contains:

    • Career (Stats, Leaderboards, Rankings)

    • Replays

    • Create or Manage Club

    • Banner and Avatar Border customization options

  • The Extras Submenu is now found under Options - Extras

  • The appearance of the Main Menu and some submenus have been updated with new font and button/card designs

CHANGES AND UPDATES

Item Changes

  • Many items formerly classified as Common are now Uncommon or higher, and must be obtained via Drops by new players

  • Common Items are no longer unlocked in large batches per slot by playing matches. Any player with Legacy status that had not unlocked all of these items will receive remaining items in “Legacy” quality

  • Uncommon, Rare, and Very Rare Items no longer drop randomly after matches

    • These will be replaced by a new Drops system coming with free to play

  • Some cross-promotional items have been permanently marked as “Legacy” and can no longer be obtained by new accounts

  • Some older ‘V1’ Engine Audio options are no longer available

Support a Creator

  • You can now support your favorite content creators by applying a Creator Code to your account in the Item Shop screen

  • Your chosen creator will receive a percentage of your Credits spent while the code is active on your account

Default Settings Changes

  • Control Bindings are now organized into three presets - “Default”, “Legacy”, and “Custom”

    • “Legacy” is used for all existing accounts, and uses the same controls since our 2015 Launch

    • “Default” assigns “Air Roll” to L2/LT by default, and unbinds “Voice Chat”

    • You can switch to “Default” or “Legacy” without losing your “Custom” bindings

  • Voice Chat is now disabled by default

New Hitbox

  • Added a new Vehicle Preset based on the Merc car

  • This hitbox is both taller and narrower than the other hitboxes. Check it out and let us know what you think!

New Quick Chats

  • Informational Quick Chats

    • Bumping!

    • Faking.

    • On your left.

    • On your right.

    • Passing!

  • Compliment Quick Chats

    • Nice Bump!

    • Nice Demo!

Keyboard Aerial Safety

  • The new “Keyboard Aerial Safety” setting prevents keyboard and mouse players from pitching down in the air while holding Throttle (W) until other inputs are recognized

  • With this setting active, your car will not begin pitching down until you either pitch up, release the throttle/pitch down key, or air roll in any direction

  • This setting can be disabled in the Options - Controls tab

General

  • [PC] DirectX9 is no longer supported

  • The Level 700 ‘Supersonic Legend’ Title has been changed to ‘Legendary Nemesis’

  • Heatseeker is now available in Private and Local Matches

  • The Solo Standard Competitive Playlist is no longer available

BUG FIXES

  • Fixed a bug preventing offending chat text from being displayed when an account is banned

  • Additional performance optimizations made to the Gravity Bomb Goal Explosion

  • Rebooting the game will no longer put the player on their oldest Car Preset

  • Tournament creators can spectate matches after leaving the tournament as a player

Patch Notes v1.78

Scheduled Release: 6/16/2020, 10 a.m. PDT / 5 p.m. UTC

THE HEADLINES

  • The v1.78 update prepares Rocket League for future content releases

  • Made improvements to Bump and Demolition detection

CHANGES AND UPDATES

Demolitions and Bumping

[UPDATE 6/30/2020: The changes outlined below have been reverted. Learn more about the rollback here.]

Based on player feedback, we are making some improvements to Bump and Demolition detection. It is important to note that even with these fixes, Bumps and Demos will never be perfect in online play due to latency. However, after testing these changes with a variety of prominent community members & esports players, we feel this is a positive change that will reduce inconsistencies.

The rules to trigger a Demolition are now as follows:

  • Supersonic Check [UNCHANGED]

    • You are in the Supersonic State (trails visible/active on wheels)

      • Supersonic State activates at 2200 speed (max speed is 2300)

      • Going below 2100 speed instantly exits the Supersonic State

      • Going below 2200 speed, but above 2100, remains Supersonic for one second before exiting unless you accelerate back above 2200

  • Speed Check [UNCHANGED]

    • Your speed in your forward direction is at least 2100 at the time of impact

  • Forward Hit Check [NEW]

    • The line connecting your Center of Mass to the Impact Location is within 40 degrees of your forward direction

  • Victim Hit Check [NEW]

    • The line connecting the Impact Location to the Victim’s Center of Mass is within [55-90] degrees of your forward direction

    • This angle scales based on the Forward Hit Check result

      • For all impacts within 35 degrees of your forward direction, this check uses a 90 degree angle

      • For impacts between 35 and 40 degrees of your forward direction, this check scales linearly from 90 degrees down to 55. This reduces “sideswipe” demos and other undesirable use cases

  • Bumps use the same set of requirements minus the speed / supersonic checks.

Shout out to Rocket_Sledge, Lethamyr, amustycow, Rocket Science, HoraryHellfire2, Turbopolsa, Rizzo, and Sizz for help with testing and feedback!

BUG FIXES

General

  • Fixed a bug preventing corner Boost Pills not giving players Boost when driven over

  • [Nintendo Switch] Fixed an issue preventing some players from joining Local Matches using non-Roman characters in the match name or host player name

  • Fixed ‘Decenium’ spelling error in ‘Decennium’ Wheels

Patch Notes v1.76

Scheduled Release: 4/15/2020, 10 a.m. PDT / 5 p.m. UTC

BUG FIXES

General

  • Fixed bug with Quality filter during trade-ins

  • Fixed appearance of ball indicator on Forbidden Temple

Patch Notes v1.75

Scheduled Release: 3/24/2020, 10 a.m. PDT / 5 p.m. UTC

CHANGES AND UPDATES

Controller Vibration Settings

  • Changed how controller vibration is set under Options -> Controls

  • Added three Controller Vibration settings

    • ‘Disabled’ removes all controller vibration

    • ‘Default’ only vibrates on impacts, boost activation, and explosions

    • ‘All’ adds vibration for the entire duration of a boost

  • Added a ‘Vibration Intensity’ slider

    • Slider can move between 0.00 and 3.00 in intervals of 0.10

    • Setting the slider to 0.00 disables vibration

    • Intensity settings below 0.5 may have inconsistent results across different controller types due to variance in vibration motors

  • Slider numbers to recreate legacy settings:

    • Light: 0.5

    • Medium: 1.8

    • Heavy: 3.0

BUG FIXES

General

  • Fixed appearance of several Decals

  • Fixed an issue causing some maps to not appear in Online Matches since v1.74

  • Fixed Boost mutator in Spike Rush matches

  • [Steam, Nintendo Switch] Players can now send more than three messages during a Private or Wireless Match (where applicable) when the match is paused

Patch Notes v1.74 (March Update)

Scheduled Release: 3/10/2020, 10 a.m. PDT / 5 p.m. UTC

THE HEADLINES

  • Blueprints can now be traded in

  • Some default settings under Camera, Controls, and Interface have changed

  • Added Dynamic Range controls to the Audio menu

  • Spike Rush added as a Mutator preset

NEW CONTENT

General

  • Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020 at 10 a.m. PDT / 5 p.m. UTC

CHANGES AND UPDATES

Blueprint Trade-Ins

  • You can trade in five Blueprints for one random Blueprint of the next-highest rarity

    • All five Trade-in Blueprints must be from the same series

      • The Blueprint you receive from the trade-in will be from the same series

    • All five Trade-in Blueprints must have the same rarity

  • To trade in Blueprints

    • Go to the Blueprints tab in your inventory

    • Click the left stick (or right-click with mouse) on one of the Blueprints you want to trade in

    • A new window will appear displaying all Blueprints that match both series and rarity

    • Select the remaining four you want to trade in

  • Black Market rarity items are included in the Blueprint trade-in system

    • Five Rare Blueprints = One Very Rare Blueprint

    • Five Very Rare Blueprints = One Import Blueprint

    • Five Import Blueprints = One Exotic Blueprint

    • Five Exotic Blueprints = One Black Market Blueprint

  • The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition

  • Learn more about building Blueprints here

Default Settings

  • Some default settings under Camera, Controls, and Interface have changed

    • These changes will only occur if a player has never changed a default setting to a custom preference

  • Camera

    • Default Camera Preset

      • Distance increased to 270 (was 260)

      • Stiffness increased to 0.5 (was 0.3)

    • “Legacy” Camera Preset added

      • Legacy uses the original default settings

    • Camera Shake intensity reduced for most actions

  • Controls

    • Default Controller Deadzone value reduced to 0.2 (was 0.3)

    • Default Dodge Deadzone value increased to 0.8 (was 0.5)

    • Button Bindings list re-ordered to show most important controls at the top

    • Controller Vibration

      • Reduced the intensity of vibration on the “Default” setting

      • On “Default” and below, Boost now only vibrates the controller when activated

      • Players can still use “Medium” or “Heavy” to replicate the old vibration settings

  • Interface

    • Nameplate Mode

      • Default setting now makes nameplates Always Visible.

      • Previous default now called “Nearby Only”

    • Team Colored Boost Meter is now enabled by default

Audio (Dynamic Range)

  • Dynamic Range settings are now available in the Audio menu

  • Settings

    • Default: Best for most players, these settings carry over from before today’s update

    • Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers

    • High (Theater): Best when playing at high volume on high-quality sound systems

[PC] DirectX 11

  • DirectX 11 is now enabled by default for all players on PC

  • You can see our refreshed minimum and recommended PC specifications here

  • To opt out of DirectX 11, and revert to DirectX 9:

    • Open Steam

    • Right-click Rocket League, select Properties

    • Choose Select Launch Options under the General tab

    • Paste in -dx9, select OK

    • Start Rocket League

  • To change back to DirectX 11, remove -dx9 from the Select Launch Options window, and select OK

General

  • Inventory management: Any selected filters will remain active until you exit your inventory or trade window

  • Spike Rush added as a Mutator preset

  • Added a “Blueprints” button in the Garage menu

    • This button is a shortcut to Garage > Manage Inventory > Blueprints

    • The number of Blueprints in your inventory will be displayed on the button

  • Added support for Discord Rich Presence

  • [Nintendo Switch] Transparent Goalposts added under Options > Video

BUG FIXES

General

  • Fixed a bug causing the Rank/Division down notification to display after a win

  • Esper’s front-left wheel no longer clips through the wheel support

  • Fixed particle dispersal on Flash Freeze Decal

  • Archive button no longer appears at the bottom of the Blueprints tab

  • Yaki wheels have been adjusted to face the correct direction

  • Player Rank after using Quick Play no longer displays the incorrect Rank

  • Fixed a bug keeping multiple Supersonic Fury and Chaos Run achievements/trophies from unlocking when using items purchased from the Item Shop

  • Fixed appearance of the Soft Edge Decal on Chikara, Chikara G1, and Chikara GTX

  • Inventory filter no longer resets after previewing a revealed Blueprint

Patch Notes v1.73

Scheduled Release: 2/4/2020, 10 a.m. PST / 6 p.m. UTC

NEW CONTENT

Esports Shop

  • The Esports Shop will feature new items to support RLCS Season 9
  • New teams include
    • eUnited
    • Pittsburgh Knights
    • Team Reciprocity
    • Veloce Esports
  • Every team in the Esports Shop will have the following items:
    • Octane Decal
    • Dominus Decal
    • ARMR Wheels
    • Bionic Wheels
    • Patriarch Wheels
    • Player Banner
  • NRG Esports items will feature the team’s new logo
    • Anyone who owns previous versions of NRG items will still own those previous versions in their inventory

Fan Rewards

  • New Fan Rewards will be available during Rocket League Esports broadcasts this month

BUG FIXES

General

  • Fixed appearance of Painted Lightspeed Trails
  • When buying Rocket Pass Tiers, a Pro Tier thumbnail may get stuck loading

Patch Notes v1.71

Scheduled Release: 12/11/2019, 12 p.m. PST / 8 p.m. UTC

CHANGES AND UPDATES

Blueprints and Item Shop

  • Please see our blog post about changes we are making to Blueprint and Item Shop prices

BUG FIXES

General

  • Older DLC Car Bodies now appear correctly in Online Matches

  • Fixed appearance of multiple Decals for Dominus

  • “Unlock None” error message will no longer appear when using the Item Shop directly after purchasing Credits

  • Fixed a bug causing Camera issues when driving between the wall and the ceiling in some spots