After 4 years of development, Rocket Shipment is finally out of Early Access
I wanted to thank all who helped me improve this game throughout the years. While making this game many people have been so helpful in giving me feedback and tips to improve the game.
I started making Rocket Shipment from scratch to learn more about game engines. The physics and collision systems were one of the hardest things I had to program, but I powered through and eventually I'm really proud of what the game has become.
Even though the game has not been a commercial success, I've loved making it and am forever grateful for everyone I met and everything I've learned in the process.
The game has now been fully released! I will always keep updating to keep improving, but the main job is done, and that feels great!
Thank you all once again for playing my funny little space game, and helping me along the road! Have fun Rocketeers!
Full release update: v1.12.1
A small update in preparation for the full release.
Changes: - A new main level has been added - Fixed a bug where the game crashes on rebinding of certain controls
Changelog 0.11.1
- Fixed a bug where the round crates got a wrong collider attached
Changelog v0.11.0
- Added Steam achievements - Added reminder to save unsaved changes in the editor - Added gate pairing so touching gates of the same type will automatically share a detection range - Added 2 new levels - Optimized Wallblasters to only shoot when sufficiently close
Changelog v0.10.0
- Introduced new crate shapes: "Long" and "Triangle" and added some levels introducing them - Removed showing level tips on a level restart - Added 'R' as level restart shortcut button - Increased rate of effect of the towing sensitivity setting, meaning it has a lower low and a higher high - Made level 26 a bit easier by making a few crates unbreakable - Slightly improved performance on bullet heavy levels
Have fun!
CHANGELOG v0.9.1:
- Fixed bug where level 24 was not playable due to cable being too short on initial grapple - Fixed bug where certain joystick controls were overwritten faulty on startup
CHANGELOG v0.9.0:
- Added a new powerup: Dual cables - Added towing sensitivity option to accommodate players that find the pull physics a bit too difficult to handle - Upped the time until a forced death triggers when out of fuel - Added 2 more main levels