Shield Improvement update: Based on feedback that the information on the shield was not clear it has been redesigned to better show:
Simplified view
Total levels, level progress encompassed on a single infographic
Added 90 "LED like" info gadgets to show any kind of information. Right now this is limited to shield level progression
points now only pop-up on the shield. Added popups for captured ore as well
Update 0.4.9
This update is mostly a LeaderBoard optimization update.
Improvements
Replaced waits with conditions to bring up leaderboard faster
Reworked leaderboard at end of level to just show the highest winning score regardless of points
Update 0.4.8
Lots of big changes in this update. Be aware the bounce mechanic has changed. The ball will now go towards where the red laser is pointing. I have wrapped this into a new Difficulty framework as "easy". The old mechanic is set for "hard" mode which will give some kind of bonus if using it.
Improvements
Changed bounce behavior to be easier to
Changed how ore spawns. It now heads towards the player. This looks much better
Changed Orestone/Rock interaction to collide with each other. Please give feedback if this gets wonky
Added ball bounce indicator line for Hard difficulty
Turned off ball tail when captured. Looks better
Ball now launches where paddle is pointed after being captured
slight increase to "ball stuck" velocity check. Should improve the "stalled" issue
fixed forcepusher bounce wonkiness (not sure if this was last update)
Fixes
Fixed mysterious "game over" bug. Game became unwinnable and wouldn't indicate game over until next check condition arose
Release Date Rescheduled for April 16
After receiving some valuable play-testing feedback it became clear there is a need for more of the "New Player" experience. I estimate it'll take around 2 weeks to get this in the game. Thank you for your patience!
Update 0.4.7
Improvements
Changed movement rate from linear speed modifier to quadratic. This should make slower movements easier and provide a higher max speed at the extreme
Fixes
Fixed: inconsistency with scores sometimes not being recorded to leaderboard
Update 0.4.6
Improvements
Added more unicode font support. Now you can Le Lenny Face your nickname
Added "space dust" particle effect to better judge your speed
Removed ability to spam menu balls
Fixes
fixed: touchpad press was sending debug.break().
fixed: invisble object causing menu ball to bounce in main menu
fixed: "Game Over" happening in the main menu
fixed: menuball hitting deadzone causing next level to bork
Update 0.4.5
Improvements
- Added some debug capabilities
Fixes
- fixed leaderboards not showing
- fixed intermittent issue with not being able to go back to main after ending level