unfortunatelly our last announcement is here, has been great to work with all the players that sent their feedback and collaborated with our game updates, has been great to play with and against you and we hope to see you again in some other game!
Today, our termination maintenance will start at 10:30 am CEST, servers will become unavailable.
regards,
your RockShot Team.
Game Closure
Hello RockShot user,
Gameforge will cease operating RockShot on 9/7/2018. We must therefore terminate your user contract with this announcement effective 9/7/2018.
We will similarly be deactivating the payment functions from 9/3/2018. Any remaining premium currency can still be used until the date stated above when Gameforge ceases operations.
We regret the need to take this step, and wish to thank you for the time you have spent in the game.
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Gameforge 4D GmbH
Albert-Nestler-Straße 8
76131 Karlsruhe
Germany
Registered Office | Sitz der Gesellschaft: Karlsruhe
Register Court | Registergericht: AG Mannheim, HRB 718029
VAT ID | USt-IdNr.: DE 814330106
Managing Directors | Geschäftsführer: Alexander Rösner, Jeffrey Brown
Maintenance - 3.9.2018
Hello mercenaries,
We'll have a server maintenance running today at 10:30 AM CEST.
We don't expect the maintenance to last more than 2 hours but we'll let you know when the servers are live!
Maintenance - 31.07.2018
Hello mercenaries,
We'll have a server maintenance running today at 10:00am CEST.
We don't expect the maintenance to last more than 2 hours but we'll let you know when the servers are live!
Maintenance - 17.07.2018
Hey guys!
We will have a server maintenance tomorrow, the 17th of July 2018 at 10:00 AM (CEST) in order to implement a few updates. The game servers will not be available for the duration of the maintenance. We expect the servers to be down for 2 hours. We will announce when the servers are back online and will update you if there are any unexpected changes.
This week we have been working on some major bugs that affected players in the first weeks of Early Access, infact, specially our most dedicated players were facing an issue with the inventory back then.
[Bugfixes]
►Fixed an issue concerning the inventory overflow which was blocking the delivery of mail items.
See you on the battlefield,
Your RockShot Team.
This is a Game Changer #5
Hey guys!
We will have a server maintenance tomorrow, the 10th of July 2018 at 10:00 AM (CEST) in order to implement a few updates. The game servers will not be available for the duration of the maintenance. We expect the servers to be down for 2 hours and 30 minutes. We will announce when the servers are back online and will update you if there are any unexpected changes.
We're rolling out to more countries: Starting today, you'll be able to play RockShot in both Spanish and Italian language versions. Enjoy the brand new map in event mode 'Chimera BioLab' and XP boost yourself to the next level! Another thing ripe for boosting: your looks and kills – new weapons and outfits have arrived!
[Changes]
►Spanish and Italian languages are now supported in RockShot.
►In the last patch we multiplied the Drill matches’ reward by 10, now we are increasing the rewards by an additional 50% (value based on the current reward values, so, compared to the previous patch we increased the reward by a total factor of 15).
►Event rotation proceeds: Added the event mode Chimera BioLab; removed the event mode Close quarters.
►Applied an XP Boost in the Chimera mode event.
[Shop changes]
►Added new weapons in the shop and in the shooting range
►Added new outfits
[Bugfixes]
►Applied some corrections concerning localization lines in all the languages (including the ones we’ve just implemented).
See you on the battlefield,
Your RockShot Team.
Taking bases across Europe!
RockShot has located some new bases ripe for the taking – starting today, our beautiful shooter is available in three new languages: French, Turkish and Polish! We're still in Early Access – please don’t forget this, folks. There could well be a few language issues and you might even find some English text in the new language versions; we will fix these as fast as we can.
Enjoy! – or as they say in France: Amuse-toi!
Raid matchmaking explained
We’ve heard that some of you are a little bit confused by how the new queue system for raids works. Despair no longer, we are here to explain it!
If you select raid and press play, the matchmaking system will first look if there are any ongoing Raid matches with open slots. If there are any, you will join.
If there are no ongoing raid matches, the matchmaking system will next look for Raid lobbies with open slots. If there are any Raid lobbies, you will join.
If there aren’t, you will instead join ongoing Drill matches with open slots.
If those don’t exist either, you will join a Drill lobbies with open slots.
And if everything fails and none of the above is possible, the matchmaking system will just create a new Drill lobby and put you in there.
So, to sum it up, the priorities after choosing to play raid mode are:
Ongoing Raid -> Raid lobby -> Ongoing Drill match -> Drill match lobby -> New drill match lobby
We are aware that, due to these changes, it’s currently a bit difficult to join a raid match. Don’t worry; it’s not going to stay that way. The queue changes were just the first step, not the last!
The new matchmaking system has arrived!
The feedback you gave us for the matchmaking system was top notch. It's all been implemented directly into the game - you're the boss!
So here's what will happen:
Enlist for 'Drill Combat' and you will get a drill match instead of a raid match - or a washing machine... wait, what?
We’ve also increased the amount of Dollen you receive from Drill matches drastically, in order to fit the new queue system!
But the raids haven't just fallen into oblivion. If you enlist for a raid, then you'll still get into a raid match. If we can't find an ongoing game or an open lobby for you, then you'll join a drill lobby/match.
Oh, and there's more:
The mouse-sensitivity scale has changed. We've reduced the max. sensitivity, and the default has increased from 10 to 50 - If you changed your mouse sensitivity before this update, make sure you check on it before your next match.
The matchmaking system has changed! One sec, I'm sure I wrote that down...
From now on you'll automatically spawn after 20 seconds
Bugs, pesky creatures. We have successfully exterminated the following bugs:
Your firearms are no longer invisible to you in first person mode while you're wearing a football outfit.
Don't worry, we're keeping an eye on the bugs you've already reported, and we're working on finishing them off.
Now, back to the battlefield!
This is a game changer #4
Hey guys!
We will have a server maintenance tomorrow, the 3rd of July 2018 at 10:00 AM (CEST) in order to implement a few updates. The game servers will not be available for the duration of the maintenance. We expect the servers to be down for 2 hours and 30 minutes. We will announce when the servers are back online and will update you if there are any unexpected changes.
Your feedback concerning the Game mode auto-matching was awesome and helpful – again. And again we implemented your suggestions, but you will see it for yourself tomorrow…
[Changes]
►Multiplied the Drill matches' reward by 10.
►Added an additional matching mode to the PLAY’s dropdown menu that just puts you into Drill games.
►Changed mouse sensitivity scale, reduced maximum sensitivity and increased range of adjustament.
►Raised default sensitivity from 10 to 50 to align with changes in sensitivity.
►Reduced automatic respawn time from 120s to 20s
[Bugfixes]
►Fixed an issue that was causing the guns disappearing in ADS mode while wearing a Soccer uniform.
►Fixed an issue where the number of Gacha about to open were incorrectly displayed while trying to open multiple Gachas (only in the English version)
►Fixed an issue that was causing the Soccer uniforms in the Shop displaying the wrong item name.
Thank you guys for your bug reports - you bring ‘em, we kill ‘em!