Rodina cover
Rodina screenshot
Genre: Indie

Rodina

Rodina 1.6.5: Atmospheric Lighting Patch Released!

The tale grew in the telling! This was supposed to be a small patch, addressing a few issues while I work on the next major update (planetary rocks + drill!). However, a few new features ending up sneaking in!



The rocks update is going to add a lot of new objects to the planet surfaces. As part of that, I needed to revamp planetary lighting: this patch includes colored sunlight, atmospheric ambient lighting, and reflective terrain colors.

Also, a feature I'd been hoping to get to for a long time: twinkling stars! I also fixed the skybox generator and tweaked the star sizes and milky way color.



This update also contains some behind-the-scenes changes to the way the terrain generation works, which might affect performance, so let me know if you see any new issues.

The next big update is going to be awesome: a big change to the planet surfaces, and a big change to the way the game plays. I'm also attempting to smooth out performance in general, reducing annoying frame spikes which have gotten worse over time. I'm very excited to share it with you!

**** RODINA 1.6.5 ****

* New Feature: Atmospheric lighting. Subtle addition of colored sunlight, atmospheric ambient, and planet reflective colors

* Improvement: Twinkling stars! Also tweaks star sizes and milky way color
* Improvement: Terrain feature data now stored in vertex colors rather than planetary texture map
* Improvment: Backup log files

* Bugfix: Prevent title music from playing after we start the game
* Bugfix: Tweak quickwheel tutorial to make it harder to skip by accident
* Bugfix: repair skybox shader
* Bugfix: Remove font files to improve stability and reduce startup time
* Bugfix: Remove unnesessary error messages
* Bugfix: Error message for invalid save names - don't fail silently

Rodina 1.6.4: Player Stats and Power Systems Released!

For this update, I have added Player Stat Upgrades and Power Systems to the game!

Mix and match upgrades in your installation grid to increase your character's speed, health regeneration, damage, and jump level! These upgrades require a Power Core to function - find the first one in the Asteroid Belt! These Power Cores also provide energy to the Carrier Beam and the Trilaser.



This update also adds two new moves - the Slide Attack and the Ground Pound - each available as their own upgrade chips!

For the next update, I am going to add an interesting new feature to the game: a drill! This item will be used to acquire resources for armor... but where will these resources come from???

**** RODINA 1.6.4 ****

* New Feature: Energy meter powered by Power Core
* New Feature: Stat upgrades: Speed, Health Regeneration, Damage, Jump Level
* New Feature: Slide Attack and Ground Pound move upgrades

* Improvement: Inventory hover menu with stats
* Improvement: Quickwheel toggle / active status / text labels

* Crash fix: Solve multithreading issue with thread tasks (savegames)

* Bugfix: Fix fire extinguisher radius issue which was making fires massively more difficult
* Bugfix: Fix first person lighting issue
* Bugfix: Improve pixelization of near terrain due to blurring
* Bugfix: Targeting in ship pilot mode (again)
* Bugfix: Solve flash when crossing into interior portals
* Bugfix: Explosions shouldn't be blocked by debris or magnetic shields
* Bugfix: Document attachment buttons
* Bugfix: Child entity palettes and scale restored on load
* Bugfix: Anchor worldspaces rejecting children, causing slow space movement
* Bugfix: Ensure players with old-style saves receive starting equipment

Rodina 1.6.3: Jetpack Released!

The Inventory Updates continue with the Jetpack! Now a real inventory item, the Jetpack is found somewhere in the Mines in the Asteroid Belt!



Additionally, since some players may not have a Jetpack equipped when they visit the Mines, Xenos have installed Grav Elevator Beams in the mine entrances!

Next up, I will be departing from working on legacy items to add a new feature: Power Systems! This will add some brand new gameplay to Rodina!

**** RODINA 1.6.3 ****

* New Feature: Jetpack item
* New Feature: Grav Elevator Beams in mine entrances

* Improvement: Turn down oppressive docking engine volume

* Crash Fix: Repeated crash where entities would disappear around Vanguard Chunks due to LOD problems

* Bugfix: Targeting in ship pilot mode
* Bugfix: Fix headlamp and target scope being added over and over (also allow deleting headlamp and scope)

Rodina 1.6.2: Target Scope and Headlamp Released!

The inventory content updates are starting to arrive! First up - the Target Scope and the Headlamp! Now you can use your quickwheel to toggle between these two head items.

Existing players should receive these items automatically when you load your old savegame. New players should see them immediately when the game begins!

In this update you can also destroy items in your inventory via a right click menu. In the future, you will be able to throw items to get rid of them!

In the near term, I will continue to focus on bringing "old" items into the new inventory system. Next up - the Jetpack and story progress items! After that, I'll be adding new weapons and gameplay systems!

**** RODINA 1.6.2 ****

* New Feature: Target Scope item
* New Feature: Headlamp item (Ship Headlight is now C / Cross Up button to match)

* Workaround: "Destroy Item" inventory right-click option

* Improvement: Laser fire / recharge sounds

Rodina 1.6.1: Trilaser Released!

The first inventory content addition has arrived - the Trilaser!



This new laser weapon focuses 3 beams for enhanced damage. It can be found in a Xeno base or debris pile on the planet Veles!



Version 1.6.1 is the first of a series of inventory-focused content updates. However, it also features a substantial number of small improvements and bugfixes, including a fix for a serious memory leak which caused frequent crashes in the ship editor.

The next few updates, which will add more items, will come much more quickly!



**** RODINA 1.6.1 ****

* New Feature: Trilaser Weapon

* Improvement: Add support for cross-portal interaction (grapple hook, laser, targeting)
* Improvement: Improve DOF blur performance with transparent objects (particles)
* Improvement: Save / Restore mouse position only for certain menus (inventory)
* Improvement: Add "Activate" gamepad binding

* Crashfix: Fix memory leak causing editor crash
* Crashfix: Fix infinite loop when creating an opening to the airlock
* Crashfix: Fix crash when exiting ship at cruise speed while grappling

* Bugfix: Fix inventory item dropping placement
* Bugfix: Fix gravbike persistence
* Bugfix: Fix editor room transparency for rooms that straddle floors
* Bugfix: Change the way we prevent accidental clicks so that players can reassign controller A button
* Bugfix: Screenshot mode HUD fix
* Bugfix: Fix crouching in space
* Bugfix: Fix controls passing through binding popup menus
* Bugfix: Fix controller default button positioning
* Bugfix: Clean up some object pools
* Bugfix: Fix Lua error for next/previosu in Archives / Radio document menus

Second patch for Rodina 1.6

Hi folks - I wanted to issue another quick patch with a few more fixes before the holidays. Here's what I addressed:

* Fixed Lua error with paging to next / previous documents in radio and archives
* Added "Activate" gamepad keybind and fixed gamepad keybind popup controls (must use keyboard to exit / confirm the popup now)

That's it for me until the new year! Thanks to everyone for your bug finding - update 1.6.1 will include more fixes as well as the new Laser Weapon!

Until then, Merry Christmas and Happy New Year!

Rodina 1.6 Patch! Fixes savegame crash

Hey all! Based on your quick feedback I've issued a patch for 1.6!

* Fixed crash loading older savegames
* Fix crash cancelling inventory while dragging
* Fix inventory animation when dragging / dropping on an invalid location

Thanks so much for checking this update out and giving helpful bug reports!

Rodina 1.6: Inventory Released!

It's happened! Rodina 1.6: Inventory is released!



I'm overjoyed to be sharing this addition to my game with you. This is a major update to Rodina which adds a grid inventory and player equipment grid, and a new HUD, setting the stage for much more content and variety in the near future.



The first major new item is the Carrier Beam*, a grapple-hook style tool you can equip in your left hand. Our next item which is well underway is a new Laser Weapon, after which I have a long list of items, upgrades, weapons, and tools I will be working on in the near future!

* The Carrier Beam can be found on an unvisited xeno base or debris pile on Perun!



I'm very excited that this update also includes a new control scheme, a quickwheel selection menu, and various new effects like DOF Blur, Bloom, and slow motion. Additionally, the gamepad controls have been completely revamped and the game now has Aim Assist and Tracking Assist in gamepad mode.

Of course, this update may require a patch, so please let me know if you see any bugs or have a problem I can help you with! brendan@elliptic-games.com

I've been working on this update for a long time, but what allowed me to push it over the finish line was a period of full-time work I lined up thanks to the support I've received on Patreon. I truly appreciate the support of patrons as it is a huge help to get this opportunity and get updates out faster. Thank you so much!

https://www.patreon.com/Rodina


**** RODINA 1.6.0 ****

* New Feature: Grid inventory
* New Feature: Equipment and status HUDs
* New Feature: Carrier Beam (grapple hook) tool
* New Feature: Quickwheels
* New Feature: Quickwheen blurring and depth of field blurring
* New Feature: Emissive bloom effects
* New Feature: Slow motion

* Improvement: Added ducking (Shift on Keyboard, B on Controller)
* Improvement: Revamped gamepad controls (Left Trigger = Use Tool, B = Move Down, Cross = Quickwheels, Left Stick Press = Flashlight, Select = Exit Ship / Inventory).
* Improvement: Targetting is now a toggle
* Improvement: Gamepad autoaim and tracking. Reduced gamepad sensitivity
* Improvement: Rocket Blaster is now a separate weapon
* Improvement: Beam rendering effect
* Improvement: Replaces air hissing sounds which were torture for senstitive listeners
* Improvement: Added GPU events to improve frame organization in RenderDoc
* Improvement: Refactor menusystem - move to Engine side and add declarative style of tile creation

* Bugfix: Fix projectile motion to be smoother
* Bugfix: Fix particle birth orientation
* Bugfix: Fix drag in player jumps
* Bugfix: Fix vertical orientation of menu textures
* Bugfix: Fix loading savegame while riding gravbike

* Decline: Powerups removed as they do not work with new inventory / equipment systems

RODINA Update 1.6 Preview!

[previewyoutube="9FRnowoJH0A;full"]

I made a video to preview RODINA 1.6 - the Inventory / Player Systems update!

One bit of news: I've decided to release 1.6 much sooner (ASAP) and do a series of small content updates with new weapons / items right after! I'll be trying to get updates out on a much more regular schedule, at least for a while!

RODINA Patreon Announcement!

Big news about the future of RODINA - I'm starting a Patreon to support the game's development!

Check me out on Patreon!

[previewyoutube="eiUPNGTNFJw;full"]

As many of you know, I am no longer able to work on RODINA full-time. I've been disappointed by the progress made in the last couple of years (for which I apologize!), and am eager to work much more quickly again.

Many followers of RODINA have suggested that they would like to see a Patreon to support development. I wanted to offer a way to support faster RODINA development. All money raised will be set aside for full-time development (not just disappear into my wallet). If the ambitious goal value is reached, I will be able to commit to full-time development in perpetuity.

Of course, if you have no interest in this, it is purely optional! I will continue to develop RODINA as best I can no matter what. With that said, your support would mean the world to me, and could seriously accelerate the course of the game's development.

Thank you all for your support and encouragement!!

- Brendan
https://www.patreon.com/Rodina

PS: Info about update 1.6: Inventory and Player Systems coming up next!