Rodina cover
Rodina screenshot
Genre: Indie

Rodina

Rodina 1.3.3: Xeno Bases!



They're here!

Xeno Bases are starting to pop up on the planets in the Zorica System! I'm very excited about this update!



These bases aren't fully functional yet. As the Xenos finish their construction, they will become even more dangerous.

Next up: making the bases more awesome with functional shields, turrets, explosive Thermal Gel, Trooper Xenos, atmospheric pressure, and maybe much more stylish walls!



Thank you for all the support!

-Brendan

EDIT: Patch released!
* fix gravbike disappearing from ship after editing ship layout (FINALLY!)
* fix interior getting alpha blended sometimes
* fix crash with gravbikes out of physics world


**** RODINA 1.3.3****

* New Feature: Xeno Buildings, Tileset, and Debcorations
* New Feature: Editor skeleton (particles, interior testing)

* Improvement: Gravbike controls in space via the mouse, can be activated in space, has a UI indicator
* Improvement: Make use of Steam's remote storage API so we can add "Delete File" button to save/load
* Improvement: Alpha and Emittance for generic objects
* Improvement: Redo decoration placement randomization
* Improvement: Improve room placement so less likely to overlap
* Improvement: Interior Editor tweaks: show all rooms (transparent), polish door placement

* Optimization: Optimize missile debris to fix explosion hitch

* Bugfix: Prevent Xenos from firing at you through walls
* Bugfix: Fix gravbike breaking when you exit mid-flight, or upon load
* Bugfix: Fix wall distances in generated interiors to reduce lights ending up behind walls
* Bugfix: Remove entrance hallway from generated interiors
* Bugfix: Duplicate mines on Morena
* Bugfix: Make sure productions don't reuse production seed and end up with identical results
* Bugfix: Fix projectile motion / double impacts at low framerates
* Bugfix: Fix delete button in interior editor
* Bugfix: Fix planets with small radius getting no physics in low-terrain-detail mode

1.3.3: Xeno Buildings Preview



I'm working on Rodina 1.3.3 - Xeno Buildings and it's coming along great!

I've been busy building building exteriors, decorations, and a tileset, and I finally put them all together!

Going to do release the update sooner than expected too - only a couple more weeks! :D

Patch for 1.3.2

I updated 1.3.2 with a patch to fix some pressing issues!

* fix duplicate Xeno Mines being placed on Morena
* fix player allowed to modify airlock (still allow deletion in case user overwrote airlock)
* remove potential duplicate airlock machines

This patch is up now!

I've also been making a lot of progress on 1.3.3. Will preview Xeno Buildings soon!

Rodina 1.3.2: Xeno Fliers is released!



Version 1.3.2 of Rodina has been released!



This update expands the Xeno Mines to all of the planets in the game! These new mines, with rooms that are bigger than what was possible before, showcase the new enemy: the jetpack-equipped Xeno Fliers!



1.3.2 also revamps the Gravbike with better motion on land and the ability to use the bikes in space. It also changes the way you acquire them - now Gravbikes are located in Vanguard Ruin Garages.



I'm thrilled about this update because it means I can move on to the next stage of Xeno Bases - real Xeno buildings! Hope you guys enjoy the progress!

Changelist:

* New Feature: Xeno Mines on asteroids
* New Feature: Xeno Scrapper enemy
* New Feature: Xeno Mines interior tileset including Xeno door.

* Improvement: Combat polish - slowed down Xeno attack rate, changed charge shot to burst shot
* Improvement: New autosave types: enter interior and finish editing
* Improvement: Slight upgrade to ship model visuals
* Improvement: support for different size tilesets
* Improvement: Option for random tile selection
* Improvement: System.Interior.MakeBounds() allows you to add to interior bounds of an entity
* Improvement: Added alt-weapon keybind to menu
* Improvement: Airlock / mine entrance added in via separate EGI file
* Improvement: Generator EGSL now allows loot and NPCs
* Improvement: Smooth terrain out under building locations
* Improvement: Add LOD auto-deletion level so that health pickups + buildings don't stay around forever

* Optimization: Remove thread-locking for current context access. Might remove a lot of lag for low-spec machines

* Crashfix: Fix bad data causing component smart pointers to be deleted twice.

* Bugfix: Fix not being able to stop jetpacking indoors by forcing interiors to usually max LOD
* Bugfix: In editor, don't allow room smearing outside of interior bounds
* Bugfix: Fix bugs with missing floors
* Bugfix: Fix character up vector not being set unless character is walking
* Bugfix: Fix ship rotation being much faster in no-physics mode
* Bugfix: Fix Fix local bounding box calculations
* Bugfix: Don't target a vehicle / building that you are inside of
* Bugfix: Fix player flashlight travelling across worldspaces
* Bugfix: Change portal rendering so that we don't see portals that are behind geometry

Rodina 1.3.2 Beta!



Update 1.3.2 is officially in beta! This is a great update - it distributes the Xeno Mines to all the planets, expands the room generator to allow for larger rooms, and adds a jetpack-wearing Xeno Flier to the game!

This update also revamps the gravbike, which now controls better, can be used in space (somewhat!) and can be found in garages in the Vanguard Ruins.

Please help me out by loading it up and playing for a while. If you see bugs, please post on the forums or email me at brendan@elliptic-games.com

The full version - with the changelist and final bugfixes - will be out early next week!

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "beta" (or "dev") from the dropdown

Rodina Dev Update: GravBike Redux!



New Dev update to Rodina on Steam! This time I'm revamping the GravBike with some long-needed improvements.



The GravBike is no longer aquired as a "debris" item on planets, nor is it required that you pick up a bike in order to progress the story.

Instead, the bikes are housed in garage rooms in a bunch of the Vanguard Ruins. To find a bike, just head to some of the ruins and explore! This gives the Ruins a bit more meaning, and allows players recourse if they lose their bike!

Additionally, the bike controls have been improved. Now it actually hovers over the ground, making it MUCH easier to fly over mountainous terrain. Also, you can now use the bike in space! (Controls are not perfect and I probably still have some polish to do!)

That's the last Dev update for 1.3.2! Now I need to do a bunch of polish / bugfixes before the full release!

Thanks for all your support!

To try it, go to: Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "dev" from dropdown (build is unstable and will have bugs!)

Dev Update: The Xeno Flier!



New Dev update to Rodina on Steam! This time I'm adding a new Xeno enemy - the jetpacked Flier!



You can find this guy randomly in any of the Xeno Mines (for now!). Also for the time being, they just have normal blasters, but I may change that!



Now that these guys are done, I'm going to focus on polishing up this update and releasing it as 1.3.2! I have a few notable changes to make, but it should hopefully be done in a couple weeks!

Next up after that - Xeno BASES! So - real buildings! No more of this mine stuff!!! :D

To try it, go to: Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "dev" from dropdown (build is unstable and will have bugs!)

Dev Update: Mines on Planets!



I just uploaded a Dev update! This update expands the range of Xeno Mines to include all of the planets!



I also tweaked the Interior Generator to allow for larger rooms. Look at all the room for activities!



Next up is a new enemy - the Jetpack Xeno, to take advantage of all this space!

I'll try to release 1.3.2 soon after those guys are in!!

To try it, go to: Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "dev" from dropdown (build is unstable and will have bugs!)

Rodina 1.3.1 - "Xeno Mines" Released!



Version 1.3.1 of Rodina has been released!



This update adds procedurally generated Xeno Mines to all of the asteroids in the game. For the first time, you will be able to explore Xeno locations and fight them on their own turf.



1.3.1 also adds a new enemy - the bomb-throwing Xeno Scrapper! Addtitionally, the general pace of combat has been slowed down somewhat, and the Xenos now fire burst shots at you instead of charged shots.



This is a major milestone for Rodina! Now that the game has proper planetary locations, I can focus more on content! The next update will add mines to all of the other planets and introduce another new enemy - Xenos wearing jetpacks!



I couldn't be more excited to keep adding content and new experiences to the game. Thanks so much for all of your support!

1.3.1 Changelist:

* New Feature: Xeno Mines on asteroids
* New Feature: Xeno Scrapper enemy
* New Feature: Xeno Mines interior tileset including Xeno door.

* Improvement: Combat polish - slowed down Xeno attack rate, changed charge shot to burst shot
* Improvement: New autosave types: enter interior and finish editing
* Improvement: Slight upgrade to ship model visuals
* Improvement: support for different size tilesets
* Improvement: Option for random tile selection
* Improvement: System.Interior.MakeBounds() allows you to add to interior bounds of an entity
* Improvement: Added alt-weapon keybind to menu
* Improvement: Airlock / mine entrance added in via separate EGI file
* Improvement: Generator EGSL now allows loot and NPCs
* Improvement: Smooth terrain out under building locations
* Improvement: Add LOD auto-deletion level so that health pickups + buildings don't stay around forever

* Optimization: Remove thread-locking for current context access. Might remove a lot of lag for low-spec machines

* Crashfix: Fix bad data causing component smart pointers to be deleted twice.

* Bugfix: Fix not being able to stop jetpacking indoors by forcing interiors to usually max LOD
* Bugfix: In editor, don't allow room smearing outside of interior bounds
* Bugfix: Fix bugs with missing floors
* Bugfix: Fix character up vector not being set unless character is walking
* Bugfix: Fix ship rotation being much faster in no-physics mode
* Bugfix: Fix Fix local bounding box calculations
* Bugfix: Don't target a vehicle / building that you are inside of
* Bugfix: Fix player flashlight travelling across worldspaces
* Bugfix: Change portal rendering so that we don't see portals that are behind geometry

1.3.1 Beta!



The beta release of update 1.3.1 is out! This is the big one with procedural Mines on the asteroids!

Please help me out by loading it up and playing for a while. If you see bugs, please post on the forums (not here in the comments please!) or email me at brendan@elliptic-games.com

The full version - with the changelist and final bugfixes - will be out early next week!

Steam Library -> right click Rodina -> Properties -> Betas tab -> choose "beta" (or "dev") from the dropdown

------------

Update:

* Hitch optimization should help lag during load for slower machines
* polish to the mine entrance
* make sure interiors are at max LOD (should fix floaty moments)
* cross player flashlight from interior to exterior spaces