The flag drop frequency is increased: 1 drop/day. Remember, you have to play 30 minutes to receive an item.
New valuables assets have been added to our flag collection:
Canada
European Union
Finland
Georgia
Iran
Iraq
Italy
Nepal
Netherlands
Sweden
This event lasts 15 days.
Thanks for playing. Good luck!
New Droppable Flags
10 new flags were added to drop in game:
Azerbaijan
Colombia
Spain
Belarus
Ireland
Bulgaria
Denmark
Greece
Hong Kong
Jordan
Upcoming Updates
Attention Rogueagents!
First, I really appreciate all the suggestions and opinions about the game and I thank everyone who has played it. With version 1.03 the game has reached a stable level, disregarding some adjustments that need to be made.
About the drops, a new set of flags should be released in the coming weeks. Due to the devaluation of the items in the market, the drop window will be WEEKLY and you need to play just 30 MINUTES to grant a new drop. I believe that the quantity of items on the market tends to decrease and the price increases.
About the online version, the development continues. After testing with a local server to store player and matches data, I am testing the Unity multiplayer package that will support LAN and online matchmaking. These tests will be essential to define the next steps and an estimate of the development and implementation. I will keep you informed every 15 days at this stage of development.
I thank you all once again for being attentive to the game and following the news.
Jorge Aires
developer
Version 1.03
Rogueagents, this update brings important changes:
First, the AI agents motion lines are removed permanently and there is no option to activate. Only the player path is visible to select a mission.
The way to detect the bots movement is through their behavior. The image below presents a situation and uses the motion line as explanation how the behaviors work.
The behaviors are:
Tatical: choose the closest mission.
Traveler: choose the farthest mission.
Hunter: choose the player's closest mission
The behaviors types partially existed in the game but they were improved.
In the image, the CYA is traveler, the ABN and MIX agents are tatical and the MFF agent is a hunter.
For each AI agent, the initial behavior is defined in the first round. If a AI agent performed a mission successfully, he continues with the same strategy for the next round. When there is combat, in the next round the strategy will be redefined for a new strategy or can remain the same. When only 2 players are alive, the AI agent will re-evaluate his strategy each round.
Other important change is in the mission reopening after all are completed. Now, the number of missions reopened will vary according to the number of players alive, following the pattern: 5 players-> 13; 4 players-> 9; 3 players-> 5; 2 players-> 2. This way, the game encourages more aggressive behavior at the end.
Some small changes:
Combat Report: Shows only the damage taken to the both agents.
Interface Polishiment: winner/disavowed border, combat report border, player status and map backgrounds.
NEW FLAGS: India; Austria;Poland;Qatar;South Korea; Ukraine.
I hope you like these things. Now, I will keep making more flags and focus just the development of the online version, that will be in the Steam store as early access in a few months.
Thanks for playing.
Jorge Aires
Version 1.02
Hello rogueagents, this update brings the following changes:
General:
- The game now runs only in window and background mode.
Bugs Fixed:
- Fixed window victory/disavowed was being overlapping.
- Fixed the sound/sfx saved preferences settings.
UI:
- Change the agent status info and alert message position.
- Moved show agents path option to settings.
Hello rogueagents, this update brings the following changes:
New Droppable Flags: - United Kingdom.
- South Africa.
- Israel.
- France.
- Japan.
- Saudi Arabia.
Bugs Fixed: - Fixed resolution option which was reducing the graphic quality.
- Fixed Resilient achievement which was not being unlocked.
- Fixed text "Accuracy" in the perk window.
UI: - Created an option field to show/hide the agents pathline.
Other: - The falses delays were removed or reduced for all events and actions.
- Support to 32-bit.
Also, I will share with you a gameboard draft that I will start to work:
This is just a draft and nothing is running yet. Soon, I will create a Trello to share the development phases.
So, I hope you like. Thanks for playing.
Jorge Aires
First Update Schedule & Further News
Hi, rogueagents. After release the game, I needed to pay attention to another game. I'll be working on it for another 2-3 weeks until I publish the new content. After that, I will dedicate myself to the Rogue Agent exclusively. For all you know, I'm a half-time game developer.
The first update should be within 4 weeks after release date. It will include new flags for drop (10) and bug fixes (1 bug - issue when the resolution is changed already reported by some players).
In the end of these 4 weeks, I'm going to start the Rogue Agent Server v0.1 in development environment.
I haven't had the opportunity to create a detailed planning for all this and I still do not have an estimate of when a minimal playable version can be released because I will have to adapt 100% of the game to full multiplayer support or possibly remake the game. I'm thinking about make an improvement on the UI and other things as well.
Before I start all this, I'm going to create a Trello project and you can advise me in my way.
I'm not going to make any changes to the game rules right now. I will be considering all your suggestions and I believe that many things still need to be analyzed.
I appreciated all the reviews, discussions, comments, bug reports, guides, videos and screenshots. I really liked them all.
See you.
Rogue Agent v1.0
Hello players. Rogue Agent is an experimental idea and I'm releasing it free to play for you. I believe if you like strategy or tactics games, you will like a little bit of the Rogue Agent concept, which is slightly inspired by some old PC and board games, with a pre-cyberpunk theme.
And you still have the opportunity to get drops with the flag of some countries and trade/market them. I intend to add many others in the next updates.
Any questions or suggestions, I'll be around here.