We've added a new game mode, the Infinity Challenge. It's an ironman mode, where your deck management is more limited, the monster are more numerous and harder, and you have no access to gear.
Features:
Three monsters every match
Graveyard is emptied after each match so you always start with your full deck
Divided into segments of five levels each
Monsters get more difficult every segment
A limited max deck size that increases by segment
15 new cards to select from after each segment, getting progressively better
A possibility to reroll your old cards during each new card selection
A random boon granted after the first level of each segment, along with one mana and health potion
Endless
Go test your mettle in the Infinity Challenge!
Outsider's Staff Meeting -update
Greetings fellow travelers of the world of Rogue Cards!
We have finished an update that is likely to make you feel awesome.
Featuring:
Tutorial is a little less hectic at the start
Deck Manager: Hovering over a collection button now highlights cards in the collection
Outsider drops a Staff if player doesn't have all of them (which means a max of 7 wins for ultra win!)
You can see how many cards are in your graveyard during a match
Lots of typos and small graphical bugs have been fixed
Looking so cool, right?!
Rogue Cards OUT NOW!
We are ecstatic to finally release Rogue Cards!
Out now on PC. Rogue Cards invites you to a deckbuilding master-class - can your strategy take you all the way to the Outer Planes and defeat the Outsider?
Have you ever felt like you were a peasant from a generic medieval time period destined to save the world? Are you skilled enough to challenge The Outsider - a god of the Outer Planes? Does your food taste bland in the morning due to lack of purpose? If you answered yes to those, or any other questions you might have, then look no further and venture out to victory!
Features
Unique graveyard mechanic that challenges tactical and strategic gameplay
Character and deck development over multiple runs
Hundreds of cards, endless combinations
Deck management tools to alter your gameplay from one encounter to the next
Ultra rare cards from boss encounters that have truly astounding impact
Enemies that remember killing you
Challenging tactical and strategic gameplay
Monsters with multiple stages of attack
Cards you play aren't automatically available for the next fight - choices matter!
Cards that alter your character through the whole run
Bosses that require unique approaches and give unique rewards
Adjustable difficulty perks for those who want a truly hardcore challenge and the bragging rights to go with it
Get it now while stocks last! Just kidding, it's just cheaper at launch, is all.
15 Sept release and upcoming features
Release is inevitable
We've been hard at work in making the game more fun and stable and have set a release date on 15 September 2023.
Testing will close on 15 Aug, so be sure to get your game on before that!
New features
We are currently working on two new features, which will go live to testing in the end of July.
Fervor system
Tweak gameplay elements for individual runs, making the game harder or easier! Bragging rights go to those who play with maximum fervor. Includes for example monster resist tweaks, damage type tweaks and coin drop tweaks. Think Hades' Pact of Punishment, but this goes both ways.
Character classes
We're introducing player classes. At first they will only affect starting deck and stats, but great things have been planned for them.
0.7.1 Quick fixes update
Graphical updates
Fixed typos and alignment in tutorial
Gameplay and balance
Nerfed the Ogre big time
Bugs
Atlas bug fix (it was a semi mess)
Convenience & misc
Added gems and coins to map screen
Update 0.7.0 - tutorial and GUI update
Change log for 0.7.0
Graphical updates
GUI graphics updated all around (menu, deck manager, shop)
Gameplay and balance
Made wilderness slightly easier with starter deck having a flurry and mammoth giving two gem
Necromancer now returns all your cards but also reduces your max health by 10
Bugs
Image disappeared from large mode when going back and forth in card selection
Convenience & misc
Tutorial created (still a work in progress)
Added card Atlas to display seen (and unseen) cards
Update 0.6.0 - new art, balance changes, bug fixes
Change log for 0.6.0
Graphical updates
Cards in small mode have new graphics
Preview images for bosses and campfires
Card font change (and some other font colours changed too)
Scroll bar in return cards -window
Scores button made invisible when no deaths
Boon reward background changed
SHOP: Display if sellable card in graveyard
SHOP: New item icons and tooltips
Gameplay and balance
Sold cards give now 1 or 2 instead of 1
Mana potion gives 3 mana
Amulets give less health (now +15,+30,+50)
Outsider now has 7 different forms according to how many staves of binding the player has
Bugs
Health bubble now displays correctly (graphics align with numbers)
Stack bars (yellow on top) display correctly now
Heirlooms and nest eggs work with saved and loaded sessions
Winning Outsider and taking cards for the next run was bugged and cards needed to be clicked back and forth
Staves disappeared upon beating Outsider
Player can no longer sell staves of binding in shop
Famous Mammoth (rival tier 1 Shaved Mammoth) bug in last stack attack fixed (graphical only)
Convenience & misc
Give up button can be pressed when cards run out
Game remembers which heirloom and nest egg was used for last run
Shop items have popup text that has no significance but might be funny
Automatically select heirloom or nest egg upon unlock
Link to Discord in main menu
Beta Test Open
BETA TEST OPEN NOW
Beta test can be accessed by anyone until we close taking new participants. Most likely we'll limit it to the first 500 or so.
During the test we mainly want people to play the game, but if you got feedback or feature requests or spot a bug, we'll be glad to hear it reported.
Our current focus is on balancing the early and end game and the itemization. We will be implementing new features and changing the balance as we go along, so remember to keep on playing. We've also got some graphics updates on the pipeline coming out this week or the next.
-Dapper Grim
HOTFIX 0.5.1
Enemy stacks left displays correctly now
Enemy AOE buffs fixed so that all enemies get the full benefits of the buffs
Skip turn works properly for enemies now
Save system fixed
Card return windows are now alphabetic
Beta Open
Rogue Cards is now in Open Beta and we hope as many testers as possible!
We have pretty good analytics in place and we urge you to push bug reports from the main menu as much as you can. All feedback is welcome, even those with a length of one word.
And we already pushed the first update!
Game is now in 0.5.1 version, and a quick hot fix was issued today due to a rather serious save bug that interacted haphazardly with the New Run -button in the death screen. Also fixed a few minor