Rogue Card cover
Rogue Card screenshot
Genre: Strategy

Rogue Card

Infinity Challenge

Welcome to challenge yourself ad infinitum!

We've added a new game mode, the Infinity Challenge. It's an ironman mode, where your deck management is more limited, the monster are more numerous and harder, and you have no access to gear.

Features:

  • Three monsters every match
  • Graveyard is emptied after each match so you always start with your full deck
  • Divided into segments of five levels each
  • Monsters get more difficult every segment
  • A limited max deck size that increases by segment
  • 15 new cards to select from after each segment, getting progressively better
  • A possibility to reroll your old cards during each new card selection
  • A random boon granted after the first level of each segment, along with one mana and health potion
  • Endless


Go test your mettle in the Infinity Challenge!

Outsider's Staff Meeting -update

Greetings fellow travelers of the world of Rogue Cards!

We have finished an update that is likely to make you feel awesome.

Featuring:

  • Tutorial is a little less hectic at the start
  • Deck Manager: Hovering over a collection button now highlights cards in the collection
  • Outsider drops a Staff if player doesn't have all of them (which means a max of 7 wins for ultra win!)
  • You can see how many cards are in your graveyard during a match
  • Lots of typos and small graphical bugs have been fixed



Looking so cool, right?!

Rogue Cards OUT NOW!

We are ecstatic to finally release Rogue Cards!




Out now on PC. Rogue Cards invites you to a deckbuilding master-class - can your strategy take you all the way to the Outer Planes and defeat the Outsider?


Have you ever felt like you were a peasant from a generic medieval time period destined to save the world? Are you skilled enough to challenge The Outsider - a god of the Outer Planes? Does your food taste bland in the morning due to lack of purpose? If you answered yes to those, or any other questions you might have, then look no further and venture out to victory!

Features

  • Unique graveyard mechanic that challenges tactical and strategic gameplay
  • Character and deck development over multiple runs
  • Hundreds of cards, endless combinations
  • Deck management tools to alter your gameplay from one encounter to the next
  • Ultra rare cards from boss encounters that have truly astounding impact
  • Enemies that remember killing you

Challenging tactical and strategic gameplay

  • Monsters with multiple stages of attack
  • Cards you play aren't automatically available for the next fight - choices matter!
  • Cards that alter your character through the whole run
  • Bosses that require unique approaches and give unique rewards
  • Adjustable difficulty perks for those who want a truly hardcore challenge and the bragging rights to go with it


Get it now while stocks last!
Just kidding, it's just cheaper at launch, is all.

15 Sept release and upcoming features

Release is inevitable



We've been hard at work in making the game more fun and stable and have set a release date on 15 September 2023.

Testing will close on 15 Aug, so be sure to get your game on before that!

New features



We are currently working on two new features, which will go live to testing in the end of July.

Fervor system


Tweak gameplay elements for individual runs, making the game harder or easier! Bragging rights go to those who play with maximum fervor. Includes for example monster resist tweaks, damage type tweaks and coin drop tweaks. Think Hades' Pact of Punishment, but this goes both ways.

Character classes


We're introducing player classes. At first they will only affect starting deck and stats, but great things have been planned for them.

0.7.1 Quick fixes update

Graphical updates


Fixed typos and alignment in tutorial

Gameplay and balance


Nerfed the Ogre big time

Bugs


Atlas bug fix (it was a semi mess)

Convenience & misc


Added gems and coins to map screen

Update 0.7.0 - tutorial and GUI update

Change log for 0.7.0



Graphical updates



  • GUI graphics updated all around (menu, deck manager, shop)


Gameplay and balance



  • Made wilderness slightly easier with starter deck having a flurry and mammoth giving two gem
  • Necromancer now returns all your cards but also reduces your max health by 10


Bugs



  • Image disappeared from large mode when going back and forth in card selection


Convenience & misc



  • Tutorial created (still a work in progress)
  • Added card Atlas to display seen (and unseen) cards

Update 0.6.0 - new art, balance changes, bug fixes

Change log for 0.6.0



Graphical updates



  • Cards in small mode have new graphics
  • Preview images for bosses and campfires
  • Card font change (and some other font colours changed too)
  • Scroll bar in return cards -window
  • Scores button made invisible when no deaths
  • Boon reward background changed
  • SHOP: Display if sellable card in graveyard
  • SHOP: New item icons and tooltips


Gameplay and balance



  • Sold cards give now 1 or 2 instead of 1
  • Mana potion gives 3 mana
  • Amulets give less health (now +15,+30,+50)
  • Outsider now has 7 different forms according to how many staves of binding the player has


Bugs



  • Health bubble now displays correctly (graphics align with numbers)
  • Stack bars (yellow on top) display correctly now
  • Heirlooms and nest eggs work with saved and loaded sessions
  • Winning Outsider and taking cards for the next run was bugged and cards needed to be clicked back and forth
  • Staves disappeared upon beating Outsider
  • Player can no longer sell staves of binding in shop
  • Famous Mammoth (rival tier 1 Shaved Mammoth) bug in last stack attack fixed (graphical only)


Convenience & misc



  • Give up button can be pressed when cards run out
  • Game remembers which heirloom and nest egg was used for last run
  • Shop items have popup text that has no significance but might be funny
  • Automatically select heirloom or nest egg upon unlock
  • Link to Discord in main menu

Beta Test Open

BETA TEST OPEN NOW


Beta test can be accessed by anyone until we close taking new participants. Most likely we'll limit it to the first 500 or so.

During the test we mainly want people to play the game, but if you got feedback or feature requests or spot a bug, we'll be glad to hear it reported.

Our current focus is on balancing the early and end game and the itemization. We will be implementing new features and changing the balance as we go along, so remember to keep on playing. We've also got some graphics updates on the pipeline coming out this week or the next.

-Dapper Grim

HOTFIX 0.5.1


  • Enemy stacks left displays correctly now
  • Enemy AOE buffs fixed so that all enemies get the full benefits of the buffs
  • Skip turn works properly for enemies now
  • Save system fixed
  • Card return windows are now alphabetic

Beta Open

Rogue Cards is now in Open Beta and we hope as many testers as possible!

We have pretty good analytics in place and we urge you to push bug reports from the main menu as much as you can. All feedback is welcome, even those with a length of one word.

And we already pushed the first update!

Game is now in 0.5.1 version, and a quick hot fix was issued today due to a rather serious save bug that interacted haphazardly with the New Run -button in the death screen. Also fixed a few minor