Rogue Company cover
Rogue Company screenshot
PC PS4 XONE Switch PS5 Series X Steam Epic
Genre: Shooter, Strategy, Tactical

Rogue Company

February Hotfix Notes

Glimpse:
The frequency of detection on Sleighty has been reduced from 5 seconds to 3 seconds

Scorch:
Reduced Flame Damage from 4 damage per tick to 3 damage per tick

Sigrid:
Sigrids Passive speed level has been reduced from 10% to 5%


Weapons

MLX - Base damage has been increased from 19 to 20
Knight - Base headshot damage decreased from 32 to 29
Boyars - Removed ADS fire rate penalty. Slightly increased accuracy loss per shot at all levels.
Tyr - Decreased the hipfire accuracy from 0.9 to 0.8

General

You will now run 5% faster with the combat knife equipped
Cluster Smoke cool down has been increased from 20 seconds to 30 seconds

Winter Warfare Hotfix Notes

Bug Fixes




  • Canals 2 - Fixed collision on hitboxes and crates.
  • Canals 2 - Added out of bounds areas to prevent Juke from getting to areas she’s not supposed to be.
  • Canals 2 - Added out of bounds areas to landing areas players are not intended to reach.
  • Canals 2 - Removed floating invisible boxes players could jump onto.
  • Fixed an issue where seasonal contracts would sometimes display in the wrong section.
  • Fixed an issue where seasonal contracts were not tracking or progressing properly.
  • Fixed an issue where Ranked matches were not tracking.
  • Fixed an issue where Ranked was not displaying current season rank.

Winter Warfare Update

Greetings Rogues!

Today, we’ve released the Winter Warfare update to bring a new version of an old map & kick off a new Event Pass! As a heads up, Ranked will continue on its current season for the launch of this update. This update focuses on the new contents, balance adjustments, and bringing back some favorites. Let’s open up our presents early with the changes:

Winter Warfare Event Pass





It’s a wonderland of festive goods are found in this update’s 35 level Event Pass! Contained within are some snazzy cosmetics, starting off with the ice-cold Arctic Android Dahlia and ending with Jackal Dallas!

Event Pass Base Bundle

700 Rogue Bucks


  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost


Event Pass Elite Bundle

3000 Rogue Bucks


  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
  • +30 Event Pass Levels


Event Pass Rewards



General Rewards




  • 2000 Reputation
  • 700 Rogue Bucks
  • 3x 1 Hour Account Boost


Cosmetics




  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • Retrowave Rare Spray
  • Stinger Rare Wrap for Primary
  • Tiger Stripes Rare Border
  • Aurora Epic Melee and Secondary Wraps
  • Sticker Glider Rare Spray
  • Straight Shooter Epic Title
  • Twisty Tricks Rare Emote
  • Deckhand Dance Rare Emote
  • Arctic Android Dahlia Rare Outfit
  • Pack Leader Rare Banner
  • Harsh Warning Rare Avatar
  • Gun-fu Practitioner Epic Title
  • Jackal Dallas Legendary Outfit
  • Gun God Epic Title
  • 4x Reward Supply Drops
  • 4x Event Pass Supply Drops


New Map: Canals 2





Make way for the return of Canals! Canals 2 features reworked play spaces with a focus on the mid-map area of all three lanes. You’ll find this map in the following Queues:


  • Limited Time Only! Canals 2 Variety Queue
  • Quickplay
  • Normal Strikeout & Demolition
  • Custom Battle Zone, Demolition, Strikeout, KOTH, & Dodgeball
  • Ranked Strikeout & Demolition
  • 6v6 TDM


Returning LTM: Team Snipers



Snipers Only is making a return to Rogue Company! In this mode, players begin the match with both a legendary LR-15 and a legendary Tyr, with the ability to buy some perks as the rounds progress. Outside weapons are strictly prohibited! This game mode will be featured on the maps Favelas, Breach, Factory, and Glacier.

Balance Changes



Rogues



Gl1tch




  • Passive: Range buffed from 30 meters → 60 meters


Gl1tch’s passive is great for identifying enemy positions and dodging potentially dangerous encounters. This buff is aimed at increasing his play potential by extending the range of intel he can gather.



Talon




  • Ability: Range buffed from 30 meters → 40 meters


This small bump in ability range should help Talon in encounters where weapons he’s pulling are just out of reach.



Vy




  • Passive: Health steal rate reduced from .1 → .07


Vy’s maximum health steal passive is very strong in reducing the time to kill of enemy opponents and increasing her own. This change is meant to reduce that capability.



Weapons



Hydra




  • Rate of Fire increased from 273rpm → 286rpm


We previously reduced the fire rate from 300 → 273rpm, this buff should bring the Hydra in line with the rest of the AR class.



Nightshade




  • Accuracy loss per shot decreased from 0.02 → 0.01


The nightshade as a hybrid SMG/AR has been struggling relative to the SMG class and struggling relative to the AR class. This change brings its accuracy loss per shot closer to its SMG peers in an attempt to make it more viable.



Objection




  • Headshot damage: 14 → 16


The objection is slightly lagging relative to its peers in the SMG category. Given the weapons overall inaccuracy, this increase in headshot damage should make the weapon more lethal in the close and close-mid ranges.



Sahara




  • Increased hip fire accuracy


Missing a hip fire shot tended to be quite punishing given the overall accuracy, speed, and stopping power of this weapon. This change is to reduce the likelihood of missing an initial hip fire shot and being severely punished.



Riptide




  • Increased max accuracy loss
  • Accuracy returns faster after finishing firing


The Riptide had an incredible initial and sustaining accuracy. These changes should keep the first 4-5 shots of the weapon highly accurate but reduce the ability of players to hold down firing with perfect accuracy well into their magazines. The Riptide will continue to reward players who can consistently land headshots but now players will be punished for missing headshots, by needing to stop and reset their aim.



Conviction




  • Falloff Range 1: Distance changed from 20 meters → 15 meters.


The Conviction has exceptionally high falloff ranges. This change is in order to bring its first falloff range down a bit to be more in line with most other weapons available.



Fixed Issue



  • Removed a source of player cheats & exploits

Lancer Fall Event

Quick & Quaint



For the next week, log onto Rogue Company to receive Lancer for FREE, as well as 2 Supply Drops just for playing!

Bounce House Update

Greetings Rogues!

Today, we’re releasing the Bounce House update to add some silly fun to the weekends while bringing up some Rogues’ balance & fine-tuning weapons. As previously shared, we’ve extended some content like the Ranked Season & Event Pass out till later this year, when we plan to do a larger update. This will include a new Event Pass, additional balance adjustments, and the refresh of a map missing in action. We’re excited to share more as we get closer to that update! Until then, let’s bounce into the current changes:

New LTM: Bounce House


This weekend-only mode features Rogue Company in a more arcade-y less punishing light. Players take significantly less damage from all sources. Rogues are equipped with impact grenades that knock back enemies on an ultra-short cooldown and a baseball bat that will yeet your opponents off the map. This map features King of the Hill on Rooftops. Unique abilities and other weapons are disabled in this game mode. For the launch of the update, Bounce House will be live during the initial week! Good luck staying on the point!

Balance Changes



Rogues



Fixer



  • Ability Cooldown: 45s ➡️ 35s
  • Epic Padded Steps ➡️ Epic Crackshot
  • Cluster Smoke: 60s ➡️ 20s Cooldown

Fixer has been struggling with win-rate for an extended period of time. When he’s not used as a direct counter to high-armor foes, his kit struggles to keep up. These changes are directed at increasing his general utility in matchups against a broad set of rogues. The dramatic change to his smoke grenade cooldown should give him a much stronger ability as a Defender to hold down lanes and stall pushes, and give him a higher chance at being able to achieve his full kit synergy in single-life game modes.



Sigrid



  • Passive: 20% increased movement speed while crouching ➡️ Global 10% movement speed increase

    • Sigrid’s identity as an athlete translated oddly into crouch-moving faster. As the most athletic rogue and a rogue that would benefit greatly from better capabilities breaching to a point, we hope this change will allow her to use her athletic prowess to beat her opponents to points and synergize with her shield ability to give her the ability to juke lethal gadgets and close gaps more effectively.

  • Rare Blaster ➡️ Rare Armor

    • While Legendary Bulletproof helps her sustain damage later in the game, this will give her a chance to bulk up a bit earlier and be able to affect the game earlier on without getting shredded during her initial breaches.


Sigrid has been struggling with being a viable rogue and sits at the bottom of our rogue pool in terms of win-rate. She’s challenged when she attempts to close gaps versus lethal gadget-wielding foes and as a breacher, there’s a deep conflict there compared to Rogues who have kits that help them in those scenarios.



ViVi




  • Stage Presence: 30s ➡️ 20s Cooldown
  • Gadgeteer Perk ➡️ Energized Perk

ViVi’s ability is strong when initially popped but rapidly fades. The shorter cooldown capabilities we’ve added here are directed at letting her experience the initial power spike of her ability more often and reduce the time between those spikes.



Weapons



D40C



  • Rate of Fire: 600 ➡️ 670rpm

We previously reduced the fire rate from 750 → 600rpm, this partial revert should help it be in a more competitive state.



Tyr



  • Base Accuracy: 0.7 ➡️ 0.9

The Tyr falls short in almost all metrics when compared to the LR15 Fullbody. By changing its hipfire accuracy to allow for close range & some mid range flexibility, it should have more utility than its counterpart to compete effectively during close and mid range combat. Under 15 meters, players should expect to be able to land hipfire shots, and above 15 meters it should be rare to hit one.



Devotion



  • Headshot damage: 80 ➡️ 86
  • Bodyshot damage: 47 ➡️ 49

The Devotion struggles compared to peers in the DMR category. This is a first attempt at bringing up its viability. We will be monitoring the effects of this change and looking to continue to buff it if it remains a less viable option.



S12 Tactical



  • Initial Falloff Range (8m-15m): (0.7
  • base damage) ➡️ (0.8
  • base damage)

This weapon can’t hit as hard or fire as fast as some peers, so to help give it a relative strength we are buffing its mid-range damage.



Knight



  • Initial Falloff Range: Distance changed from (8m-17m) ➡️ (12m-17m)
  • Initial Falloff Range: (0.9
  • base damage) ➡️ (0.75
  • base damage)

The Knight feels good right now and we don’t want to change that, but we observe that it’s close and mid-range TTK beats every assault rifle in the game; defeating the purpose of assault rifles. We want it to still be a strong relative choice. It’s TTK will be unaffected from 0-12m, but in the 12-17m range it will hit as hard as the assault rifle class instead of stronger than that class.



Hydra



  • Fire Rate: 300rpm ➡️ 273rpm

The Hydra is by far the dominant assault rifle in the game and this change should bring it more in line with its peers.



Fixed Issues



  • Updated our anti-cheat engine
  • Added some fixes that have reduced the frequency of player names not loading.
  • Fixed issue with ViVi skin using Trench voicelines.
  • Fixed issue with Scorch’s passive not applying Fire damage for contracts.
  • Fixed issue with Ronin’s knife not counting for daily contract. Temporarily, all Ballistic Knife damage will count towards these contracts.
  • ViVi’s overheal does not qualify as heals for her daily contract, players healed by her ability must be at less than full HP to count towards the contract. From player feedback on the difficulty of this contract, we have lowered required heals from 50/75/100 → 20/30/40.


Known Issues


We are aware of an issue where players names appear as blank when loading into some matches.

3.5 | Bounce House Update

Greetings Rogues!

Today, we’re releasing the Bounce House update to add some silly fun to the weekends while bringing up some Rogues’ balance & fine-tuning weapons. As previously shared, we’ve extended some content like the Ranked Season & Event Pass out till later this year, when we plan to do a larger update. This will include a new Event Pass, additional balance adjustments, and the refresh of a map missing in action. We’re excited to share more as we get closer to that update! Until then, let’s bounce into the current changes:

New LTM: Bounce House


This weekend-only mode features Rogue Company in a more arcade-y less punishing light. Players take significantly less damage from all sources. Rogues are equipped with impact grenades that knock back enemies on an ultra-short cooldown and a baseball bat that will yeet your opponents off the map. This map features King of the Hill on Rooftops. Unique abilities and other weapons are disabled in this game mode. For the launch of the update, Bounce House will be live during the initial week! Good luck staying on the point!

Balance Changes



Rogues



Fixer



  • Ability Cooldown: 45s ➡️ 35s
  • Epic Padded Steps ➡️ Epic Crackshot
  • Cluster Smoke: 60s ➡️ 20s Cooldown

Fixer has been struggling with win-rate for an extended period of time. When he’s not used as a direct counter to high-armor foes, his kit struggles to keep up. These changes are directed at increasing his general utility in matchups against a broad set of rogues. The dramatic change to his smoke grenade cooldown should give him a much stronger ability as a Defender to hold down lanes and stall pushes, and give him a higher chance at being able to achieve his full kit synergy in single-life game modes.



Sigrid



  • Passive: 20% increased movement speed while crouching ➡️ Global 10% movement speed increase

    • Sigrid’s identity as an athlete translated oddly into crouch-moving faster. As the most athletic rogue and a rogue that would benefit greatly from better capabilities breaching to a point, we hope this change will allow her to use her athletic prowess to beat her opponents to points and synergize with her shield ability to give her the ability to juke lethal gadgets and close gaps more effectively.

  • Rare Blaster ➡️ Rare Armor

    • While Legendary Bulletproof helps her sustain damage later in the game, this will give her a chance to bulk up a bit earlier and be able to affect the game earlier on without getting shredded during her initial breaches.


Sigrid has been struggling with being a viable rogue and sits at the bottom of our rogue pool in terms of win-rate. She’s challenged when she attempts to close gaps versus lethal gadget-wielding foes and as a breacher, there’s a deep conflict there compared to Rogues who have kits that help them in those scenarios.



ViVi




  • Stage Presence: 30s ➡️ 20s Cooldown
  • Gadgeteer Perk ➡️ Energized Perk

ViVi’s ability is strong when initially popped but rapidly fades. The shorter cooldown capabilities we’ve added here are directed at letting her experience the initial power spike of her ability more often and reduce the time between those spikes.



Weapons



D40C



  • Rate of Fire: 600 ➡️ 670rpm

We previously reduced the fire rate from 750 → 600rpm, this partial revert should help it be in a more competitive state.



Tyr



  • Base Accuracy: 0.7 ➡️ 0.9

The Tyr falls short in almost all metrics when compared to the LR15 Fullbody. By changing its hipfire accuracy to allow for close range & some mid range flexibility, it should have more utility than its counterpart to compete effectively during close and mid range combat. Under 15 meters, players should expect to be able to land hipfire shots, and above 15 meters it should be rare to hit one.



Devotion



  • Headshot damage: 80 ➡️ 86
  • Bodyshot damage: 47 ➡️ 49

The Devotion struggles compared to peers in the DMR category. This is a first attempt at bringing up its viability. We will be monitoring the effects of this change and looking to continue to buff it if it remains a less viable option.



S12 Tactical



  • Initial Falloff Range (8m-15m): (0.7
  • base damage) ➡️ (0.8
  • base damage)

This weapon can’t hit as hard or fire as fast as some peers, so to help give it a relative strength we are buffing its mid-range damage.



Knight



  • Initial Falloff Range: Distance changed from (8m-17m) ➡️ (12m-17m)
  • Initial Falloff Range: (0.9
  • base damage) ➡️ (0.75
  • base damage)

The Knight feels good right now and we don’t want to change that, but we observe that it’s close and mid-range TTK beats every assault rifle in the game; defeating the purpose of assault rifles. We want it to still be a strong relative choice. It’s TTK will be unaffected from 0-12m, but in the 12-17m range it will hit as hard as the assault rifle class instead of stronger than that class.



Hydra



  • Fire Rate: 300rpm ➡️ 273rpm

The Hydra is by far the dominant assault rifle in the game and this change should bring it more in line with its peers.



Fixed Issues



  • Updated our anti-cheat engine
  • Added some fixes that have reduced the frequency of player names not loading.
  • Fixed issue with ViVi skin using Trench voicelines.
  • Fixed issue with Scorch’s passive not applying Fire damage for contracts.
  • Fixed issue with Ronin’s knife not counting for daily contract. Temporarily, all Ballistic Knife damage will count towards these contracts.
  • ViVi’s overheal does not qualify as heals for her daily contract, players healed by her ability must be at less than full HP to count towards the contract. From player feedback on the difficulty of this contract, we have lowered required heals from 50/75/100 → 20/30/40.


Known Issues


We are aware of an issue where players names appear as blank when loading into some matches.

Greetings from Evil Mojo

Greetings Rogues!

As this is our first time properly introducing ourselves, we’re Evil Mojo! Some of you may know us as the development team behind Paladins & Realm Royale, but many of you probably discovered us for the first time when it was shared that we had merged development responsibilities with our sister studio First Watch. We appreciate your patience while we have been going through the merging process and figuring out what the new combined studio will look like. It’s been quite an adjustment for us as we learn from some of the Rogue Company devs on the team, but it’s a challenge we took head on with the release of ViVi. We've been excited to see all the love for her & are honored we could bring First Watch's hard work on her into the spotlight.

We know some of you have been frustrated by a lack of communication since our arrival, so we want to share what's happening with Rogue Company. To address any immediate fears: We're still supporting and updating Rogue Company & will address key community issues that occur. We have people working on the game today as we speak. However, we're a small team with multiple projects, so there will naturally be changes from the traditional Rogue Company cadence you’ve had in the past. There will be slower updates, with more emphasis on balance and QoL, the first of which should arrive in the coming month. This leads into our general development goals for the game.

Our goals for Rogue Company are to maintain the current version of the game you all play, with no more sudden shifts or massive overhauls to the core systems. We know that the game has had plenty of large changes throughout its life, and every player has their favorite era. If you enjoy Rogue Company as it is today, it's going to stay that style of experience. We’re still dedicated to improving & preserving the integrity of the game, as well as keeping things fresh. We're aware that may be a bit of a bummer for some, but we want to be transparent about our focus on supporting the existing community and players. You all are what keep Rogue Company going with your passion, and it's our job to help ensure you can continue playing into the future. We still are cooking up some helpful balance changes headed to the sandbox, and a few small surprises up our sleeve for the future.

Evil Mojo

Rogue Company ViVi Update

[BIO]

Vivi, a rock star with exceptional talent and widespread fame in the music industry, bought her way into Rogue Company by providing them with valuable intel on a Jackal infiltrator. Her proactive, impulsive, and adrenaline-fueled personality is infectious and inspires her Rogue Company teammates to push beyond their limits and achieve victory.

[Designer Notes on Gameplay Experience]

ViVi is a rockstar rogue that’s ready to shake up the scene by rallying her team during engagements and then sliding through the frontline and shredding with her Dual Boyar SMGs. Stage Presence allows ViVi to boost her allies’ health and movement before breaching a position to give her team the edge, or while breaching to help give those allies some breathing room. Smooth Moves will help her slice and dice the combat field and quickly make her presence felt during a team fight!

[Ability and Passive]

Virtual Horizons Update Now Available!


We dive into the digital future in this event pass and its 35 levels of awesome rewards! Plug in and play to unlock futuristic rewards like the Cyber Samurai Dima!Event Pass Base Bundle (700 Rogue Bucks)
  • Sashimi Mack Rare Outfit
  • 20,000 Leagues Epic Hoverboard
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
Event Pass Elite Bundle (3000 Rogue Bucks)
  • +30 Event Pass Levels
  • Sashimi Mack Rare Outfit
  • 20,000 Leagues Epic Hoverboard
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
Event Pass Rewards
  • General Rewards
    • 1000 Reputation
    • 700 Rogue Bucks
    • 2x 1 Hour Account Boost
    • 1x 45 Minute Account Boost
  • Cosmetics
    • Sashimi Mack Rare Outfit
    • 20,000 Leagues Epic Hoverboard
    • Chibi Ronin Rare Spray
    • Black Cheetah Rare Primary Weapon Wrap
    • Blue Waves Rare Border
    • Lemonade Burst Epic Melee Wrap and Secondary Wrap
    • Psychedelic Peace Rare Spray
    • Console Cowboy Legendary Title
    • Hip Popper Rare Emote
    • Footwork Frolic Rare Emote
    • Cyberhawk Switchblade Rare Outfit
    • Intervention Animated Epic Banner
    • Cherry Bomb Rare Avatar
    • Colder Than ICE Legendary Title
    • Cyber Samurai Dima Legendary Outfit
    • 4x Reward Supply Drops
    • 4x Event Pass Supply Drops

Ongoing Server Improvements

The team has dedicated time to reviewing a considerable amount of data and your reports, for which we are grateful. As a result, we have pinpointed several issues, in particular a few that were specifically affecting our EU players. We have taken the necessary steps to address these issues, and we anticipate that you will experience an enhanced gaming experience. Although more work remains to be done, we are confident that we have made significant progress.

Balance Changes

Rogues
  • Gl1tch - Returning the A3Salvo to Gl1tch to reduce the saturation of Executioners.
    • Executioner Replaced with A3Salvo
  • Saint - This is to introduce a different secondary option among our free rogues.
    • Executioner Replaced with Warrant
  • Runway - Dialing back the lethality of the character that “has it all” by swapping out one of her lethals for a utility. She is a support after all.
    • Semtex Replaced with Smoke Grenade
Weapons and Gadgets
  • HRM30KS Buff - The HRM30KS is getting damage buff and fall off buff to make this heavy AR more competitive in the mid to long range engagements
    • Bodyshot Damage Increased from 24 -> 25
    • Damage Falloff at all ranges have been improved
  • D40C - Going forward, we will work to make the legendary tier upgrades to strengthen the identity of an individual weapon. In this case the D40c will have its 50 round capacity shifted into the legendary tier upgrade, we feel that the 40 round start is strong enough of a base as is. 
    • Legendary Tier Now Increases Mag Size and Removes Jump Accuracy Penalty (The damage range increase has been removed)
  • ObjectionThe Objection is receiving a damage falloff buff to raise the minimum damage floor. 
    • Damage Falloff at all ranges have been improved
  • A3Salvo
    • Bodyshot Damage Increased from 18(36) -> 20(40)
    • Jump Accuracy Penalty Reduced
  • Warrant - Warrant is getting a bloom buff to make it more reliable.
    • Jump Accuracy Penalty Reduced
    • Accuracy Loss Per Shot Reduced
    • Max Firing Accuracy Loss Reduced
  • Trip mine - As we move further away from the era of Toughness, we look to make adjustments in areas that were affected by its existence. Additionally it also had inconsistencies with its range across upgrades, so we are cleaning that up.
    • Base Damage Reduced From 120 -> 100
    • Normalized The Effective Range

Known issues

  • Cosmetic Reward for completing seasonal contracts still not visible, however players will still receive the reward: Victorious Vendetta Banner
  • The HRM30KS Seasonal Contract is currently registering off of hits instead of damage, fix will be in the mid-patch

Fixed Issues

  • Fixed some instances where players were unable to fire their weapon
  • Fixed an issue where Vy ability going into partial cooldown after use
  • Fixed an issue where gunshot audio would endlessly play in multiple instances during gameplay
  • Fixed an issue where C4 would disappear whenever a player would die
  • Collision fixes for District
  • Resolved some Out of Bounds exploits in Vertigo and Windward

Three Wishes Update

The genie is out of the bottle in this Three Wishes Update and it brings you wonderous things; maybe a few things that you’ve wished for? Read on to learn about this update’s Event Pass, a new Ranked Season, new map drop and more!

Three Wishes Event Pass

Wonderous goods are found in this update’s 35 level event pass! Contained within are wonderful cosmetics, starting off with the often-wished-for Cyber Neko Phantom and ending with Cosmic Power Saint!
Event Pass Base Bundle (700 Rogue Bucks)
  • Cyber Neko Phantom Legendary Outfit
  • Lava Lamp Epic Rocket Pack
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost

Event Pass Elite Bundle (3000 Rogue Bucks)
  • +30 Event Pass Levels
  • Cyber Neko Phantom Legendary Outfit
  • Lava Lamp Epic Rocket Pack
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
Event Pass Rewards
  • General Rewards
    • 1000 Reputation
    • 700 Rogue Bucks
    • 2x 1 Hour Account Boost
    • 1x 45 Minute Account Boost
  • Cosmetics
    • Cyber Neko Phantom Legendary Outfit
    • Lava Lamp Epic Rocket Pack
    • Rouge Company Rare Spray
    • Carbon Mech Epic Wrap for Primary
    • Dragon Scales Rare Border
    • Critical Error Epic Melee and Secondary Wraps
    • Chibi Dima Rare Spray
    • Celebrity Streamer Epic Title
    • Fancy Feet Rare Emote
    • Victory Display Rare Emote
    • Bleak Chic Commando Ronin Rare Outfit
    • Sparkler Celebration Legendary Banner
    • Rogue Pug Rare avatar
    • Adventure Seeker Legendary Title
    • Cosmic Power Saint Legendary Outfit
    • Genie in a Bottle Legendary Title
    • 4x Reward Supply Drops
    • 4x Event Pass Supply Drops

Year 3 Season 1 Ranked Season

It is the first season of the year and we are opening with some changes, features and great rewards! This Season will run until the end of 3.4. Read on to see what we’ve done for ranked to see why.

Ranked Access Requirements Updated
]In previous updates, players only had to reach level 10 and have access to at least 10 Rogues in order to play.  This was noticeably too low of a requirement and created situations where players who weren’t quite ready for the skill-gap when jumping in that early. Therefore, we are enacting the following changes:
  • Ranked now requires Account Level 25 and ownership of 12 Rogues to play
This asks for players to put in a bit more time learning the rule sets, mechanics of the games and the nuances of our Rogues/Weapons before diving into competitive.

Draft Pick Bans Increased
Additionally, in a match we are updating the number of bans available to each team up to 2 Rogues. This results in a total of four Rogues to be banned out of a match. That is an entire team composition! It’ll be exciting to see how players will plan around this change to Draft Pick.Year 3 Season 1 Ranked RewardsThis Season we continue the trend of offering better tier rewards for our most devoted and high-skilled players that grind and compete in Ranked! The following Ranked Rewards are what you can gain by competing and being the best.
  • Get Ranked Contract Reward: Demonic Gaze Epic Avatar
  • Gone Rogue Contract Reward: Shiny and Chrome Cannon Outfit
  • NEW! Top 1000 Rogue Ranked Players: Rainbow Dust Dima Legendary Outfit
  • NEW! Top 500 Rogue Ranked Players: Brimstone Sahara Mythic Weapon Skin
  • NEW! Top 100 Rogue Ranked Players: Rogue Demon Mythic Title
What this? Top Rogue Ranked Players? How are players supposed to know that? Well….
Rogue Company Ranked Leaderboard (Coming Soon)In the first step of rolling out version one of a feature that was most requested by our players, we are introducing the Ranked Leaderboards. In this first version, players will be able to view the leaderboard on our official website either by directly visiting in their browser or clicking a link/QR code found in game. This leaderboard sorts by your Rogue Points that you continue to accrue as you play ranked games after reaching Rogue Rank. This leaderboard will reset at the end of the season after we reward the top players with their exclusive ranked rewards for being the top 1000/500/100 players. We are excited to watch this leaderboard closely throughout the season to see who truly are the top players in our community!

Player Level Uncapped and Progression Rewards

This update also comes with yet another request frequently made by players which is raising the player level cap:
  • Max Player Level Increased from 550 → 1000 We will increase the level cap again at a future date with more rewards!
This comes with a flattening of XP from players that are already 550 and are sitting on considerable XP to avoid potential issues with our reward systems. Don’t worry, you’ll still be 550 and said players will also be rewarded with the exclusive “Uncapped” title to denote their investment of being incredibly dedicated players who enjoy Rogue Company. Players will be able to continue earning reputation rewards per level beyond 550 as well. Additionally, we have added Milestone Rewards to further reward players for achieving these major levels from enjoying our game. Get out there and level up!

New Map: Highcastle Omega

In this Update we are introducing a new version of Highcastle called Highcastle Omega! This map boasts not only an amazing visual update but also new combat spaces and routes. You’ll find this map in the following Queues:
  • Limited Time Only! Highcastle Omega Variety Queue
  • Quickplay
  • Normal Strikeout & Demolition
  • Custom Strikeout & Demolition
  • Practice Strikeout & Demolition
  • Ranked Strikeout & Demolition
  • 6v6 TDM
  • 4v4 KOTH
“But First Watch, what about Old Highcastle?!” Worry not! We felt that the gameplay differences between the two maps are significant enough to warrant them both being in the map pool! We look forward to playing this new map with you all and excited to hear what you think!

Balance Changes

RoguesIn this update, players will see the return of a gameplay role: Intel. This role specializes helping their team to gain information on enemy positions to turn engagements in their favor. They sit in the middle of the spectrum between support and duelist, gathering intel while also being able to hold their own as they put themselves at risk for their team. We’ve done this as it opens up a creative avenue for how we approach a collective of rogues that have similar toolsets and opens the door for new intel ideas for the future! You’ll see a good number of rogues that used to have this role step back into it and some of the newer rogues assume it as well. Some of these Rogues require little-to-no changes as they’re already well-equipped for the task.Intel Rogues
  • Dallas
  • Glimpse
  • Phantom
  • Seeker
  • Talon
 Mack
  • Perk Loadout Updated to better reflect the Defender/Breacher Hybrid
    • Rare Berserker
    • Rare Blaster
    • Rare Armor -> Nimble Hands
    • Epic Stalker -> Epic Bulletproof
    • Epic Gunsmith
    • Epic Bounce Back
    • Legendary Crackshot -> Legendary Stalker
    • Legendary Restock -> Legendary Tenacity
  • Standard Issue
    • Repair change reverted back to 25 Armor on Down
Gl1tch
  • Hack
    • Hack Activation Time Reduced From  2s -> 1.5s
    • Hack Duration Increased From 5s -> 6s
Cannon
  • Gatling Gun
    • Move speed reduction removed
    • Headshot damage increased from 16 -> 18
Dallas
  • Is Now an Intel Rogue
  • Loadout Changes
    • Adrenaline Shot Replaced with EMP Grenade
  • Target Finder + Recharge QoL
    • Recharge now appropriately refreshes Target Finder while the ability is still active. Remember: you can only have one reveal out at a time!
[Talon
  • Is Now an Intel Rogue
  • Perk Loadout Adjusted
    • Rare Hunter Replaced with Rare Tracker Rounds
    • Rare Shredder Rounds
    • Rare Armor
    • Epic Nimble Hands Replaced with Epic Crackshot
    • Epic Padded Steps
    • Epic Life Drain Replaced with Epic Tenacity
    • Legendary Tenacity Replaced with Legendary Life Drain
    • Legendary Crackshot Replaced with Legendary Nimble Hands
  • Mag Gloves
    • Retrieve Time Reduced from 0.5s -> 0.25s

Weapons & Gadgets
LMGs LMGs are getting an identity adjustment, these weapons are heavy and powerful weapons that take considerable effort and technique to wield. For their identity we are exploring the idea of all LMGs possessing the accuracy behavior that the Conviction has paved the way for and will balance LMGs, both current and future, in this unique accuracy type. Additionally, we are considering that the huge firepower of this weapons also come at a slight mobility cost when compared to their smaller caliber/capacity siblings. Let us know what you think!
  • MLX Maw The Maw is currently overperforming and will receive additional adjustments overtime to bring it down to manageable levels. Between the Identity adjustment and the removal of an upgrade piece, we’ll observe and make adjustments as data comes in.
    • Base Weapon Headshot reduced from 24 -> 22
    • Removed ADS Movespeed upgrade from Rare/Epic/Legendary
    • -5% Movement Speed Reduction added
    • Accuracy/Bloom Behavior changed to fit LMG Identity
  • Conviction
    • -5% Movement Speed Reduction added
SMGs
  • Objection
    • Lv1 Upgrade Now Increases Magazine Size to 40
  • D40c
    • Fixed the Lvl2 Upgrade’s reload speed
Gadgets
  • EMP
    • Damage to deployables increased from 300 -> 600
Perks
  • Nimble Hands
    • Rare Nimble Hands Reload and Swap Speed Improved from 10% -> 20%
  • Quick Hands
    • Price Increased from $7,500 -> $9,000
Game Modes
  • Demolition We intend on cleaning up the interaction rules around the bomb as we know the current set has some exploitative use-cases. This initial change will put us one step closer.
    • Interaction distance to defuse the bomb has been reduced from 2.8m -> 1m
  • KOTH is back on the menu for Custom Games!

Known Issue

  • In the Shooting Range Dallas Riptide will be with the HRM30k.  This is a reflection of an upcoming balance change.
  • MLX Maw Rare upgrade description says increases movement speed while aiming when this bonus no longer applies.
  • Objection Level 1 Upgrade Increases Magazine Size to 40 but will not be reflected in the tooltip
  • The Nimble Hands tooltip shows 10% when it should be shown as 20%

Fixed Issues

  • Fixed Talon’s Communication options of “Understood” and “Help” to be in the same place as other Rogues.
  • Fixed a small freeze that would occur when Juke used an emote with a prop
  • The Legendary Lifeline Revive Speed tooltip should now indicate 50% instead of 40%
  • The Rare Lifeline Perk Revive Speed toolship should now indicate 20% instead of 15%
  • Fixed areas on multiple maps where Juke could get into unintended areas
  • Fixed an issue where C4 could persist an entire match if thrown and not used before being eliminated
  • Fixed an area in Favelas where players could go out of bounds and access unintended areas
  • Dahlia’s Link to Trench will no longer result in too many gadgets being added
  • Fixed an issue where players could get stuck crouching behind a trashcan in the District map.
  • Fixed an issue where players could get stuck in crouch walking near a railing in the Skyfell map.
  • Players should no longer receive an Out of Bounds message on Meltdown when they are in a valid map area.
  • Fixed issues on Hollows where Vy’s Poison would not activate in certain areas.
  • Fixed an issue where players couldn’t mantle over a crate due to collision with a tarp on Hollows.
  • Fixed an issue in Skyfell where players could not retrieve melee weapons near the Bomb site B wall.
  • Fixed an issue where players were unable to retrieve a thrown bomb near crates on Wanted
  • Fixed a camera looping issue on the Wanted map when a player mantled over the stool
  • Fixed an area on Favelas where there was unintended collision on a street lamp.
  • Fixed a camera clipping issue through shutters in Favelas
  • Fixed a camera clipping issue near the mid tower in Lockdown
  • Fixed an invisible collision issue near the mid tower in Lockdown