Rogue Continuum cover
Rogue Continuum screenshot
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Genre: Shooter, Strategy, Indie

Rogue Continuum

Rogue Continuum will be discontinued

Well, it’s been a fun ride, but we’ve decided to discontinue Rogue Continuum. We’re disbanding Rocktastic Games soon, so Rogue Continuum will be taken off the Steam store by August 15, 2019.

Players who have purchased Rogue Continuum will still be able to play solo and couch (offline) co-op modes of course. However, the online multiplayer mode will be inaccessible starting November this year.

We hope Rogue Continuum was fun to play! We learned a lot making this game, and are forever grateful to everyone who’s played and given us feedback.

To sign off, we'd like to give a big THANK YOU to everyone who had supported us throughout the development and release of the game. 'Til next time!

Rogue Continuum bug fix patch 5.03 is now live!

Hey everyone,

Happy 2017! We've released a small bug fix patch for Rogue Continuum, fixing the bug where you couldn't level up your hero past Level 15 (somehow in a previous patch we had messed that part up).

Anyway, everything is fixed now and ready to go. Thanks to everyone that pointed that out to us. Now, we should all be able to hit level 18, which is when the ultimate abilities for the heroes unlock.

Fyi, after level 18, there are no new abilities to unlock - from there on it's just stats and skill upgrades, until you hit the final max level of level 25.

Cheers, and we hope everyone is having fun saving earth again!

-Will


Destructobot and new enemy boss! Update patch now live.



Hey everyone!

After a lot of tweaking and testing, we’ve rolled out Patch 5.01. In this patch, we’ve made some moderate changes to how Destructobot plays. All this while, we’ve felt that Destructobot has been a bit out of place among the 4 heroes, namely because it’s a lot slower especially when shooting (to which some people have complained that it makes Destructobot less fun to play) and has a rechargeable shield that potentially makes it overpowered in some situations.

With this patch, we’ve made Destructobot noticeably more lightfooted, by increasing its base move speed and reducing the speed penalty while shooting. We’ve also reduced its damage output and reworked how some of its weapons. Now its lasers don’t slice through all unlimited enemies anymore, and its Buccaneer Cannon’s range has been reduced significantly. We’ve also significantly reduced the amount of setup time on Destructobot’s final special attack, “The Big One”. The aiming has been improved too, so that the Nuke now actually lands where you want it to.

Over the next few patches you might see some further tweaks, but as of now we feel that Destructobot has been made more fun to play, and we like where it is right now overall. We understand this is quite a big change to Destructobot, so if we missed a couple of things here and there, we apologize in advance!

As for the Science Lab level in New Philly (the second level you encounter), we’ve put in an additional boss that shows up on occasion in place of the giant red (pink?) brute. I’ll do an entire post dedicated to it later this week. But, just to give you a brief introduction: Subject-223 was an experiment to splice the Spartilian (those bug aliens) genome with Arcturan genome, and the experiment has gone very, very wrong. Subject-223 will now sometimes appear at the end of the Science Lab level, in place of the giant brute.

Full changelog:

Destructobot

  • Reduced Destructobot's base shields from 300 points to 100 points
  • Increased Destructobot's base move speed while shooting by 50%
  • Increased Destructobot's twin laser base damage from 140 to 150
  • Reworked Destructobot's twin lasers so they don't pass through enemies (they will now only shoot the first enemy they come in contact with). The "piercing ammo" powerup still works with this weapon.
  • Reduced Destructobot's “Buccaneer Cannon” weapon bullet range by 40%
  • Reduced Destructobot's “Buccaneer Cannon” weapon damage from 125 to 90.
  • Changed "The Big One" (Destructobot's final special attack) Nuke site targeting. The target area is now set much closer to Destructobot (right next to Destructobot).
  • Reduced "The Big One" (Destructobot's final special attack) Nuke's setup delay time from 3 seconds to 1 second (it now drops down much sooner than before)
  • Reduced Destructobot's spreadshot special ability base duration from 10 seconds to 7 seconds


Level Bosses
Added a second boss: Subject 223, to the New Philly science lab level. Subject 223 will now sometimes appear at the end of the Science Lab level, in place of the Red Brute.

Bug Fixes

  • Fixed bug where opening cutscene did not play music or sound.
  • Fixed bug where Mac OS/X users using keyboard/mouse were not able to select the hero they wanted at the hangar hero select screen.


Cheers!
-William from Rocktastic

Update patch 5.00 coming this weekend

Happy Thanksgiving!

We're in the final testing phases of our latest build, version 5.00. This build will include a moderate re-work on Destructobot, making him (it?) a bit more agile, while toning down some of its overpowered weapons that we've been receiving complaints about. We've also made his final special ability, the Big Nuke, more usable. We'll post more details in the actual patch notes coming soon.

Another addition to this upcoming build will be "Subject 223", shown in the screenshot above. This boss will be added to the Science Lab level and will appear randomly in place of the giant brute that's currently there. Again, more details on what Subject 223 is, will be posted along with the patch notes.

We're taking a short break to do Thanksgiving things, but will be back during the weekend to finalize and upload the new patch.

cheers
-William from Rocktastic Games

Rogue Continuum Mac OS/X patch 4.95.19 is live

Hi everyone,

We've uploaded a small fix for the Mac OS/X version of the game, which was previously crashing when players tried to change the input settings. That has been fixed, so Mac OS/X players can now change the input settings for the game.

This issue and the fix only affects the Mac version, so no change for the PC and Linux versions.

I understand this issue had been lingering for a while, so thanks for your patience, Mac users!

regards,
William

Patch update 4.95.18 is Live!


Good morning everybody,

We've updated Rogue Continuum to version 4.95.18. Here are the changes in this build:

Gameplay/Features

  • Added support for XBox360 controller on Mac OS/X. It'll still need an external driver just like for other games.
  • The game now reports the effect of collecting/buying powerups on-screen, when powerup is obtained
  • Audio settings are now saved and will be retained after restarting the game


Balancing

  • Eliminated chance of obtaining SpreadShot for free from powerup crates (so the only way to obtain spreadshot is to buy it from the merchant).
  • Reduced chance of obtaining Fire Aura and Ice Aura for free from powerup crates
  • Destructobot minigun: reduced range by 10%.
  • Destructobot missile pods: decreased base damage from 145 to 135
  • Destructobot laser weapon: decreased base damage from 150 to 140
  • Increased detection radius for some enemies (that were not modified in the previous patch)


Bug Fixes

  • Online multiplayer: Fixed confirmation message for host player when exiting back to menu or retrying run from the Game Over screen (previously was showing a blank or incorrect confirmation message).
  • Fixed spelling error in Smackdown Sam's skill description.


Hope everyone has fun with this build!

regards,
William

Update patch 4.95 coming soon

Hi everyone!

We're doing some final testing on update patch 4.95, and should be able to release it within the next 24 hours.

One of the main things we realized was the effects of powerups were not explained well enough. A lot of players would accumulate powerups, then were left wondering "what does this icon do, anyway?". So, in this patch, whenever you pick up a powerup, there will be a short message that tells you what the effect is.

Fyi you can always view the powerup's effect in the armory, under the item log. When originally designing the game, we thought there would be some fun in discovering what the powerups do, but we've now realized that not telling players right away causes more confusion than fun. We're considering that as one of our "game design lessons learned".

Here are the other things you should be able to look for in this patch:

  • Mac OSX: Xbox 360 controller support
  • Audio settings saved so when you quit and restart they will stay the same
  • Other tweaks, balances and minor fixes.


As mentioned above, we're doing final testing on this patch and it'll be released very soon.

cheers
-William

Update patch 4.94 is now live

Greetings everyone,

We've updated Rogue Continuum to version 4.94, with some minor bug fixes and balancing updates.

Fixes:

  • Fixed bug where science lab enemy boss may get "stuck" if player moves too far from it at certain times.
  • Fixed audio issues with dropship and shootable cars in the first planet.
  • Fixed issue where players could invoke special abilities #3 and #4 without earning/unlocking them beforehand.


Balance updates:

  • Increased spawn and detection range for most enemies
  • Increased Smackdown Sam's shotgun damage by about 15%.


Note: Currently the audio settings are not saved, meaning if you quit the game and re-enter, they will be back at the default settings. Some of the players pointed out that audio settings should be saved. Since this involves the save game file and requires some additional testing on changes, we will make this change in our next build update later this week. Thanks for your patience!

regards,
William

Rogue Continuum Early Access has ended and is in full release now!


We've released Rogue Continuum! The game has officially ended Early Access and is now released as a completed game.

Again, thank you for supporting us throughout the Early Access period. We're all super excited to be releasing the game, and do hope you all have tons of fun playing the game, online or offline!

regards,
William

Rogue Continuum build 4.93 is now live



Hello everyone,

We've released Patch 4.93, which will likely be the build we use for the full release of the game. In this build we've done a few changes:

  • Increased camera zoom-out level for single player. After play-testing a lot in multiplayer, we felt that the single-player camera was zoomed-in too much and did not show enough of the gameplay area. So, now the camera in single player is zoomed out to the same level as multiplayer, which allows for a wider viewing area.
  • Increased Destructobot's missile pod weapon damage from 125 to 145 per misisle.
  • Increased Destructobot's minigun range by 10%.
  • Fixed bug where full minimap would not show up sometimes. Remember, you can always invoke the full minimap by pressing tab on the keyboard, or d-pad up on the gamepad.

Please remember to check us out on full release day: Tuesday October 4th!

cheers
-William