Rogue Dungeon cover
Rogue Dungeon screenshot
Genre: Strategy, Indie

Rogue Dungeon

Promoting 'v1.06.19' to Default

1.06.19
-added credits & attributions screen on main menu

updated 'beta_live' to v1.06.19

1.06.19
-added credits & attributions screen on main menu

The Game is Released

We are transitioning the game out of Early Access into its Full Release. Our goal of a faithful adaptation of the board game, and a Campaign mode to deepen the experience, is complete.
However, this doesn't mean we are done. This is just a new phase in our journey. The board game is soon to wrap up a successful Kickstarter Campaign. It will get expansions and updated art. The new art and improvements will make their way to the digital game. A mobile release is also on the horizon.

Promoting v1.06.18 to 'Default'

1.06.18
-corrected spelling mistakes
-added first time hints for Treasurer, Tavern and Shop.
-supports macOS

1.06.17
-fixed lightning shader bug for macOS.
-updated title scene art.

1.06.16
-now able to buy legendary loot at shop when class quests completed on 'Easy' and 'Medium'.
-fixed bug with 'Trap Door' on Great Hunt quest.
-fixed bug with deleting campaign and starting new campaign in same slot in the same game session.

updated 'beta_live' to v1.06.17

1.06.17
-fixed lightning shader bug for macOS.
-updated title scene art.

updated 'beta_live' to v1.06.16

1.06.16
-now able to buy legendary loot at shop when class quests completed on 'Easy' and 'Medium'.
-fixed bug with 'Trap Door' on Great Hunt quest.
-fixed bug with deleting campaign and starting new campaign in same slot in the same game session.

promoting v1.05.15 to 'Default' version

1.06.15
-added number of levels to dungeon descriptions for first 3 quests.
-added hints for metal skulls showing completion difficulty.

1.06.14
-fixed disabling all first time hints when option set.
-fixed bug with initial state of difficulty button
-added explanation of difficulty mode changes.

1.06.13
-fixed bug with 'Deal with Devil'.
-fixed bug with 'Lightning Elemental'
-changed 'Amulet of Protection' and 'Dispel Magic Scroll' to prevent 'Enfeeble' special ability.
-changed Dwarf's 'Pick Axe/War Hammer' to work on 'Trapped Dwarf'.
-changed all persistent room gem icons to 'Red' gem on 'Mad King' quest.
-fixed glow on Map4 'Entrance' stair.

updated 'beta_live' to v1.06.15

1.06.15
-added number of levels to dungeon descriptions for first 3 quests.
-added hints for metal skulls showing completion difficulty.

updated 'beta_live' to v1.06.14

1.06.14
-fixed disabling all first time hints when option set.
-fixed bug with initial state of difficulty button
-added explanation of difficulty mode changes.

Promoted v1.06.012 to 'Default' version

Summary
-Campaign mode
-Improved tutorial hints
-Improved drag & drop visual cues.

1.06.12
-fixed bug with item visual cues.
-added visual cues to campaign hints.

1.06.11
-fixed bug with 'Gold Deposits' in 'Mithril Caverns' quest.
-added visual cues for valid drag/drop actions.
-when hero is killed, move henchmen in inventory to next hero
-Automatically pick up all loot from dead hero during rest phase.

1.06.10
-Removed tutorial from main menu, there are now first-time hints/explanations instead.
-Added option for 'Statistics' but doesn't do anything yet.
-Moved 'Continue Game' option to top of main menu.
-Added confirmation of abandoning saved game when starting new game.

1.06.09
-Fixed bug with campaign hints

1.06.08
-fixed bug with 'Ring of Fire Protection'
-Improved frame rate of Crystal Caves Skin
-Added expanded first-time hints in lieu of the Tutorial, this will be replaced in the future.
-Changed Settings Menu: removed disabled option for expansion cards and added option to turn tutorial hints on/off.

1.06.07
-added progress to completion of 'shop upgrade' and 'hero budget'.
-Some background scenes now not affected by animation speed setting.
-adjusted window starting location
-Improved frame rate of Lava Skin

1.06.06
-added max party size icon on quests.
-Made shop upgrade cheaper and maxes out at 224 items.
-Added max hero budget of 250 gold.

1.06.05
-fixed bug with unblockage damage attack.
-disabled gui log after holding mouse button.
-changed Game Menu->'Abandon Quest' confirmation text.


1.06.04:
-fixed bug zooming monster previews for 'Golem Ruby Eyes', 'Troll Bridge' and 'Seers Wrath'.
-fixed bug with 'Win and 'Defeat' scenes that blocked UIs in other scenes.
-fixed UI bug with quest window to prevent clicking other quest buttons.

1.06.03:
-minor typos in story text.
-fixed bug when cancelling 'Flintlock Pistol' item use.
-fixed bug with animating Skeletons from 'Animate Dead' room with 'Skeleton Key' in discard.
-allow click-to-finish on 'Order of Crusaders' animation cut-scene
-fixed bug using 'Hand of God' after taking damage from 'Lightning' monster special.
-added card art for 'Lightning Elemental'.
-changed Sazithel Phoenix's special ability 'Sleep' to 'Spectral Gaze'.
-fixed bug with 'Potion of Vitality' and 'Potion of Luck'

1.06.02: First campaign mode release