New Version 1.2.1 Update promoted into live/main build!
Hi Everyone, it is time to promote the beta build the live/main!
Highlights of this update are:
Uncovered abilities are now all properly showing in the abilities section of the main menu!
Intelligence now affects mana in a similar way to how constitution affects hit points. Instead of affecting the amount of mana on level up its a modifier that affects your base/raw maximum Mana. Current games will be adjusted accordingly (this should show like a small buff to your current mana pool depending on your itemization).
Improved quality of some UI elements (more to come)
Full change log
Bugs:
Enemies no longer spawn on top of traps. See https://steamcommunity.com/app/650940/discussions/3/3274690571061778134/ for more information.
Soul Nova 3 radius description is showing 1 instead of 3.
It is no longer possible to kick friendly NPCs to their deaths without consequences.
Learning spells through "seeker of knowledge" now properly increases the progress on the "ancient book of learning".
The "ancient book of learning" no longer works when failing to learn a spell.
Context menu now scales a bit better and is position a bit higher.
Several 2-handed weapons have now been properly added to the loot tables.
Fixed bug with greater situation awareness where you could get disarmed.
Growing mushrooms can now be affected by the destroy summon spell.
Water shield & Divine Shield vfx are now properly hidden on hidden enemies.
Uncovered abilities are now all properly showing!
Shield like effects no longer show on the world map (I might have missed one)
Necromancer minions should have a better chance of finding a spot to spawn when entering tighter levels.
Balance:
Intelligence now affects mana in a similar way to how constitution affects hit points. Instead of affecting the amount of mana on level up its a modifier that affects your base/raw maximum Mana. Current games will be adjusted accordingly (this should show like a small buff to your current mana pool depending on your itemization).
Other:
When moving the mouse with the hide mouse setting it will show till you stop moving again. This will allow you to hover over any item you want to get tooltips or use it in other ways.
It is now possible to use the numpad to navigate through the different UI tabs.
Assassin skill "Volley of knives" description has been cleared up.
Loading old versions without errors should now "update" the save to the new version.
Improved quality of some UI elements (more to come)
For the next upgrade my plan is to clean my internal level editor and make it available for anyone to make their own campaigns and maps.
I hope you have fun killing some monsters and thanks for all the support over the years! GW
New Version 1.2.1 Update! (In Beta Build)
Hi Everyone, it has been a long time but I got a new update for the game! Its nothing to major except maybe the changes to how int affects mana.
How to Beta Access
This has been released as a beta build. I invite you to test the new version, now available in the beta build. Here's how you can access it:
Right-click on the game name in your library and select "Properties."
Go to the "Betas" tab.
Choose "beta" from the Beta Participation Drop box.
If you have the time and patience, I would greatly appreciate it if you could give it a try. Your feedback will help me identify any issues with it.
Anyway on to the changes!
Game Updates
Bugs:
Enemies no longer spawn on top of traps. See https://steamcommunity.com/app/650940/discussions/3/3274690571061778134/ for more information.
Soul Nova 3 radius description is showing 1 instead of 3.
It is no longer possible to kick friendly NPCs to their deaths without consequences.
Learning spells through "seeker of knowledge" now properly increases the progress on the "ancient book of learning".
The "ancient book of learning" no longer works when failing to learn a spell.
Context menu now scales a bit better and is position a bit higher.
Several 2-handed weapons have now been properly added to the loot tables.
Fixed bug with greater situation awareness where you could get disarmed.
Growing mushrooms can now be affected by the destroy summon spell.
Water shield & Divine Shield vfx are now properly hidden on hidden enemies.
Uncovered abilities are now all properly showing!
Shield like effects no longer show on the world map (I might have missed one)
Necromancer minions should have a better chance of finding a spot to spawn when entering tighter levels.
Balance:
Intelligence now affects mana in a similar way to how constitution affects hit points. Instead of affecting the amount of mana on level up its a modifier that affects your base/raw maximum Mana. Current games will be adjusted accordingly (this should show like a small buff to your current mana pool depending on your itemization).
Other:
When moving the mouse with the hide mouse setting it will show till you stop moving again. This will allow you to hover over any item you want to get tooltips or use it in other ways.
It is now possible to use the numpad to navigate through the different UI tabs.
Assassin skill "Volley of knives" description has been cleared up.
Loading old versions without errors should now "update" the save to the new version.
Improved quality of some UI elements (more to come)
I hope you have fun killing some monsters and thanks for all the support over the years! GW
Invitation to support Rogue Empire for the Labor of Love award!
Hi everyone!
I want to invite you to support Rogue Empire for the Labor of Love award! While several circumstances prevent me of giving the time it deserves I do thing it was, is and always will be a Labor of Love!
I'd like to seize this moment to express my gratitude to everyone who tried out Rogue Empire, whether it captured your interest or not. I recognize that the gaming landscape is highly competitive, and your attention is a valuable commodity. May you continue to explore and champion a diverse array of new and old roguelikes and inventive games around!
Thanks you truly, GW
Engine Upgrade is getting out of Beta
Hello everyone!
2 months passed since the engine upgrade was announced and deployed into a beta build for you to test. Since then around 12% of the users played in it without any new (there where still some old ones :/) issues to be found.
This gives me enough confidence to upgrade the main build of the game available to all. And then continue working on features and bug fixes. Please note that this upgrade will bring changes to how save files are handled, rendering old saves incompatible. The same goes for soul essence. To compensate for any losses, the game will grant you some based on your achievements.
IMPORTANT: If you have ongoing games or prefer to use the game with the old engine, you can do so by using the old-save-compatible-beta beta build:
Right-click on the game name in your library and select "Properties."
Go to the "Betas" tab.
Choose "old-save-compatible-beta" from the options.
Happy dungeon crawling, GW
Underlaying Engine upgrade
Greetings everyone,
It's been quite a while since my last update. Life's circumstances have kept me away from working on the game, but finally, I found the time to make progress in the past few days.
In particular, I focused on a long-overdue task: upgrading the underlying Unity engine. This change should enhance the graphics and pave the way for future improvements.
With that in mind, I invite you to test the updated version, now available as a beta called "engine-upgrade." Here's how you can access it:
Right-click on the game name in your library and select "Properties."
Go to the "Betas" tab.
Choose "engine-upgrade" from the options.
If you have the time and patience, I would greatly appreciate it if you could give it a try. Your feedback will help me identify any issues with it.
Please note that this upgrade will bring changes to how save files are handled, rendering old saves incompatible. The same goes for soul essence. To compensate for any losses, the game will grant you some based on your achievements.
If you prefer to continue playing with your old saves, you can still do it as they are not removed. You have the option to use either the current game version or the "old-save-compatible-beta" version to load them.
I'm hopeful that this upgrade will enable me to add more content and address some existing issues in the game going forward.
Wishing you a fantastic time exploring!
Best regards, GW
Small Update notes
A small patch this time:
Bug Fixes
Steam achievements should now work and unlock for previous achievements unlocked in game.
Balance
Disgusting worms satiation reduction reduced by 90%
New small Update!
Hi Everyone!
It has been a while since the last update on Rogue Empire and I wanted to let you know I am still alive lol.
If you are are wondering why, it mainly has to do with me being busy at my main Job (In case you are curious this is the project I have been working on there: Writer's Block) as well as handling fatherhood at the same time ( I got an 18 month toddler lol).
In any case, what is this update about!? It's not big but I hope it preludes the next one with the new game mode I hinted at 1 year ago. So, let's get into it:
New Stuff:
Added a new enemy: The disgusting worm
Bug Fixes:
Infamous Action Bar actions replacing bug should be fixed! I am not yet 100% sure on this but let me know lol!
Water splash spell no longer dealing poison/nature damage type.
Druid: Command beast talent should now properly grant 3x XP.
That's it for now.
Thanks for your patience on me, and as always happy dungeon crawling!!!
Halloween is close in Ethistos!
Halloween is back in Ethistos!
From the 28th of October to the 3th of November be watchful of confused villagers walking around dungeons! No one knows what they ate for this to happen, but the are obsessed with one question!
Trick or Treat?
Be warry of what you answer as you will have to deal with the consequences!
You can set a reminder for the event start at the top of this article!
Some non in game updates
You might have noticed development got slowed on my side. This is mainly because I got hired to work on an other game reducing greatly my time to work on RE.
But don't worry, I am training someone to continue to work on RE with my help. This needs some time but things are progressing nicely.
In any case, happy Halloween and happy dungeon crawling!
GW
Hotfix 07-21-2021
Small bug fixes:
The Lightning Orb spell should no longer randomly crash the game.
Level up achievements should now work properly.
Hot Fix 07-05-2020
Bugs:
Trying to unequip an item when the inventory subsection is empty no longer bugs out.
Summons properly working again when not owning the DLC.