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Rogue Empire screenshot
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Genre: Role-playing (RPG), Tactical, Indie

Rogue Empire

New Beta Branch Update 1.0.10: Merchant Sorting + Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Fixed challenge dungeon bug where the "increased difficulty level" challenge was getting reapplied constantly. This might change the meta considerably. i ll keep an eye on this.
  • Wands do not reflect additional mana in the icon when recharged.
  • Altars can no longer on rare cases (challenge dungeon level 0) appear on top of holes/stairs.
  • Toggling off soul essence perks that are applied on game start(Gold, Keys, etc) should now properly work.
  • Infinite dungeon level 0 in the Dawn of Shadows campaign can no longer generate a blocked path to its entrance.


Balance:

  • After all modifiers to physical damage are taken into account the end damage done now will correspond to [floor(damage)] + [1 on random chance depending of the remainder of the damage] instead of a simple rounding. What this means is that if after modifier damage is 10.9, there will be a 10% chance it is 10 and a 90% chance it is 11.
  • Warrior:

    • Hardened shield and polish shield talents got its modifiers increased.



Other:

  • You can now order items at any merchant shop by item type & item rarity.
  • Offhand wielded weapon now shows it proper damage on the tool tip.
  • Speed affecting abilities on weapons should show its effect on weapons. If I missed one let me know.
  • Added twitch negative judgment of location full of traps.
  • Instead of "your pack feels heavier" the mage potion crafting ability now properly names what was actually crafted, e.g. regular potion, minor potion, etc
  • Merchants now give the option to sell an item for the remaining of the merchants money if they run out of it.
  • When ordering movement to a far away tile, if the character stumbles upon an altars or a merchant he will now go around it/him.




If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Version 1.0.9: Multiple Action Bars + Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:


Bugs:

  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
  • Removed some weird item and lever glitch from late game level.
  • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
  • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.
  • Fixed some typos.


Balance:

  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.
  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: Increased damage and number of rays for the Shadow Abomination ability.
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
  • In Easy enemies are now slower and do less damage (not only critical blows).
  • In Hard enemies are now faster and do slightly more damage (not only critical blows).


Other:

  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut. While the game will attempt to preserve your current setup you might need to reassign some abilities/items

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.
  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
  • Added the character's current satiation amount to the healthiness status effect tool tip.
  • Updated underlying game engine (unity) version.


If all goes well, I will continue to work on the backlog with your feedback the this week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on some more QoL improvements suggested.

Cheers and happy crawling!
GW

New Beta Branch Update 1.0.9: Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Amounts are now correctly reflected on the action bar when selling something mapped to it.
  • Static items(manually placed) should have the same weight as randomly generated ones.
  • Removed some weird item and lever glitch from late game level.
  • Fixed bug that could cause a freeze when 2 greater ghouls where near each other.
  • Getting out of Bear form into another for other than humanoid no longer heals the character in terms of relative hp.

Balance:

  • Added diminishing returns on energy drain of abilities. This should prevent any scenario (except overweight) where you get drained really hard.
  • Final Boss: Increased damage and number of rays for the Shadow Abomination ability.
  • Nature's twister now does its damage after the target hits the last location.
  • Troll brute damage spikes reduced by reducing its damage deviation.
  • In Easy enemies are now slower and do less damage (not only critical blows).
  • In Hard enemies are now faster and do slightly more damage (not only critical blows).


Other:

  • Scrolling won't reset anymore in the inventory window and detailed pickup window.
  • Right clicking an item in the inventory now drops the item.
  • You can now zoom while targeting an ability.
  • Added the character's current satiation amount to the healthiness status effect tool tip.
  • Updated underlying game engine (unity) version.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Beta Branch Update 1.0.8: Action Bar update + Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Fiery Soul Cutter effect no longer works when disarmed.
  • Fixed issue with action bar slots disappearing. This might also have issues with mixed positions on game loading. A general overhaul was done to the action bar back end. The game should automatically migrate to maintain backwards compatibility with your current action bar distribution.
  • Fixed issue with throw/confirm key binding. Now both can be bind separately.
  • Bezerker should not whirlwind to unknown locations anymore?
  • Spell power change due to staffs now properly shows in character sheet.
  • Improving rings of resistance at the forge now properly improves that specific resistance type. This will only happen with rings generated after the patch.
  • Fixed some typos.


Balance:

  • Mana pool now only influenced by Int.
  • Rings of resistance will now provide better buffs.
  • Increased return damage on shields with such modifiers.
  • Tandor shadow tower boss damage increased by 10%.
  • Weapons of higher tiers now drop somewhat earlier.
  • Multi shot no longer wastes ammo on dead targets.


Other:

  • Multiple action bars are now a thing. Active action bar can be changed through mouse click or keyboard shortcut.

  • You can now assign any usable item, ability or spell to the action bar by pressing the action bar shortcut from the corresponding screens.
  • Changed the positioning and structure of the version in the main menu. Added discord link.
  • Art of wands was flipped horizontally so its now easier to visually parse them from staves/spears.
  • When you selling/buying items from the merchant the scroll does not reset anymore.




If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Version 1.0.7: Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:


Bugs:

  • Calling the insectoid Royal Guard now properly works on first use.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  • Bone Crusher 's effect is now properly working..
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats.
  • Frame rate change now properly saves & apply from the main menu.
  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them.
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Resolved some typos.


Balance:

  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster.
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.
  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Nagas:

    • Naga's critical hit rating modifier changed to critical damage modifier.

  • Dwarfs:

    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.

  • Hunter:

    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.

  • Druid:

    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.



Other:

  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:

    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants and other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.

  • Improved poisoned FX.
  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
  • In addition to color, an ability card rarity is now also shown by its frame:

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.


If all goes well, I will continue to work on the backlog with your feedback the next week in a similar fashion: Updating the beta and then releasing an update into the main build!
I will try to work on QoL improvements suggested for the merchant window as well as hot bar.

Cheers and happy crawling!
GW

New Beta Branch Update 1.0.7: Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
  • The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
  • Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
  • FPS changes from the menu should properly work now.
  • Fences no longer block water splash damage across them.
  • Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
  • Auto explore no longer senses behind locked doors.
  • Every random generated dungeons should now have a path open to the next location.
  • Hidden/dormant skeletons should not be generated under doors anymore.
  • Encounters will not generate special room any more.
  • Command beast no longer possible on friendly targets.
  • Resolved some typos.

Balance:

  • Pylons can now drop loot on destruction.
  • Holy bold base damage increased.
  • Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
  • Falling Boulder spell can now be cast even it target is covered by a wall.
  • Falling Boulder spell damage per spell level increased by 30%.
  • Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
  • Nagas:

    • Naga's critical hit rating modifier changed to critical damage modifier.

  • Dwarfs:

    • Dwarf racial per level bonus now increases the effect every 9 levels down from 12.

  • Hunter:

    • Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
    • Shoot And Jump now prevents AOE effects from landing on your character.

  • Druid:

    • Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.



Other:

  • On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
  • In addition to color, an ability card rarity is now also shown by its frame:

  • Increased scroll sensitivity on spells window.
  • Staff animations are now faster.




If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Beta Branch Update 1.0.6: Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Calling the insectoid Royal Guard now properly works on first use.
  • Enemy new summons will now not be auto destroyed on level reloading.
  • Fixed graphical glitch where equipping an offhand while initially having a 2-hander would result in both weapons being displayed.
  • 'Detailed Pick Up' now properly uses use energy.
  • Poison should correctly damage at the last tick.
  • Poison damage no longer makes an enemy auto regain track of a stealth character.
  • When an enemy is on top of an altar, first option for moving to that tile should be an attack action instead of a use altar action.
  • Forges now properly show context messages.
  • Forges properly allow 1 use per item per forge.
  • Bone Crusher 's effect is now properly working..
  • Changed stealth discovery formula. Stealth discovery now properly scales with stats.
  • Frame rate change now properly saves & apply from the main menu.
  • Fixed several typos.

Balance:

  • Offhand equipment no longer counts as equipped weight.
  • In order to promote chain lightning usage, it now no longer hits the caster.
  • Bowels Search soul essence upgrade effects increased.
  • Forges now improve an item modifier in stead of replacing it when the process netted the same modifier.
  • Enemies should always properly wait till an ability is over to attack the character.

Other:

  • For the moment levels won't spawn holes and stairs at the same time.
  • Auto-explore improved:

    • Enemies and objects sensed now show a small icon pointing in the direction of it.
    • Barrels and similar sensed now interrupt once and stop interrupting once auto explore is resumed.
    • Chests, altars, merchants an other intractable objects interrupt once and stop interrupting once auto explore is resumed.
    • Auto-explore won't explore every view able wall not discovered. If all floor locations of a room have been seen it will stop there.

  • Improved poisoned FX.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Version 1.0.5: Fixes & Balance (Main Build)

Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!

Changes:


Bugs:

  • Special rooms should not be generated in outdoor random dungeons.
  • Weight tutorial window now properly shows only once.
  • Tool tips stay open on character screen when closing the screen while its showing.
  • Added + to the bonus values in the balance meter.
  • Teleport does not enable enemies to hit you before you escape anymore.
  • Hitting esc to cancel resting no longer freezes the game.
  • Mushroom summons from legendary scimitar should count as your summons regarding XP they give and when the merchant sees you kill them.
  • Called Royal Guards should now give XP when they kill your enemies.
  • Frame rate should also be limited during intro movie.
  • Leap attack, whirlwind, jump over and shot & Jump should now not work characters are somehow immobilized.
  • Gold rewards on the world map events should now scale properly.
  • Converted Giant wolf spider will now properly spawn friendly spiderlings.
  • Fixed weird UI bug where resistances would not always show at its correct amount.
  • Using hunter abilities with different ammo types is no longer possible.
  • Back stab should now correctly apply to shorts words and daggers.
  • Pulling door levers through walls is not possible anymore.
  • Using a skill on a tile that is further than your LOS, but within the weapon/skill range will not work anymore.
  • Altars will now longer spawn on first boss level of the Eghoss campaign.
  • Game will no longer freeze if you use a ranged weapon ability that can be targeted to an empty tile and you only have 1 ammo left.
  • Some Graphical effects from the first boss stay and accumulate in the bottom right of the map till the game is reloaded.
  • Pick Lock ability no longer has unlimited range.
  • Poison damage now shows in a different color both in game and in the log.
  • Pulling door levers and quickly going through does not work anymore.
  • Volcano theme light increased overall.
  • The map will always show good lighting regardless of the in game day/night cycle.
  • Merchant "Out of gold!" will be cleared from the merchant window when closing it.
  • Insectoid egg now is properly showing its sprite.
  • Freezing champions should no longer remove their sprite while frozen.
  • Closing the game in specific circumstances in story mode no longer removes the save file.
  • Using 't' to confirm will now work properly with abilities and spells not only ranged attacks.
  • Issue with moving to the top right of a fence in newly generated dungeons with the keyboard fixed.
  • Fixed a graphical glitch where some upper most of the walls are not rendering in the ruins theme as well as similar levels when you load it for the first time.
  • Level up on timed mode will correctly pause the clock.
  • Fixed several typos.



Balance:

New Beta Branch Update 1.0.5: Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:


Bugs:

  • Back stab should now correctly apply to shorts words and daggers.
  • Pulling door levers through walls is not possible anymore.
  • Using a skill on a tile that is further than your LOS, but within the weapon/skill range will not work anymore.
  • Altars will now longer spawn on first boss level of the Eghoss campaign.
  • Game will no longer freeze if you use a ranged weapon ability that can be targeted to an empty tile and you only have 1 ammo left.
  • Some Graphical effects from the first boss stay and accumulate in the bottom right of the map till the game is reloaded.
  • Pick Lock ability no longer has unlimited range.
  • Poison damage now shows in a different color both in game and in the log.
  • Pulling door levers and quickly going through does not work anymore.
  • Volcano theme light increased overall.
  • The map will always show good lighting regardless of the in game day/night cycle.
  • Merchant "Out of gold!" will be cleared from the merchant window when closing it.
  • Freezing champions should no longer remove their sprite while frozen.
  • Closing the game in specific circumstances in story mode no longer removes the save file.
  • Using 't' to confirm will now work properly with abilities and spells not only ranged attacks.
  • Issue with moving to the top right of a fence in newly generated dungeons with the keyboard fixed.
  • Fixed a graphical glitch where some upper most of the walls are not rendering in the ruins theme as well as similar levels when you load it for the first time.
  • Level up on timed mode will correctly pause the clock.
  • Fixed some typos.

Balance:

  • Jump over no longer breaks stealth.
  • Swapping weapons sets no longer breaks stealth.
  • Increased Shadow Construct boss swipe AOE damage.
  • Champion enemies give twice as much soul essence now.
  • Assassin confuse duration and cooldown is now longer. In addition, advance confuse enables to confuse in an area of effect. Expert confuse adds a damage component to it.

Other:

  • After completing a wolrd map quest where you're searching a tile, the quest marker will switch to one of your active story quests.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW

New Beta Branch Update 1.0.4: Fixes & Balance

IMPORTANT: How to try the beta branch?



Steps to try out the beta branch of the game:

  • In your game library right click on "Rogue Empire -> Properties"
  • In properties select the "Betas" tab
  • On the drop down select the version: beta - Beta testing for next release


Changes:
Bugs:

  • Weight tutorial window now properly shows only once.
  • Tool tips stay open on character screen when closing the screen while its showing.
  • Added + to the bonus values in the balance meter.
  • Fixed wrong text for eagle dive ability.
  • Teleport does not enable enemies to hit you before you escape anymore.
  • Hitting esc to cancel resting no longer freezes the game.
  • Mushroom summons from legendary scimitar should count as your summons regarding XP they give and when the merchant sees you kill them.
  • Called Royal Guards should now give XP when they kill your enemies.
  • Frame rate should also be limited during intro movie.
  • Leap attack, whirlwind, jump over and shot & Jump should now not work characters are somehow immobilized.
  • Gold rewards on the world map events should now scale properly.
  • Converted Giant wolf spider will now properly spawn friendly spiderlings.
  • Fixed weird UI bug where resistances would not always show at its correct level.
  • Using hunter abilities with different ammo types is no longer possible.
  • Fixed several typos.

Balance:

  • High spawn rate special levels had their spawn rate reduced.
  • Blobs now stop spawning once the Tandor Shadow Tower boss is defeated.
  • Insectoids attack other enemies now as intended.
  • Freeze duration increase of spells due to spell level and caster power decreased by 50%.
  • Frost nova range increase due to spell level and caster power decreased by 33%.
  • Shattering bolt damage increased slightly. Shattering bolt combo multiplier reduced.
  • Lightning bolt, Chain Lightning and Fireball spell damage increased.
  • Magic missile damage per missile slightly increased. Animation speed doubled.
  • Each spiderling spawned by a wolf spider will now reduce the mother's hp by 10%. Once the wolf spider reaches below 50% hp it wont be able to spawn a new spiderling. Spiderling level has been increased by 50%.

Other:

  • Texts in modern battle text mode now show an icon instead of text for when poison is applied to target.
  • Enabled the "Visible in the Background" engine option, that should allow for full screen to work like border less windowed mode.



If you want to help out you are welcome to check this build out.


Cheers and happy crawling!
GW