Rogue: Genesia cover
Rogue: Genesia screenshot
Genre: Role-playing (RPG), Indie, Arcade

Rogue: Genesia

Hotfix 0.9.1.2.c

QoL



  • Railgun now have a proper sprite


Fixes



  • Humility not having any effects
  • Silk Edge mentioning Damage instead of Power
  • Holy Conversion mentioning Damage instead of Power
  • Boiling Blood mentioning Damage instead of Power
  • Volt-Charge and Volt-Strike buff description
  • Goblin Summon damage being displayed as "Debug_Summon"
  • Freeze when Goblin shaman music start
  • Changed Entity time precision from float to double
    Should remove precision issues with some buff/weapon attack for multiple hours long runs
  • Dashing out of the Lava titan arena (again end definetly this time)
  • Evolutions not unlocked in the run where the achievements is obtained
  • Skin description using wrong text formating


Optimisation



  • Improved performance of Arcanic beam with long projectile lifetime (and high enemies count)

Hotfix 0.9.1.2.b

Performance



  • Improved Explosion Performances impact (especially with anachronistic)


Fixes



  • Explosion size displayed as much bigger than they should be

Hotfix 0.9.1.2.a


Fixes



  • Artificer explosion becoming purple and staying on screen
  • Border colours in Card selection

Update 0.9.1.2

QoL



  • Keyword for gamepad/steamdeck user


    You can now press Select (rebindable) to open a small list with all the displayed keyword, selecting the keyword will display a small pop-up describing the keywords as if you put your mouse over
    There is a lot of room for improvement but it should prove useful.


Changes



  • Tweak Silph's blade
    Reduced attack speed overall
    When reaching level 5 and 7, reduce it's attack speed to compensate the gain in projectiles
    Greatly increase damages
    (This is made to reduce the performance impact of the weapon)


Performance



  • Slightly improved projectile removal performance
    test show up to x5 time reduction, it's minor in the grand scheme of all thing, but still a small improvement
  • Fixes a maximum-Timestep error that caused fixed-update to take up to 0.5s per frame (instead of 0.05s) and causing a snowball effect on bad performance
    This should improve performance by about 50% in extremes situations
  • Disabled Projectile Update when game is paused
    Should greatly improve performance when game is paused
  • Worm gland now has a low-visual effect quality FX
  • Ice nova now has a low-visual effect quality FX
  • Soft-capped Fuuma shuriken to 1000, above that, projectiles will see their life-time reduced.


Fixes



  • Auto-scrolling not working in stats menu when using a gamepad
  • Ice Nova not being affected by projectile opacity option
  • Wind Blade not being affected by projectile opacity option
  • Worm Gland edge not being affected by projectile opacity option
  • Ice nova not being visible in Low visual-effect

Hotfix 0.9.1.1.e

QoL



  • Added Shaman boss music


Changes



  • Arcane Beam buff
    Damage ramp-up also affect defence shredding
  • Buff to the shaman boss Heal-Buff
    Reduced cast-time From 3.2s to 1.6s
    Now also greatly increase other monster max health (+200%) and Defence ( +5/10/20/50)
    Now fully heal them
    Affect any monster that entered the aoe during the casting and not just at the end of the casting


Fixes



  • Performance degradation during Endurance of Vild challenge
  • Shaman buff actually being a debuff to other monsters

Hotfix 0.9.1.1.d

Fixes



  • Survivors run end screen causing error and preventing the game to register progression.
  • Performance drop when Shaman does his laser>bullet attack
    Debug printing was left into the game and wasn't removed

Hotfix 0.9.1.1.c

Fixes



  • Card selection during reward hiding the UI

Hotfix 0.9.1.1.b

Change



  • Riven's blessing experience from void magnet no longer affected by xp multiplier
  • Ethereal Elite modifier now reduce an elite health by 70%


Fixes



  • Enemies projectile instantly being removed in survivors mode after finishing a stage in Rog's Mode
  • Card being slightly cut-off at the top when hovering them
  • Altars not disappearing in certain situation during boss fight

Hotfix 0.9.1.1.a

Fixes



  • Missing localization for new shrine
  • Vild shrine causing performance drop
  • Zone 3 Boss sometime spawning the zone 3 Mid-boss instead of the necromancer

Update 0.9.1.1

Changes



  • Immovable now shortly disable itself during a dash (dash duration + 0.25 sec)
  • Added Challenge Shrine
    Summon a random level 100 monster with boosted health
    Upon killing the monster you gain a free card-selection
    If the monster is an elite, gain 3 card selection instead
    They are disabled in survivors mode when you reach red timer
  • Jaald blessing now increase all damage (instead of just power stats)

Added others god's shrine blessing



  • Skaldi
    +100% Critical chance
    Every weapon deal critical damage
    +100% base critical damage
  • Vild
    Heal 5% of your health per seconds
  • Riven
    Void-Magnet no longer attract soul-gem
    Void-Magnet fill-up 10% of your required experience for next level
  • Nera
    +10 base Corruption
    x5 Corruption Multiplier
    +1000% base Defence Shredding
  • Logam
    +2 base Additional Projectile


Fixes



  • Grass and stone on ground Z-fighting with higher visual effect quality
  • Arcanic Pike bugging the game
  • Immovable and dashing allowing to go out of the Lava titan arena
  • Level of challenge that increase world-rank reseting to 1 and preventing progression
  • Divine Shield locking the game
  • Decaying armor and Divine shield buff using the wrong icons
  • OnCalculateMonsterDefenceLoss event being called twice


Modding



  • New Event - OnCalculateTakeDamageStart(Monster, DamageInformationRef)
    Called at the very start of the gake damage function of a monster