Holy Conversion mentioning Damage instead of Power
Boiling Blood mentioning Damage instead of Power
Volt-Charge and Volt-Strike buff description
Goblin Summon damage being displayed as "Debug_Summon"
Freeze when Goblin shaman music start
Changed Entity time precision from float to double Should remove precision issues with some buff/weapon attack for multiple hours long runs
Dashing out of the Lava titan arena (again end definetly this time)
Evolutions not unlocked in the run where the achievements is obtained
Skin description using wrong text formating
Optimisation
Improved performance of Arcanic beam with long projectile lifetime (and high enemies count)
Hotfix 0.9.1.2.b
Performance
Improved Explosion Performances impact (especially with anachronistic)
Fixes
Explosion size displayed as much bigger than they should be
Hotfix 0.9.1.2.a
Fixes
Artificer explosion becoming purple and staying on screen
Border colours in Card selection
Update 0.9.1.2
QoL
Keyword for gamepad/steamdeck user
You can now press Select (rebindable) to open a small list with all the displayed keyword, selecting the keyword will display a small pop-up describing the keywords as if you put your mouse over There is a lot of room for improvement but it should prove useful.
Changes
Tweak Silph's blade Reduced attack speed overall When reaching level 5 and 7, reduce it's attack speed to compensate the gain in projectiles Greatly increase damages (This is made to reduce the performance impact of the weapon)
Performance
Slightly improved projectile removal performance test show up to x5 time reduction, it's minor in the grand scheme of all thing, but still a small improvement
Fixes a maximum-Timestep error that caused fixed-update to take up to 0.5s per frame (instead of 0.05s) and causing a snowball effect on bad performance This should improve performance by about 50% in extremes situations
Disabled Projectile Update when game is paused Should greatly improve performance when game is paused
Worm gland now has a low-visual effect quality FX
Ice nova now has a low-visual effect quality FX
Soft-capped Fuuma shuriken to 1000, above that, projectiles will see their life-time reduced.
Fixes
Auto-scrolling not working in stats menu when using a gamepad
Ice Nova not being affected by projectile opacity option
Wind Blade not being affected by projectile opacity option
Worm Gland edge not being affected by projectile opacity option
Ice nova not being visible in Low visual-effect
Hotfix 0.9.1.1.e
QoL
Added Shaman boss music
Changes
Arcane Beam buff Damage ramp-up also affect defence shredding
Buff to the shaman boss Heal-Buff Reduced cast-time From 3.2s to 1.6s Now also greatly increase other monster max health (+200%) and Defence ( +5/10/20/50) Now fully heal them Affect any monster that entered the aoe during the casting and not just at the end of the casting
Fixes
Performance degradation during Endurance of Vild challenge
Shaman buff actually being a debuff to other monsters
Hotfix 0.9.1.1.d
Fixes
Survivors run end screen causing error and preventing the game to register progression.
Performance drop when Shaman does his laser>bullet attack Debug printing was left into the game and wasn't removed
Hotfix 0.9.1.1.c
Fixes
Card selection during reward hiding the UI
Hotfix 0.9.1.1.b
Change
Riven's blessing experience from void magnet no longer affected by xp multiplier
Ethereal Elite modifier now reduce an elite health by 70%
Fixes
Enemies projectile instantly being removed in survivors mode after finishing a stage in Rog's Mode
Card being slightly cut-off at the top when hovering them
Altars not disappearing in certain situation during boss fight
Hotfix 0.9.1.1.a
Fixes
Missing localization for new shrine
Vild shrine causing performance drop
Zone 3 Boss sometime spawning the zone 3 Mid-boss instead of the necromancer
Update 0.9.1.1
Changes
Immovable now shortly disable itself during a dash (dash duration + 0.25 sec)
Added Challenge Shrine Summon a random level 100 monster with boosted health Upon killing the monster you gain a free card-selection If the monster is an elite, gain 3 card selection instead They are disabled in survivors mode when you reach red timer
Jaald blessing now increase all damage (instead of just power stats)
Added others god's shrine blessing
Skaldi +100% Critical chance Every weapon deal critical damage +100% base critical damage
Vild Heal 5% of your health per seconds
Riven Void-Magnet no longer attract soul-gem Void-Magnet fill-up 10% of your required experience for next level
Nera +10 base Corruption x5 Corruption Multiplier +1000% base Defence Shredding
Logam +2 base Additional Projectile
Fixes
Grass and stone on ground Z-fighting with higher visual effect quality
Arcanic Pike bugging the game
Immovable and dashing allowing to go out of the Lava titan arena
Level of challenge that increase world-rank reseting to 1 and preventing progression
Divine Shield locking the game
Decaying armor and Divine shield buff using the wrong icons
OnCalculateMonsterDefenceLoss event being called twice
Modding
New Event - OnCalculateTakeDamageStart(Monster, DamageInformationRef) Called at the very start of the gake damage function of a monster