Greatly Improved Start-up time from 7-12 sec to a 2-4 sec in vanilla from 15-18 sec to 3-5 sec in modded
Greatly reduce lag when switching page in Soul-card List
Minor reduction to lag in many menu in the encyclopedia
Removed regular lag spike caused by game saving This is a long running issues, no one until today reported this issue correctly so I couldn't properly investigate and fix it until today.
Fixes
Death aura talent minor description issue
Hotfix 0.9.0.1b
QoL
Card Rarity drop chances now display the actual chance to drop a card of set rarity
Fixes
Avatar skin not displaying the right name
Snow biome tree being in all biome by accident (why no one reported it and I noticed it in a video?)
Average not banishing Persistence
Crit Chance and def shredding missing their percentage
Optimisation
Improved Stats menu performance when quickly hovering multiple stats
Modding
Modded Avatar skin will now display correct name
Update 0.9.0.1
QoL
Synergies and Evolution now has the requirement in the description automatically generated for the actual requirement They won't be outdated anymore They handle keyword and allow to easily check the requirement without having to check the detail of the cards)
Death Scythe now tell you it double it's effect chance when you deal critical damage
Changes
Summons now inherit Critical stats from the player
Summons now inherit Defense Shredding from the player
Summons no longer collide with each other
Summons now apply Fire spirit and Thunder spirit effects
Flying Golem now benefit from additional projectiles
Reduced the maximum speed of knockback from 4 time the monster speed to 3 time the monster speed
Reduced knockback decaying time from 0.5sec to 0.33sec
Increased Gunslinger monster multiplier from 0.25% to 0.35%
Increased Gunslinger Experience Multiplier from 100% to 120%
Reduced projectiles speed of Shaman's Projectile barrage ability.
Changed "True Snuffhead's favourite" challenge name to "Snuffhead's Bane" so players don't get confused between the two
Vine no longer apply to Bosses
Increased Vine range (from 5m to 8m base range, with a maximum increasing from 15 to 16)
Fixes
Collection book description not updated to 1%
Vild's Curse Unlock being in B-rank shop instead of C-rank shop
Card selection in Event having a bugged UI
Thunder spirit on projectiles always dealing 100% projectile damages instead of the displayed value
Hotfix 0.9.0.0d
Fixes
Rerolling on a limit break service bugging out card selection
Banishing the last card will now reroll the card selection to prevent softlock
Hotfix 0.9.0.0c
Fixes
Card tag requirement not working even when validated
Checking Icicle, Vine, Ankh or Volcanic fury Card Detail crashing the game during the run
Sand Armor having more tag than it should
Snuff Head favourite displaying the wrong unlock
Clover card missing crit tag requirement
Hotfix 0.9.0.0b
Fixes
Removed Debug-rank Survivors mode
Controller issues in soul-shop when buying/selling an upgrade
Bow talent lvl 0 description
Hotfix 0.9.0.0a
Fixes
Level 6 Throwing knife not doing anything
Update 0.9 Release Date
Hello Everyone
I am here to announce that the 0.9 update will be released on August 29th
This also means the price increase will happen on August 29th, as well as the cat DLC release (which has been ready for more than a month but had to wait for the 0.9 Update). 0.9 is by far the biggest update to date.
What is missing right now?
Content-wise, the update should be ready by tomorrow.
Animation for one of the avatars, 45 sprites for Soul-Cards and artifacts are missings, Sprite for the 4th zone boss.
Once the content is done, I'll make some final adjustments to the balancing of a few things, Then I'll focus on helping the artists I hired to finish the assets in time.
As I don't want to delay the update any more than that: Animations for the 4th boss won't be ready for the 0.9 update but will come in the following week. (they are not important to fight the boss) Enemies for the snow forest are pushed for Update 0.9.1.
If the assets are not finished by the due date?
I'll release the update anyway; they shouldn't have much impact on the experience overall and will quickly be patched in during the following days. I believe the improvements added by this update far outweigh the minor inconvenience due to the missing icons.
And then?
Once that is done, I'll focus my attention on updating the Demo while the Snow forest biome enemies are worked on. The demo is now very outdated in comparison to the main game, and I feel like it's a bit of a bad showcase of the new state of the game, especially concerning QoL improvements.
Rogue: Genesia, August monthly Dev-Blog
Hello everyone, it's time for the monthly Dev-Blog!
Hiring Pixel-Artist
Looking at the amount of workload left on the artside, I'm looking for yet another pixel-art. There is no need to have animation skill, I'm only looking for icon and environement props
If you are interested and think you can fit the game art-style, please send an email to roguegenesia@gmail.com.
Progress of Update 0.9
As already announced, Update 0.9 is delayed by a few weeks than I originally wanted. This set the Update to arround 15 to 22 August. Update may be pushed again if I see there is a need to, but an announcement will be made for that.
Let's see what been changed since last devlog!
Tooltips & Keywords
This may be the biggest QoL improvement on this update. Many keyword are now underlined, and by hovering the mouse over, you'll have a short tooltip.
This also work for card and artifact name so you can directly preview them.
You can also directly hover stats in card's description to know you current value, what they do, and what will be the future value.
Stats menu
Stats also got a lot of improvement since last dev-log, It had an improvement to lissibility over, It also now display bonus from soul-shop as well as the avatar innate stats Did I mention you can also hover the card name to directly check the card?
New card design
As some may have noticed in the previous screens, Card got an update to their design. It get improved visual that should feel a bit more polished that the old flat design. The new design also leave more space for description and allow the addition of tags list at the bottom of the card. This also come with a screen selection redesign While also minor, Weapon card description got a small refactoring that allow for weapon to display any stats they want without having to hardcode them
New endscreen
End screen also got a major improvement. The new endscreen has a small animation, but more importantly it display a breakdown of your Soulcoin and Talent mastery gain!