Rogue Harvest cover
Rogue Harvest screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Rogue Harvest

Quick Patch - 3/22/2016

Quick Patch:
- Fixed bug that sometimes crashed game when loading a Bed object.
- Improved distance to Bed needed to sleep at night.
- Various minor tweaks to Menu & System objects that could cause the game to freeze
- Minor change to the effective distance of the Scarecrow and Fire.
- Fixed bug that prevented the Hammer from breaking Chests due to opening them.

Development Log - Version 0.92

- New Item: Apple!
- New Item: Apple Pie!
- New Item: Parsnips!
- New Item: Parsnip Seeds!
- New Title Music
- New ambient music when near water.
- Added chance of finding loot when digging in specific places with the Hoe.
- Added Apple Trees to the world.
- Added various tips & advice in-game to help new players.
- Added abandoned huts into the world. (Potential home for future NPC's)
- New Story dialogue & tweaks to order of events.
- New effects when chopping down trees.
- Improved and added various sprites/graphics.
- Tweaked the way that sleeping works and passes time.
- Fixed bug where enemies run away from Fire & Scarecrows from any distance.
- Fixed glitch that allowed guidebook to stay open after unpausing.
- Fixed various spelling & grammar issues.
- Fixed bug that let Night music play during Day time.
- Minor tweaks to world generation & performance.
- Minor tweaks to graphic effects, depths, and shadows..
- Minor adjustments to the way Fire works.
- Minor adjustment to Souls movement.
- Minor tweaks for balancing purposes.

Development Log - Version 0.91

- New Item: Well of Souls!
- New Item: Scarecrow!
- Added minor story element.
- Added setting to change game cursor.
- Added new blood splatter effect when player is damaged.
- Sleeping now speeds up time.
- Tweaked Near-Death warning.
- The Guide Book can now be viewed in game, from the Help tab.
- Can till dirt closer to solid objects now.
- Fixed bug when storing Brick Walls in Chests.
- Various tweaks to balance gameplay.
- Minor adjustments to enemy behaviour.
- Minor UI adjustments.
- Minor improvements to object depths.
- Adjusted various item descriptions.

Development Log - Version 0.90

- New Item: Brick Wall!
- New Item: Clay Jar! (Now Craftable)
- New Enemy: Bat!
- Added audio settings to in-game menu.
- Various tweaks to balance game play.
- Various graphical tweaks & fixes.
- Corrected issues with various shadows.

- Continued work on the end of game, coming soon!

Development Log - Version 0.89

- New Season & Weather systems for Winter time!
- Added Clay Jars that drop random loot!
- Added new statistic for players body temperature.
- Energy drops faster if player is very cold.
- Body Temperature is now shown in the menu with other stats.
- Reduced lag caused by Fires.
- Adjusted Crafting cost of various items.
- Various tweaks to improve gameplay balance.
- Minor tweaks to graphics, effects, and animations.
- Minor changes to UI and overlaying information.
- Made changes to the Game Over screen.

Development Log - Version 0.88

- New Item: Berry!
- New Item: Berry Pie!
- New sounds effects & audio tweaks.
- Smoother Day/Night transition.
- Fixed many various glitches and game crashes.
- Fixed crash that occurs sometimes when spiders are killed.
- Fixed bugs & crashes with the Garden Hoe.
- Fixed exploit that allowed infinite Cooked Mushrooms in chests.
- Changed up the look of the ground in the world.
- Mushkin enemies now run when near death & regen health.
- Player now faces the direction attacking.
- Wands last longer before breaking.
- Tweaked splash screen.
- Various tweaks to effects.
- Various tweaks to graphics.
- Various tweaks to world generation.
- Various tweaks to improve processing & performance.
- Fire now spreads a bit farther.

Quick Patch

Edit: I pushed out another patch last night (Thursday). Many issues have been fixed and the game is running much better then before, if you have any issues please let me know and I'll work on getting them fixed asap. Outside of that, it is time to get back to work on Rogue Harvest.

I am actively researching and fixing issues with Rogue Harvest crashing when first opening or closing, if you are having any major issues please let me know. You can email me directly at: g3n3t1xstudio@gmail.com

- Updated D3DX9_43.dll file that was causing some systems with AMD processors to not be able to install the game correctly. Still researching this issue, let me know if you run into any problems running the game.
- Fixed bug that crashed the game when hitting walls with a Garden Hoe. (That is a strong Garden Hoe!)

Development Log - Version 0.87

- New Item: Necro Wand! (Summons Dead Allies)
- New Achievement: Thanksgiving
- Added Credits section in Settings.
- Added screen shake effect when damaged.
- Added a basic garden next to starter hut.
- Added new tutorial elements.
- Overhauled & Improved the Survival Guide Book.
- Tweaked the building grid.
- Various tweaks for balancing purposes.
- Various spelling & grammar corrections.
- Various UI improvements.
- Various tweaks to sound design.
- Slowed down heart beat when near death.
- Updated Steam SDK for Rogue Harvest Compiling.

Quick Patch

Quick Patch -
- Pushed out a quick update to fix a few minor issues with game and to also get Rogue Harvest on the newest Steam SDK available which was out of date.

Development Log - Version 0.86

- New item: Bed!
- New item: Clay!
- New item: Clay Wall!
- New Achievement: Exterminator
- Cursor now shows items being dragged in the Inventory menu.
- Additional improvements to Save/Load system ***
- Improved collision with Fences.
- Lowered crafting cost for the Life Potion.
- Fire Flowers now spawn farther away from starting point in new worlds.
- Polished various sprites.
- Various tweaks to graphics & effects.
- Various tweaks to environment generation.
- Corrected various spelling & grammar mistakes.
- Fixed various issues with Achievements.
- Equipment Durabilities now Save/Load properly.
- Increased chance of Rain Storms starting.