Rogue Soulstone cover
Rogue Soulstone screenshot
Genre: Simulator, Indie

Rogue Soulstone

Major Improvements, fixes and balancing in new update v0.5.017!

We've just released update v0.5.017 and with it, a ton of improvements and changes that should make the game much smoother, with some highly requested features, such as Quick Cast, improved aiming, more options, loads of fixes and more! If you'd like to learn more, do join us in Discord (https://discord.gg/5RcXb8attT), we are always online and discussing with the community what changes to tackle next. Below is the full list of changes:

General:
- Quick cast: now while you hold down the button of a skill, you aim the skill, when you release the button, you cast the skill. You can turn this option off to go back to the previous casting method, where you have to press your Main Skill button to cast aimed skills;
- Permanent Crosshair: You can now turn on and off the presence of the crosshair permanently. It will always be shown when aiming skills;
- Auto Level Up: If this option is turned on, the "Level Up" interface where you select a new power-up will open automatically as soon as you level up. You still get to select the power-up you want.
- Improved Projectile aiming code so it is more reliable in all distances;
- Made it so Arcane Weaver basic staff prioritises enemies rather than scenery;
- Added option for Damage numbers to be hidden;
- Weather forecast predicts meteor showers;
- Fixed issue where certain Buffs and Debuffs would be applied on dead entities;
- Fixed issue of crosshair showing during Pause and Ending screen menus;
- Fixed issue where Tooltip in the options menu would stay if it was closed pressing esc;
- Fixed weapon description overlaying on top of character description;
- Fixed soulstone collider not being indicative of its size;
- Fixed damage numbers appearing when you look in the opposite direction;
- Fixed skills receiving useless buffs, such as Void receiving extra shadow damage, also fixed the requirements of power ups based on this change;
- Summoned allies damage done will now trigger overhead text damage, and count towards the stats at the end of the match;
- Fixed Bloodlust tooltip which was showing the wrong duration and intensity;

Balance changes:
- Skill cooldown's now cannot be smaller than 0.2 seconds;
- Buff skills are no longer considered Physical and Instant;
- Bloodlust buff is now reduced from 30% speed to 25% speed;
- Experience required to level up considerably increased at earlier levels, but reduced at higher levels;
- Slash cooldown increased from 0.35 to 0.45;
- Heavy Strike bleed damage reduced from 50 to 20;
- Heavy Strike bleed stacks per attack reduced from 2 to 1;
- Arcane Missiles damage increased from 20 to 40;
- Arcane Missiles firing rate reduced from 0.3 to 0.4;
- Arcane Explosion knockback force increased;
- Minimum skill cooldown reduced from 0.2 to 0.15;
- Summon Skeleton minions will now be able to go further away from you;
- Brutal Strikes now has a 50% chance of applying Bleed on critical hits, down from 100%;
- Spontaneous Combustion chance increased from 10% to 15% and now also works on critical hits;
- Touch of Ice chance increased from 10% to 15% and now also works on critical hits;
- Fateful Strikes chance increased from 10% to 15% and now also works on critical hits;
- Decimating Strikes chance increased from 10% to 15% and now also works on critical hits;
- Poisonous Blood now has a 50% chance of applying Poison when you apply Bleeds, down from 100%;
- Disintegration now has a 50% chance of applying Light when you apply Burn, down from 100%;
- Hypothermia now has a 50% chance of applying Fragility when you apply Chill, down from 100%;
- Impending Doom now has a 50% chance of applying Confusion when you apply Doom, down from 100%;
- Gangrene now has a 50% chance of applying Bleed when you apply Fragility, down from 100%;
- Debilitating Plague now has a 50% chance of applying Chill when you apply Poison, down from 100%;
- Increased Fire Shield initial damage from 10 to 40;
- Increased all "Area of Effect" power-ups for specific skills from 20% to 30%;
- Reduced all "Cooldown Reduction" power-ups for specific skills from 20% to 15%;
- Increased all "Damage by Type" power-ups from 15% to 20%;
- Increased all "Area of Effect by Type" power-ups from 10% to 20%;
- Agile movement speed increased from 15% to 20%;
- Behemoth max health increased from 20 to 30;
- Immovable Mass increased from 50 to 70;
- Indomitable block chance increased from 5% to 10%;
- Lethality critical chance increased from 10% to 15%;
- Merciless critical potency increased from 20% to 30%;
- Resilient damage reduction increased from 10% to 15%;
- Removed all pushback related power ups from the game;

We hope you enjoy the update, and we would love to know what you are thinking about the game and the changes!
Best wishes
The dev team

The BIGGEST update so far!

The major update v0.5.014 is now out and it is by far our biggest update ever! With tons of new skills, dozens of new power-ups, the skill tree fully available in the demo and so many more changes, the game experience has been completely changed! Download the demo and give it a go and let us know what you think!

Here is the full list of changes:

Key changes:
- New System - Skill Tree: Enhance all your characters with powerful passive skills that will considerably increase your chances of success;
- Rerolls and Power Up Banish are now available through the Skill Tree;
- Game Objectives: Gameplay now easier to understand for new players, and tracking your progress so you know how far along you are from completing a map;
- Map Selection & New Scenario - The Hallowed Core;
- Improved attack telegraphing, so Boss battles are even more about player skill;
- You can now collect the Soulstones of powerful defeated foes (bosses), which can be used to unlock the most powerful skills in the skill tree;

New spells:
- Summon Skeleton: Summons 3 skeletons to fight for you, up to a maximum of 12 simultaneous skeletons;
- Thunder Clap: Powerful melee strike that hits the ground, stunning and applying dazed to all enemies hit, plus heavy area damage;
- Subdue: Fast melee strike that applies fragility and deals more damage based on the number of bleeds on the target;
- Thrust: Melee strike that hits in a long and narrow area in front of the player, applying bleeds and causing heavy damage;
- Bloodlust: Empower you and all your nearby allies, increasing movement speed by 30% and granting 30% of cooldown reduction;
- Might: Empower you and all your nearby allies, increasing all damage caused by 30%;
- Shield Wall: Empower you and all your nearby allies, reducing damage taken by 90% for a short duration;
- Piercing Shout: Weakens all nearby enemies, increasing the damage they receive by 50%;
- Intimidating Shout: Weakens all nearby enemies, reducing the damage they cause by 50%;
- Smite reworked: Deals heavy damage to enemies in the target area after 3 seconds, also healing allies for a small amount. No longer affected by negative effects;
- Chaos Bomb reworked: Now deals a random amount of damage between 1 and 600, and is no longer affected by negative effects;
- Added tons of new Power-ups that can enhance specific skills, or skill types such as Fire, Ice, Projectiles, etc;

Balance changes:
General:
- Arcane Weaver cooldown reduction reduced from 20% to 10%;
- Arcane Weaver's Ignis Staff cooldown reduction effect removed and replaced with 15% movement speed bonus;
- Reduced delay between Pillar spawns when a wave ends;
- Synergy effects will now chain without limitations;
- Minimum damage should now be 1, even if you have 100% damage reduction;
- Poison Bomb now applies additional poison charges every 1 second, instead of every 0.5 seconds;
- Poison Bomb extra charge damage reduced from 50 to 30;
- Poison Bomb cooldown increased from 6 to 15 seconds;
- Festering Strike damage increased from 50 to 100, now applies a powerful poison stack causing 200 damage over 25 seconds, but it no longer refreshes the duration of poison effects on the targets;
- Fire Pillar no longer refreshes Burn durations on the target;
- Glacier damage increased from 150 to 180;
- Meteor initial damage increased from 50 to 80;
- Fiery Missiles burn damage reduced from 40 to 20;
- Fire Bolt no longer pushes you back, initial damage increased from 60 to 80;
- Ground Slam damage increased from 50 to 100;
- Lightning Bolt damage increased from 120 to 200;
- Poison Bolt damage reduced from 400 to 250;
- Thunderstrike cooldown reduced from 16 to 12 seconds;
- Uppercut damage increased from 10 to 120;
- Fire Shield damage increased from 20 to 50 per projectile;
- Explosive Reflexes power up removed from the game, as it was not very useful and could lure players to make the wrong choices;
- The following power ups are now considered Rare, up from common: Brutal Strikes. Poison Blood, Disintegration, Hypothermia, Impeding Doom, Gangrene and Debilitating Plague;
- Immovable power up now increases mass by 50, up from 20;
- Nimble power up is now Rare, down from Epic;
- Resilient power up is now Uncommon, down from Rare;
- Wise power up is now Uncommon, up from Common;
Alexi, the Plaguebearer:
- Starting from Tier 3, Alexi has a new spell;
- All of Alexi's attacks now are telegraphed, showing the area damage that will be caused;
- Considerably increased the number of creeps spawned during the fight;
- Fixed an issue where the Poison Bomb attack could damage multiple times per projectile, resulting in instant death;

Other changes:
- Reworked "Replace Skill" panel, now it is simpler to understand;
- Added skill tooltips to your Skill Bar and Replace Skill panel, making it easier to know precisely what a skill does. Tooltips also calculate the adjusted values for a skill based on your attributes and modifiers;
- Power Ups and skills can now be seen in the Ending Screen;
- Added Elite Enemies in the first stage of a match;
- Skills now have types, such as Fire, Ice, Projectile, and may be enhanced with power ups based on those types;
- Power-ups will only appear when they are relevant to the player. For example, a power up that increases Fire Skill damage, will only appear if you have Fire skills in your deck;
- Some power-ups can only be picked a certain number of times;
- Units will no longer continue spawning after the player dies (and remains in the end game screen);
- Boss health bars will now accumulate if more than one Boss is alive at any time;
- Tons of new visuals all across the game between interfaces, VFXs, models, etc;
- Tons of bug fixes in all areas of the game;

Major Update v0.4.009: New Weapons!



Another week has passed and another update is here! Version v0.4.009 is by far the largest update yet, and brings with it tons of quality of life improvements and more importantly: Weapon Crafting!

This update has been focused on adding new content for all of the characters through craftable weapons. They change the character's skills, attributes and can drastically change your playstyle. In addition to that, we finally added the so long asked list of power-ups you collected during a run, which can be seen and hovered over in the pause menu! Without further ado, here is the full change list:

Key changes:
- Weapon Crafting: use materials collected in your runs to craft powerful weapons to customise your favourite characters;
- Collect Power Up List: view the power ups you collected in a run, and hover over them in the Pause screen to view details!
- Harvest Minerals: destroy mineral nodes during runs to collect ores and rare gems used for crafting;
- Performance Improvements: enemies and debris are now cleaned from the arena automatically. Debris are cleaned after 5 seconds, enemies will remain for 30 seconds after being slain, to give you a chance to throw them into the void for health;

New spells:
- Heavy Strike (Spellbreaker, new weapon): Slow attack that strikes targets in a large area in front of you causing 40 damage and applying Bleed.
- Ground Slam (Spellbreaker, new weapon): Hit the ground with a powerful strike, causing 50 damage to enemies in a large area in front of you, applying Bleed and Stun.
- Fiery Missiles (Arcane Weaver, new weapon): While the attack is channelled, you automatically launch fiery missiles that seek ALL nearby targets, dealing 5 damage and applying Burn.
- Fire Pillar (Arcane Weaver, new weapon): Summons a fire pillar at the target position, dealing 10 damage, applying Burn and spreading the strongest Burn effects in any of the targets, to all of the targets, refreshing the duration.
- Spread Shot (Lone Hunter, new weapon): Fires 10 arrows in a short-range with a large spread, dealing 15 damage per arrow.
- Disengage (Lone Hunter, new weapon): Throw an icy bomb right in front of you, dealing 60 damage and applying Chilled to enemies, also pushing you back to escape.

Balance changes:
General:
- Slash: damage increased from 35 to 45;
- Unbreakable: this is now a Rare Power Up, up from Uncommon;
- All Damage over time effects removed from enemy skills;

Alexi, the Plaguebearer:
- Health reduced from Tier 2 onwards;
- Poison Bomb no longer applies poison if you step in the area, instead, if will damage you quickly while you stand in the area;

Other changes:
- Frostbolt can now be cast by holding the attack button;
- Fixed issue where projectiles would "pull" enemies towards you, instead of pushing them away as intended;
- Added Restart button to the End Game screen;
- Added Rarity colors to the Level Up screen, making it clearer which power-ups are rare or not;
- Tons of new sounds effects and atmosphere improvements;
- Fixed issue with controller icons for skills being displayed incorrectly;
- Fixed issue where some enemies would die, but stay standing;
- Fixed issue where projectiles could fly in weird angles, now should always go straight;
- Fixed issue where the projectile camera could be forcefully set to be too close. Restoring the camera to defaults will fix the issue;
- Fixed navigation issues in both maps, now enemies should be able to move more smoothly;
- Tons of other small changes including UI, fixes, etc;

We hope you enjoy this update which is the largest update to date, and do let us know what you think in the community or Discord!
Best wishes,
Dev team

Demo Update v0.3 is now released!



Update v0.3.008 is here and now there are different characters to play with! But first, we'd like to thank everyone that has been playing the game once again, the feedback and the support have been invaluable to keeping the game going!

In this patch, the number one focus was adding the Character Selection system and a couple of new characters for you to try out! The full game will have a lot more than these 3 initial characters though, so hopefully, these will give you a good taste of what the other characters can be!

Key changes:
- Character Selection system implemented. Play as the Spellbreaker, the Arcane Weaver or the Lone Hunter!
- Once again major balance changes to better tune the game;

New spells:
- Shoot (Lone Hunter exclusive): Fires an arrow in a straight line, dealing 25 damage to all enemies hit and applying Fragility.
- Rain of Arrows (Lone Hunter exclusive): Shoots multiple arrows at the target location, dealing a total of 80 damage and applying Stun for 5 seconds.
- Arcane Missiles (Arcane Weaver exclusive): While attack is channelled, you automatically fire an arcane missile that seeks a random nearby target, dealing 30 damage in a small area.
- Arcane Explosion (Arcane Weaver exclusive): Summon a large arcane explosion at your position, dealing 20 damage and spreading the strongest Burn, Chill and Doom effects in any of the targets, to all of the targets, refreshing their durations.

Balance changes:
General:
- Void: Now lasts 6 seconds down from 10;
- Void: No longer applies Doomed;
- Void: Pulling radius reduced from 8 to 6;
- Void: Pulling force reduced from 2000 to 1500, and massive enemies should no longer be affected by this spell;
- Flame Wave: Reduced initial damage from 100 to 40;
- Damage from falling into the void has been reverted from 5 back to 20;
- Increased damage done by all enemies starting from Tier 2 considerably;
- Reduced health of all enemies starting from Tier 2;
- Increased the pushback from the Explosive Goblin considerably;
- Units will now spawn up to the intended Tier 5 (instead of stopping after Tier 3);
- Increased the cooldown of Dash from 0.6s to 0.8s;
- Agile: Movement speed increased from 10% to 15% per stack;
- Unbreakable: Damage reduction reduced from 2 to 1 per stack;
- Explosive Reflexes: Damage increased from 20 to 50;
- Explosive Reflexes: Now also applies Burn for 50 damage over 10 seconds;
- Spontaneous Combustion: Chance to proc increased from 5% to 10% per normal hit;
- Touch of Ice: Chance to proc increased from 5% to 10% per normal hit;
- Fateful Strikes: Chance to proc increased from 5% to 10% per normal hit;
- Decimating Strikes: Chance to proc increased from 5% to 10% per normal hit;

Alexi, the Plaguebearer:
- Health and damage increased from Tier 2 onwards;

Other changes:
- Added new sounds effects and atmosphere;
- Fixed issue where the boss would just... commit suicide;
- Fixed issue with spreading effects (Festering Strike and Arcane Explosion), which was working inconsistently;
- Fixed an issue where Poison Bomb would not keep applying stacks to enemies standing on top of it as intended;
- Fixed targeting areas, so that player spells are blue;

Demo Update v0.2 is here!

The first-ever update v0.2.007 is now out! Before going through the changes, we'd like to say a HUGE thank you to everyone that tested the game so far, the feedback has been awesome and a lot of the changes you see here come from the community!

Here is the full list of changes for this patch. We wanted to focus on the main issues players are having for now regarding balance and usability. Not all of the known issues are fixed yet, but we feel like these changes are crucial and should improve the gameplay considerably while allowing more customisation via the settings menu. Below is the full list of changes:

Key changes:
- Character attacks automatically if Main Skill button is held down;
- Added Camera options in the Settings menu so you can control sensitivity and few other options, exciting!
- Added Resolution options in the Settings menu, almost as exciting as above!
- Common enemies now drop Minor Soulstones, which soon you will be able to use to upgrade your character through the Skill Tree!

New spells:
- Flame Wave: Causes a large explosion at your position, dealing 100 damage to nearby enemies, applying Burn and pushing them back. You are also propelled into the air, but take no damage from the explosion. (suggested by magpy@Discord)

Balance changes:
General:
- Damage from falling into the pit reduced from 20 to 5;
- Festering Strike: Base damage increased from 5 to 50;
- Fire Bolt: Base damage increased from 30 to 60;
- Fire Bolt: Now pushback also affects you (but not the damage);
- Frost Bolt: Base damage increased from 20 to 40;
- Glacier: Base damage increased from 120 to 150;
- Lightning Bolt: Base damage increased from 60 to 120;
- Meteor Shower: Base damage per meteorite increased from 20 to 30;
- Poison Bolt: Damage increased from 250 to 400 over 25 seconds;
- Poison Bomb: Initial damage increased from 5 to 40;
- Poison Bomb: Initial Poison effect damage increased from 80 to 200 over 25 seconds;
- Poison Bomb: Additional Poison stacks damage increased from 20 to 50 over 25 seconds;
- Red Pillar: Increased health by about 20%, and the number of enemies spawned;
- Green Pillar: Increased the rate at which it spawns enemies;
- Reduced experience required to level up by about 10%;

Alexi, the Plaguebearer:
- Health reduced considerably early game (by about half, depending on timing), but increased in later tiers;
- Poison Volley skill will now only be active in Tier 2;

Other changes:
- Fixed an issue where some skills could appear twice, allowing you to have two of the same skill;
- Fixed an issue with aiming projectile skills;
- New visual effects for Goblin Explosive Charge;
- Added "Restart" button to the Pause menu;

Rogue Soulstone Demo just released!

The demo for Rogue Soulstone is out now!


The game is currently under heavy development and this is your chance to get a taste of what's to come, and more importantly, to help shape the future of the game! We are listening very closely to feedback, so pitch in, share your opinion, and let's build the ultimate roguelike experience together!



What you can expect from the current demo version:

  • Powerful unique skills: Try your luck and make the perfect build with the skills available in the demo;
  • Synergise with power-ups: Loads of passive skills and power-ups available to assist you in the void;
  • Challenging gameplay: Death is not a rare occurrence in the void...
  • A glimpse of the future: The content in the demo is just a tiny bit of whats coming very soon!



What is under development and will be coming in the following demo updates:

  • New characters: With loads of new characters currently in the works, at least a couple will make their way into the demo!
  • Early look at the Talents system: Unlock and purchase powerful talents that shape your character from the very beginning;
  • A taste of the Skill Tree system: Upgrade your characters with passive skills and stat upgrades that will give you an edge in your quest for the Rogue Soulstones;



What is coming later to the full version of the game:

  • More of everything: New characters, talents, skills, power-ups, Bosses, enemies, scenarios... you name it!
  • Challenge system: Are you so powerful not even the warlords of the void can challenge you anymore? Turn on modifiers to make your runs harder and harder for unique rewards;
  • Achievements: Show off your skills with badges that only those who appease the roguelike gods can have!
  • More to come: We are listening! Is there something you think would be cool? Let us know!

We hope you will enjoy the game and, for now, we wish you good luck in the void, and will see you again soon in the next update!
- The dev team