After several months of working on the port, we're proud to announce the Xbox version of Rogue Star Rescue! It's available now on the Xbox store.
Besides from that, we are working on some new prototypes, so stay tuned for more info :)
-RSR Team
Happy New Year!
Hey Everyone! I just wanted to give a quick update of what we’ve been up to the last few months.
We’ve released RSR on Nintendo switch! The certification process was intense but everything is ready to go now on the Nintendo e-shop.
We’ve also released a few updates to RSR V1.4. Mostly stability updates but we’ve also added a few new guns. The game is extremely stable now and well balanced.
Besides RSR we’ve been working on new prototype ideas. We’ve got a lot of exciting stuff in the pipeline and will be busy evaluating new ideas. If you’d like to join the discussion head over to our discord channel.
Thanks again for your support and the amazing year we’ve had with RSR. We are looking forward to much more in the year to come :)
-RSR team
Major Update V1.4!
Hey Everyone! We've just released V1.4, here's what's changed since V1.3:
New club and electrorod weapons! New gun empty clicks New restore defaults for settings Reworked enemies and bullet patterns Rewarding environment items now flash New failed screen New secret items appear in subnautic, vaporaz, and corporaria Updated Translations Many other bug fixes and tweaks
We've also wrapped up the Nintendo Switch port and it will be launching on July 15th!
Thanks again for all your support!
-RSR Team
RSR May Sale!
RSR May sale is on now, as the title suggests :)
What else have we been up to? Patiently working through the approval process for Nintendo Switch, we are just about done and will be making another announcement about that soon.
-RSR team
Tower Defense Survival Mode!
We've just released the new Tower Defense Survival game mode, and it adds a whole new dimension to RSR!
This separate game mode lets you see how many waves you can survive and really focus on optimizing your TD strategy. And of course it's available in single player, local, and online co-op :)
We've also added a bunch of other fun features in V1.3, they include:
You can now pet the dogs, and they will reward you with rampage points New ability to sell unused ammo New faster loading times New trap counter in inventory/map window It's now easier to avoid falling in pits New Gambler NPC New trap challenge rooms New Synergies New Extended Rampage item New Reloading sounds New game stats when failing New survival achievements New gun scrolling with controller d-pad
Thanks again for your great suggestions and feedback! If you'd like to show your support drop us a short review and let us know what you think!
-RSR Team
Rampage Mode!!!
Hey Everyone! It’s been a busy month here at the RSR headquarters. I’ve been working tirelessly to implement a lot of your improvements and suggestions. Here’s a list of what’s changed since V1.1:
New team RAMPAGE mode with enemy streak kill bonuses New reworked bosses with more bullet-helly patterns New trap perks Added numeric indicator for barrier health More starting money (75) New trap selection controls for mouse/keyboard New camera settings Improved enemy AI and balance Traps now visible on minimap New Synergies Faster opening doors New boss death animations Adjusted companion strength with difficulty level New room designs Improved defense room performance Bouncy bullets can now explode multiple times Added a counter to track which ending dialog options were chosen before Updated Japanese translations New password protected lobbies New Challenge rooms, obstacles courses New item exchanger NPCs Reworked Light Sword Increased speed run timers Reworked passive items and synergies New Pizza Delivery Character New Assassin shooting galleries Updated main ship tables Improved translations for all languages New trap challenge rooms Added ability to sell unused health powerups New Survival mode (in beta) watch for it’s full release in V1.3
As always if you have any feedback or ideas feel free to drop me a line in the community hub or through our discord. I’m really happy with the improvements we’re making and excited for the future of RSR. Thanks for your ongoing support!
New bosses and improved Japanese translations!
We've been working hard to implement your feedback and make RSR the best it can be :)
In this latest regular update you'll find reworked bosses, new translations, and a bunch of tweaks and balances. Thanks again for all your support, we're looking forward to the next update.
-RSR Team
New Trap Perks!
We've added 15 new trap perks to further combat the hordes of Uronian invaders :) Available now in V1.1.5!
-Teleport back Slows -Freeze Slows -Player Buff Slows (player bullets are stronger when enemies on the slow trap)
-Super Push Walls -Poison Walls -Explosive Wall
-Electric Bullet Turrets -Long range Turrets -Fragmentation Turrets
-Barrier adjacent placement buff -Explosive Barriers -Wrath Barriers (deals damage to surrounding enemies when hit)
Thanks so much for your valuable feedback! We are actively using it to add upon the RSR universe. If you'd like to show your support, leave us a short Steam Review! We greatly appreciate it :)
-RSR Team
Major Update V1.1!
It's been a week since we launched V1.0 and we are amazed by the response so far! We've received such great feedback from you, and we've worked hard to implement your suggestions. Here's what's changed since V1.0:
Added more variety between characters, new starting items and abilities! New camera settings and defaults New enemy counter for incoming defense waves New revive teammate indicator New low performance mode for older computers New physics so that player doesn’t caught on edges as much New variant colors for players in multiplayer using the same characters Companions no longer trigger enemy fragmentation bullets Optimized room layouts New dialog tips (Save your traps!) Selling prices now visible in main ship when dropping Navigator item now shows secrets New Run timer in map menu Improved saving/loading feature Improved environment enhancements Many more tweaks and adjustments
We've also got a bunch of fun features in the works for V1.2, including new Trap Perks, as well as new enemy capabilities and synergies. If you want to join the discussion, leave us a post in the community hub or via discord.
Additionally, if you'd like to help the RSR cause please leave us a short Steam Review, they are extremely useful in these early days. Thanks again for your continued support! We are looking forward to hearing from you :)
-RSR Team
V1.0 is now released and out of Early Access!
After 2.5 years of development we’d like to thank everyone for a successful and enjoyable Early Access phase! Our small team of 4 has worked tirelessly and RSR is now a well-rounded and fun game that we are proud to release :)
V1.0 Has a variety of new items, guns, improvements and upgrades. The specific details of which we will leave up to you to discover.
So where to now? This is only just the beginning for RSR! Over the next months we’ll be promoting the game and talking to players, getting RSR out to the world. We’ll likely be releasing a lot more content along the way as well.
Thanks again for all your support! Feel free to reach out in the community hub. We love hearing from our players!