Large visual improvements, better jetpacking, safes, teleporting, and level details
New breakable vending machines and other breakable props
New RG6 grenade launcher
New double minigun and double flamethrower pods
New sound effects for guns, footsteps, jetpacking, safes, teleporting and synergies
New floor gratings in first level
New boss music for the Steampunk level
Many other technical fixes and gameplay adjustments
Thanks to all for your great feedback, you're really helping us craft a great game.
Version 0.4.0 Major Update!
New Steam Leaderboards! See how you rank against the world
New bosses for Ice and Steampunk worlds
New guns including the Gyrojet, Kill-O-zap, and Electro-Shock, Suppressed Glock
New passive items and synergies, including electric bullets
New music for Ice and Steampunk worlds
Dozens of new rooms with integrated hazards
Many visual improvements, specifically for the Ice level and the Level Selection ship
Many technical fixes and gameplay improvements
V0.3.1 Hotfix
A minor fix for some hardware experiencing graphics flickering
V0.3 Major Update
Our bi-weekly major update is now ready! New in this version:
-New SteamPunk World!
-Many new difficult enemies
-New guns including minigun, sonic shotgun, quad rocket launcher
-New music for the ice world and in between levels ship
-Multi-Language support (French, Chinese, German, Japanese, Korean, Italian, Portuguese, Spanish) though still a work in progress
-Dual wield synergies
-New Dialogues and improved tutorial
-Cheaper traps and upgrades
-Dozens of new rooms
-Mini-map zoom on controller
-Many other bug and technical fixes
Thanks to everyone for the great feedback and helping us make these updates possible!
RSR Team
Version 0.2.0 Major Update
We're excited to announce that Alpha Version 0.2 has now been released on schedule! This is the first of our scheduled major updates that happen every two weeks. Here are the changes since V0.1:
New powerful Synergy abilities for items and guns
A new icy planet to discover
New defense room music
New enemy/player dialogue system
Expanded storylines
Expanded tutorial
Dozens of new rooms
15+ new guns and items
New room hazards
Many tech fixes and improvements
We hope you enjoy the new updates. We're thankful for your help and support so far. If you haven't already feel free to reach out to us! We'd love to hear your feedback and to help us shape the future of the game.
Today we added a patch to take care of some technical issues, including flickering on some hardware. This is a minor update and a major update is still planned for next Friday. Thanks everyone for the great feedback, you are really helping us build a great game.
Tutorial Added!
Due to popular demand we have released an ahead-of-schedule update with a basic tutorial (V0.1.3). New players will find this useful before playing the game for the first time. Thanks to all for the prompt feedback and the great discussions we've had around the game so far.
Alpha Road Map Plan for Early Access
Following the game's release on March 8, we will gradually introduce new worlds, weapons, enemies, items, and features.
To clarify our plans, here is our road map for the following three months:
April 5th
3rd Planet will be playable and mostly finalized (Tropical Beach)
Inclusion of more environmental hazards
40+ guns and items in total
Additional enemies and boss
3rd soundtrack
400+ rooms
Additional polish and refinement
May 3rd
4th Planet will be playable and mostly finalized (Steam Punk)
50+ guns and items in total
Additional enemies and boss
4th soundtrack
500+ rooms
Additional polish and refinement
May 31st
5th Planet will be playable and mostly finalized (Alien Ship)
60+ guns and items in total
Additional enemies and boss
5th soundtrack
600+ rooms
Additional polish and refinement
We’d like to note that the roadmap is a living thing and may be changed depending on your feedback and how things progress. We’ll keep you posted here and on our Discord server.
Rogue Star Rescue is out now!
Today is the day: Rogue Star Rescue - Alpha version - is live!
Play as the main hero of the team, use and upgrade traps to defend against the mini-bosses, and explore 300+ rooms on two unique planets.
About this version: • Fully playable with gamepad or keyboard+mouse
• Roguelite procedural levels with 300+ rooms to explore on 2 unique planets
• Play as the main hero of the team
• 10+ enemies and mini-bosses
• 30+ guns and passive items and 15+ different traps
• Use traps to defend against the mini-bosses
• Upgrade your trap strategically with gathered coins
We’ll be releasing large updates every two weeks, introducing new worlds, enemies, items, guns, soundtracks, and many other cool features, both planned and suggested by you.
For your convenience, we've added a countdown to the start screen in the game, so you’ll know when to anticipate the next update.
We are pleased to announce that the Rogue Star Rescue alpha version is coming live on March 8, 2019.
Since last October we've been working hard to prepare a playable version of the game so you can enjoy it as much as we do. The game is in development and we will be releasing a major update every two weeks.
Fully playable with gamepad or keyboard+mouse
Roguelite procedural levels with 300+ rooms to explore on 2 unique planets
Play as the main hero of the team
10+ enemies and mini-bosses
30+ guns and passive items and 15+ different traps
Use traps to defend against the mini-bosses
Upgrade your trap strategically with gathered coins
We're always happy to hear from you. Come and say hi on our Discord channel and share the link to this page with your community.