Rogue State cover
Rogue State screenshot
Genre: Simulator, Strategy, Indie

Rogue State

Rogue State Revolution Launch Trailer Reveal, Demo and Raptor!



ROGUE STATE REVOLUTION arrives on your screen with a roar of impending cataclysm in this thirty-six-turn demo of the forthcoming game. That’s big! And yes, we’re rather thrilled, if not wholly over-excited, with how it’s turning out.

Let's show off this spanking new launch trailer with reveal date shall we?
[previewyoutube="35Iyim6cLu4;full"]

GREAT! NOW WHAT'S IN THE DEMO?


The demo timeframe, represents three years of in-game playtime and it will teach you how to play, and then see how you deal with an impending giant meteor crisis! Can you save the Glorious People's Republic of Basenji from the fiery perils of space?

With this demo you get a chance to go hands-on with The Glorious People's Republic of Basenji. 



GOOD GRIEF THERE'S MORE?


But that's not all. Right now you can watch Rappack daddy Raptor as he streams a special preview build of the game and hopefully spot some useful tips that you can apply to your own runs or may suggest some to him in the chat.

Head over to the broadcast page to watch this live now.



GO PLAY THE DEMO RIGHT NOW


https://store.steampowered.com/app/1145340/rogue_state_revolution/?utm_medium=social&utm_source=steam&utm_campaign=demoraptor

Rogue State Revolution: Ministers, Roads and Insights




Good day to you Excellency,

It has been another glorious week for the People's Republic of Basenji and we are long overdue for another update on the essential features of Rogue State Revolution.

We are getting closer to making the release date for game public (very soon). You're going to be the first to receive that intel report.




Meet the Minister: Aziz el Kamali

Aziz is a cunning man and while he offers the benefit of lowering construction costs for buildings that fall under his Ministry, the caveat to be aware of is that he may change policies you made to suit his own needs. And he won't leave a memo before doing so.



As with all Ministers there's some take and give but placing him within your cabinet will result in some major savings over the course of the game. If you can handle his mercurial personality. (He will straight-up poison you with mercury. Be advised.)



Speaking of Aziz el Kamali this week we're looking at roads. Doesn't sound that exciting unless you're a civil engineer but they are the first thing you must create in Basenji to connect varied points such as buildings and will be important to assess with regards to placement and their quality.

The Romans used roads as one long branded ink stamp across Europe because they were extra like that and hopefully you will facilitate the transportation needs of your people in a more civilized manner.




  • How do you solve a problem like transporting the nations resources to be processed and distributed?
  • How can we ensure trade routes with neighbouring countries?
  • What exactly will a bipedal maniacal mech stomp upon?


Ok the answer to the last point is "anywhere it damn well pleases" but for the rest it's roads.




We have a special treat this week as we share exclusive footage of the FMV cast doing some of their scenes. Your advisors Sabriyah Altaf and Yusef Kouri are played by Sam Smilovic and Karim Bayoumi respectively.


[previewyoutube="kBvgPmHpS5s;full"]


Thanks again for coming along to this weeks update. If you want to discuss any aspects of the games development or story you can join in here or the following hubs:

Follow Modern Wolf on Twitter
Join our Discord
Join the Newsletter

Ready for more Rogue State?



Soon you will be able to return to a beautiful new Glorious People's Republic of Basenji in Rogue State Revolution. We're announcing the launch date early next month for a triumphant return to the paranoid and peculiar world we created over five years ago.

Rogue State Revolution is more than a sequel but a complete overhaul of our first and favorite game. Survey for new resources, seek inspirational experiences, hunt for an elusive separatist group, build a mechsuit, deal with climate change, find a hidden dirty-bomb, assassinate your rivals, punch a meteor, negotiate with a chicken. We went into this knowing that this needs to be the definitive Rogue State experience. This is a country where anything can happen.

Rogue State Revolution is packed full of content. Several hundred events, over thirty buildings, innumerable policies spread between your seven Ministries. There's so much we want to show you, but we're going to spread this out over a few weekly updates.



It's 2021 and we're bringing FMV back! Invoking the absurdity of Red Alert, the primary storyline of Rogue State Revolution has a ridiculous amount of cutscenes that deliver exposition from your political advisor and military attaché or just have the foreign news media pontificate on the choices you're making while you're making them.

This is still Rogue State, so you're still managing Ministers with wildly different agendas and who will undermine your efforts if they feel their own particular needs are being neglected. You start with a handful, but can unlock up to sixteen of these Ministers, all with unique positive and negative qualities, with successive playthroughs. A single Minister change can dramatically change the feel of every game.

Gone are the abstractions of liberals, patriots, capitalists and fundamentalists...now every citizen has far more nuanced needs and interests: politically, religiously, ethnically and even the urban/rural divide. Your country is a melting pot of cultures, values and beliefs...and they all hate you a little bit. At least, for now. I'm sure you'll be fine.

Meet the Minister: Tariq Badour

Oh wow, look who's back! You remember Tariq right? Well, he's gone from being your personal aide to becoming a Minister of his own. And General (now Minister) Addad too! In fact, this is a chance to revisit a number of familiar faces from the original Rogue State, including a certain Emperor Roosti.

Tariq is a bit of maverick who will take a some money from the treasury each month. At least upgrades to his Ministry will never cost you cash, only favors! He's ethnically Qarifii, regardless of the Ministry he's placed in. The Qarifii people will be honored! One of their own in a Cabinet position!



Understanding your budget will help make things easier and Tariq will be able to assist you, while helping himself as well. Ultimately it is you who determines how the budget is allocated and any changes you make will no doubt be with the best interests of the nation and its people. Or maybe not!



Surveying

Your land contains resources that are key to developing and maintaining an economy of production chains. Tax revenue is fine and all, but if you want to survive in Rogue State Revolution you must either pursue a state-controlled export economy, or a state-controlled tourism economy. Or both! Resources won't spring forth in a glowing mist beckoning you to extract and this is where the surveyor comes in.



Resources require the surveyors expertise to investigate the land and then if you strike lucky, begin the process of reaping those resources. That bauxite deposit can become a mine, which can be smelted into aluminum, which can be shipped to a factory to be made into toasters, which are shipped to every home in Basenji because at the heart of every citizen is somebody who loves toast.




Each week we'll show you some behind the scenes secrets from the development of Rogue State Revolution, from stories within the alternate universe of the game to the what, why and how of design, art and technical insight.

The current keyart you see on various sites and the steam storepage came into place a few months ago when we released the first trailer for the game that went live exclusively during The Mix Next.



We worked with freelance illustrator Virgile Boulais to achieve key art that represented not only the important themes of the game, but to ensure composition of characters in ways that reflected how we viewed them in game. An example that you can see is how many pose variations we went through for one of your advisors, Sabriyah Altaf.


Thanks for checking out this weeks update and if you want to discuss any aspects of the games development or story you can join in here or the following hubs:

Follow Modern Wolf on Twitter
Join our Discord
Join the Newsletter




https://store.steampowered.com/app/1145340/Rogue_State_Revolution/

Our next game "Deep Sixed" will be released on February 12th

If you liked Rogue State, we invite you to check out Deep Sixed. Deep Sixed is a space survival simulation that borrows elements of resource management from games like FTL and time-constrained puzzle solving from games like Keep Talking And Nobody Explodes. As a convict in a dystopian future, you are to work off your sentence by mapping a nebula for a mysterious corporation alongside a chipper AI. The game places as much emphasis on spacecraft maintenance and repair as it does space combat -- it's a really a game designed for the Geordi's and O'Brian's out there. Deep Sixed comes out on February 12th for PC, Mac and Linux.

http://store.steampowered.com/app/591000/Deep_Sixed/

Rogue State Update 1.38

Hi everybody,
I have uploaded a small update that fixes two bugs that have been reported recently:

  • Under some circumstances, the growth prediction in the bottom panel would show wrong numbers.
  • Saving the game while the settings window is open could leave the panels unresponsive.

Thanks for playing!
Denis

We're doing an AMA on reddit!

Hey guys,
we'll be doing an "Ask Me Anything" on Reddit today:
Little Red Dog Games AMA

Feel free to join us and ask questions about Rogue State, Deep Sixed, game development or the meaning of life. We're also giving away a Steam giftcard and copies of Rogue State for the best questions we get.

Our next game "Deep Sixed" is now on Kickstarter

Hey everyone, we're back with another game!
This time, we're combining roguelike action with space exploration in Deep Sixed. Think of this game as a blend of FTL, Keep Talking and Nobody Explodes and Vlaada Chvátil’s Space Alert.
An alpha demo of Deep Sixed is already available via private Steam keys, which you can get access to if you back the campaign in the next 30 days! Other rewards include access to an exclusive Discord server where you can chat with the development team directly, a sweet jacket and even a custom signed print of game artwork.

Check out Deep Sixed here: Deep Sixed on Kickstarter

And check this interview with Ryan about Deep Sixed, Rogue State, and our plans for the future (*cough* Rogue State 2 *cough*): Deep Sixed: An Interview with Little Red Dog Games’s Ryan Hewer

Rogue State Update 1.36

And here comes another update for Rogue State, which rebalances some parts of the gameplay. Most importantly, the effects of taxes have been revised. Setting the taxes very high or very low now has more consequences than before. In addition to that we fixed a number of small bugs in the treasury calculations and policy effects, and a few minor graphical glitches have been fixed too.

Thanks for all your feedback! It's been 10 months since we have released this game, and it's been quite a journey. Thanks to your comments and suggestions the game has grown considerably bigger, better and more enjoyable.

Rogue State 1.35 important bugfix release

Hi everybody,

here comes another bugfix update. Update 1.35 fixes a potentially game-breaking bug in the treasury calculations that was introduced with the last patch. So this is an important update.

Thanks for your continuing feedback!

Rogue State Update 1.34

And here comes another small update. With Rogue State 1.34 we have updated the game to a newer version of the AGS engine, which brings some improvements in the setup program. A couple of bugs have been fixed too.


  • Fixed wrong scenario descriptions
  • Fixed some expenses and income not appearing the the treasury window.
  • New engine version, simplified setup program.
  • New mouse speed settings in the setup program.


Have fun, and thanks for playing! :-)