Rogue State cover
Rogue State screenshot
Genre: Simulator, Strategy, Indie

Rogue State

Rogue State 1.20 released!

The big update is finally there! We've been listening to your feedback and implemented many new features. Here are some of the highlights:

  • An Endless Mode that doesn't have the Farouk storyline. That doesn't mean this mode is less challenging, as there are still plenty of ways to screw up.
  • A new Easy Mode where you start with more money, better approval ratings, and the results of events are less punishing.
  • Hard Mode now lasts one year longer than the standard game.
  • Unlockable Scenarios can be combined with these new modes. Want to play "Capitalist Playground" in Endless Mode? Now you can.
  • Loyalty points above 100 aren't lost - you can now spend them on nice benefits.
  • Many GUI improvements, tooltips and explanations.
  • Two new policies: education and mass transit.
  • Many minor changes to improve the gameplay balance.

WARNING: Rogue State 1.20 is not compatible with old savegames. If you want to continue your old games, you can still play the previous version by opting into the old_1.13 branch (Open the Steam client, right-click on Rogue State -> Properties -> betas)

We hope you'll enjoy the new version. Thanks for all your constructive feedback - you helped us make Rogue State a better game!

Opt-In 1.20 Beta

Hey everyone!

We've finished work on a major update to Rogue State that is available now as an opt-in beta for anyone that wants to try it out (right-click, Properties, betas).

Warning: Rogue State 1.20 isn't compatible with saved games from previous versions. Old saved games can't be loaded in the new version.

Gameplay Changes

- New gameplay modes! Endless mode has no Farouk, and continues on forever unless your loyalty reaches zero. Easy mode is...well...easier than the base game. Hard mode lasts for six years, rather than five, and has the usual ramped up difficulty of the previous "nightmare mode". These modes can now be combined with any scenarios you've unlocked.
- Loyalty points in excess of 100 are stored in a "loyalty bank" and can be redeemed from the Parliament menu for benefits.
- Policy effects now have hard limits. Gone are the days of boosting support for a quarter of the game and then coasting for the rest.
- Policy window redesign, with clearer linkages between policies and their effects.
- Two new policies: mass-transit and education.
- Two new events!
- Murders of Cabinet ministers are now less common.
- Counterfeiting currency gives smaller rewards, smaller likelihood of detection and pays out even when detected (40m/33%).
- Clicking on the dog's nose now brings up the cheat GUI. Cheat-codes disable highscores and achievements. "makeitrain" gives $200m and "assumecontrol" gives 20 LP.
- Tooltips on the treasury, your regional projects and your Cabinet ministers now let you know exactly what you're getting into.
- Very high education and very low corruption improves UN relations.
- Allowed the game to start without a family name.
- Added a bit of randomness to npc attack/defence values.
- Enemies at war with another NPC now (usually) have a reduced defence value.
- Highlighting factions in policy menu displays what policies and policy effects affect them.
- Severe tax changes now improve or devastate employment and GDP.

Bugfixes

- Actions now should always update your treasury funds, including printing currency and having your bailout money repaid.
- Fixed policy slider mouseovers not appearing in some cases.
- Fixed Necromancy: Assassinated leaders could still phone calls.
- Fixed wrong npc IDs when animating relationship bars.
- Fixed rounding errors in quest benchmarks.
- Meteor strikes no longer break the game if you need to rebuild intelligence or a hotel.
- Oil pipeline now calculate correctly.
- New unlockables and highscores are no longer overridden when loading an old saved game.
- Fixed possible crash when loading a wrong VoiceMode variable.
- Fixed division by zero crash when tourism = 0.
- Fixed "attack npc" quests.
- Fixed quest_complete variables not getting reset to false when the quest is over.
- Export revenue quest disabled until turn 5.
- Death penalty now calculates effects correctly.

Rogue State 1.12

Here's another small update that fixes a few rare bugs and minor issues.
Meanwhile we're still busy working on a major update that includes some of the gameplay and interface improvements that you have suggested. If all goes well, Rogue State 1.20 should be available sometime next week.

Major Update Underway

We've enjoyed both the positive feedback and constructive criticism we've received over the past few days. We're going to keep tightening the bolts on Rogue State, and you can anticipate a lot of your suggestions being adopted over the next few days.

New features will break savegames, so we'll give a bit of warning before 1.2 comes out. We will be building an open beta branch for any community members brave enough to test the new gameplay elements.

We're just two guys trying to make a game about the kinds of countries that games don't really get made about -- thank you for your patience, your wisdom and for spreading the word about the Glorious People's Republic of Basenji.

Rogue State 1.11

Oh yes, another quick update. This one fixes more tax-related issues and a bug in the tutorial.
Once again, thanks for all the bug reports and suggestions. We appreciate it, and we do our best to improve the game. Updates will probably be a little slower from now on, as we take a deep breath and have a closer look at your feedback and feature requests.

Rogue State 1.10

And here comes another update!
In addition to minor bug fixes, this update re-balances parts of the gameplay and the score calculations. This also means that we have a new leaderboard for Rogue State 1.10+
Your old saved games will still work with this version. But if you want to keep playing play the previous version, you can use the Steam client to opt into the "old_1.03" branch.

These are the most important changes in Rogue State 1.10:

- War casualties: You're no longer going to lose countless of units if you launch a strong attack.
- If your approval levels are very high, this also affects minister loyalty
- Likewise for very low approval ratings.
- Final score calculation has been changed. Most importantly, the offshore bank account doesn't yield as many points as it used to, while the survival bonus has been increased.

Rogue State 1.03

Hi everybody,
we have just uploaded another update. It fixes a couple of bugs that have been reported. We've also improved the gameplay balance according to your suggestions. Most notably, the effects of raising and lowering taxes are less severe now.

Rogue State 1.02

We've just uploaded a new version that fixes a possible crash on the map screen. If you experienced that crash, you can now continue your saved game as normal.

We're amazed by the amount of feedback we're getting. Keep it coming, write reviews, ask questions, report bugs if you find any. We're listening to you and do our best to solve any issues that come up.

Small Update

Thanks everybody for the great feedback so far. We're really happy to see that so many people are enjoying the game, and we're also thankful for your suggestions and criticism.

We've uploaded a small update (Version 1.01) that fixes two bugs and re-balances some of the minister quests. Thanks for your patience, and thanks for playing Rogue State.

"We're going live in 3...2...1..."

With Rogue State finally released on Steam, we just want to take this time to extend our gratitude to our testers for their unfathomable patience and dedication. Rogue State is not an easy or forgiving game, so you can only imagine the frustration of a beta tester clawing their way to the endgame only to discover an obscure bug potentially stopping them from continuing. Testers are the unsung heroes of the gamedev world, and we're lucky to have had some great feedback from ours over the development cycle.

Thanks also go to everybody who has been following our process. We'll be hanging around the community as much as we can today to field questions and address any issues. In the meantime, have fun!