I hope everyone has enjoyed the April fools mode. I have decided to keep it in the game permanently for whenever you feel like touching that sweet grass in first person.
Bug Fixes
-The right shift key now works properly in first person. -Fixed a bug causing cursor to remain hidden upon returning to the main menu from touch grass mode. -Fixed a potential cause of game crash related to the shift key.
Touch Grass
Spring is about new beginnings and new perspectives.
New Features: - Added ability to touch grass.
Rogue Tower Forever
The End is Nigh!
One year from release this third and final planned major update brings many new things to Rogue Tower, and on its birthday no less. Happy birthday Rogue Tower.
Endless Mode!
Endless mode allows for you to take a victorious run to the next level and see how far you can push your defenses. However, enemies gain strong bonuses every level during endless mode making it harder and harder to survive.
Enemy Bonuses per endless level:
+5%, +10%, +15%... bonus to health, armor and shields. +0.1 move speed. -2g dropped (minimum 0g). -2% to all university research.
New Towers!
This update also adds 3 new towers giving more options no mater how you play.
Vampire Lair
Damages all enemies close to the tower in a large area. Slow firing but huge area of effect. Good against health with unique upgrades allowing it to repair the main tower.
Cannon
Fires a cannonball which pierces through enemies in a (mostly) straight line. Great against armor and if positioned well can bring devastating damage with its unique upgrades giving each cannon ball a chance to split sending shrapnel everywhere dealing even more damage with every enemy hit.
Monument
Beware any enemy who tramples the sacred ground of this legendary warrior. Sends a ghost sword after nearby enemies which follows them, stabbing them repeatedly. Deals a massive amount of single target damage over a long period of time with unique upgrades making it even more deadly against bleeding, burning or poisoned foes.
Other Changes & Features
-Damage Tracker can now be toggled between total and per level stats. -Increased the hitbox on frost keep's snowflakes making them hit more consistently. -Deep Freeze I increased to 10% freeze chance from 5%. -Enemies who are frozen must now unfreeze before they can be frozen again. -Enemies who are frozen gain a slight reduction to the time they spend frozen if frozen again (decaying by 20% each consecutive freeze). -Gold gained/lost from effects like banditry and frugal now displayed separately in the gold tracker.
1.2.1.0 Patch Notes
1.2.1.0 Patch Notes
Just some small tweaks and fixes in between working on bigger things.
Changes
Right shift now works for building multiple towers.
Fixes
Fixed the existence of 'ghost' buildings on certain tiles. Fixed shredder sometimes going through terrain on new tiles. Quadruple defense record should now properly reset with the others when xp is reset.
Four Ways to Die
New Challenges!
Four Ways to Die adds the most challenging content yet! Test your skills against quadruple defense or the new Splitsville challenge mode: a mode where the path always splits whenever it can.
New Content!
Four Ways to Die also adds in more content to Rogue Tower which will enhance the play experience even for those not seeking tower breaking challenge with 30 new terrain tiles! Not only does this quadruple the number of tiles in game, but there are also a small number of unique tiles which get to break normal game rules!
Patch Notes
New Features
-Added quadruple defense. -30 new terrain tiles! -Trees! Trees randomly spawn during early levels. They can be fell at any point in the game yielding gold. However, their value grows with each level before felling. -Splitsville challenge mode: The path is guaranteed to split if it is able to. Even on level 1! -27 new achievements!
Changes
-Guaranteed levels before a split increased to be equal to 3 x game mode; 3 on single, 6 on double, 9 on triple, 12 on quadruple. -Treasure chest hitbox height greatly increased. -Implemented a fix for one potential cause of camera pan issues caused by connected peripherals.
Ooogie Plushie - Limited Edition!
For a limited time, you can get an Ooogie plushie of your very own! Created by the talented folks over at Makeship, this cute fella is bound to warm your heart! (and maybe eat your mangos)
Store Page: https://shop.makeship.com/3dWaMqI
Make sure you act before the end of September, as he will only be available for a limited time and will never return!
Patch Notes 1.1.2.0
Patch Notes 1.1.2.0
Just a small balance patch in the meantime between major updates. Tesla Coil Changes: -Base range up from 1.5 to 2 -Shield damage up from 9 to 10 Flamethrower Changes: -Base damage up from 5 to 6 Frost Tower Changes: -Base damage up from 5 to 6 Particle Cannon Changes: -Base damage down from 50 to 40 -Now starts with +50% crit chance Lookout Changes: -Added base damage up from 0 to 1 Enemy Changes: -Invader tank armor reduced from 12,000 to 10,000 -"Periodic" battle cries occur slightly less often Fixed minor typos in main menu
1.1.1.1 Patch Notes
March of the Monsters 1.1.1.1 Patch Notes
Some minor tweaks, fixes and additions following in the wake of the release of March of the Monsters.
New Features & Changes:
-Added copy/paste buttons for tower priorities! -Added new upper limits to monster health, armor, shield and speed upgrade cards. (No, they are unlikely to come up in play because yes, they get very silly) -Evicerate, Creeping Cough and all D.O.T. pop upgrades (Exsanguinate, expunge ect.) are now displayed in the UI. -Longbow I, II & III no longer give +2 range and instead increase the range bonus elevation gives to ballistas.
Fixes
-Fixed some of the monster armor upgrade cards displaying the wrong values. -Fixed rounding errors displayed on the monster buff UI.
March of the Monsters!
There be Monsters!
34 New Monsters!
Many monsters have heard about the disturbance the Rogue Tower is causing and are coming to say their piece. With nearly triple the original number of monsters, this update also adds a new spawning system which will make every run even more different and give the player more things to strategize around.
6 New Ooogies!
With each new horde of monsters comes with a new reincarnation of Ooogie! Each Ooogie will test different parts of your defenses, so make sure to prepare once you know which Ooogie you will face!
Mini-Bosses!
Past level 15, every new type of enemy will spawn a mini-boss on the following level. These mini-boss versions of the monster will be much harder to kill making them a true test if your defenses are up to the challenge these monsters present. They pack a punch to the tower, though are not an instant game over if you do fail to stop them. Additionally, there is a chance they may drop some loot making it all the more important that you defeat them! But watch out, these mini-bosses don't take the scenic routes that Ooogie does. Instead, they prefer to find the shortest path to their destination!
New Challenge Mode!
The piece de la resistance for this update is the new March of the Monsters challenge mode. This mode brings two whole new levels to strategizing your defense. First, you will be forced to choose monster cards every round! These monster cards will grant all monsters bonuses and buffs making them harder to defeat. Which buffs you choose to give them will become very important as you get farther, so pick carefully! However, the monsters are not the only ones who get cards. Every level when you draw cards in this challenge mode you will instead get to draw 2 cards! Who knows what crazy build combinations you can pull off with double the cards?!
Additional Changes & Reworks
Though this patch is mainly introducing new monster based mechanics, the following are some of the changes made to the rest of the game. -Reworked Haunted Houses. Haunted houses no longer consume mana and instead grant gold per level based on your tower's maximum health. -Damage tracker updated to show percentages for each damage category. -Lookout now accurately tracks its damage contribution in the damage tracker. -Ballista base price reduced from 50g to 10g. -Ballista scaling price increased from +10g/level to +15g/level. -Fixed bug that sometimes caused double waves to spawn in edge cases.
April Fools all April
For anyone who missed out on the April Fools patch or wants to have a little more fun with it I have good news! For the rest of April you can get access to the April fools patch. To access it, right click on Rogue Tower in your Steam library and select properties. Then, go to betas. You can then select the April Fools beta to gain access to the April Fools balance patch. The patch will be available for the rest of April. Most achievements are able to be obtained on the patch except any victory related achievements. Happy defending everyone!