New secondary, Shuriken (and its evolution) Big sound upgrade - More effects, better effects, new soundtrack that plays after the first track More upgrades, more enemy patterns
ROGUELINE ROADMAP
Thanks to everyone who has played ROGUELINE! I've received a ton of great feedback, and now that the game is in a (mostly) stable state, it's time to break it all with updates!
I've divided all the work planned for ROGUELINE into 3 chunks, the .DOUBLE, .META and finally .LAUNCH. You can check out the roadmap graphic for more info. You can also follow development and send me suggestions on twitter @KitDavisGames
Thanks All -KD
Leaderboards hotfix
Should be working now
woops!
accidentally attached my own save to the build!
Saves and Steam Leaderboards
-added local saving of high score -integrated steam leaderboards on main menu (compete with your friends list!)
Dash update
-added visual indicator for ROUND.CYCLER -added DASH as a base power. (Space on keyboard and mouse, left bumper on gamepad) -minor bug fixes -slight difficulty tuning
Hotfix for build 0.1.2
-Fixed bug causing controllers to stop aiming on retrying or reloading the arena in a single play session
update 0.1.2.1
Difficulty adjustments
More enemy spawn variants
more Upgrades!
ROGUELINE is in Early Access now!
Finally releasing ROGUELINE into Early Access on Steam!
Please enjoy, and any feedback is appreciated.
Road map for the immediate future -
(Fixing all the bugs you guys are about to find!)
More Enemies More Bosses More Upgrades More Frames
Thanks! -KD
Release Delay
Covid Delay
Unfortunatley, I contracted Covid with pretty bad timing and effects. ROGUELINE's release has been postponed for a few days, whilst I finish up stuff, namely the trailer and a few bells and whistles. Sorry for the delay!