We’re back from GDEX with another update in toll! So let’s talk about GDEX a bit first. We had a great time showing Rogues to everyone who stopped by the booth and we got a lot of really great feedback on how we can improve the game and on what’s good about it already. If you're not following us over on facebook or twitter here’s some pics from the event that we posted a bit earlier.
So with all that said, onto some patch notes!
New Bosses
Every level (except the Mangral Backwater at this moment) now has another boss that can be fought. We think this does a good job of keeping runs more varied.
Trinkets
Trinkets are magical hold items that can now be obtained by defeating bosses. Each trinket provides you with a unique buff that will persist until you swap the trinket for a different one. You can only have one trinket at a time and the trinket is lost upon death. We’re excited to hear your thoughts, feedback, and ideas for what we can do with trinkets in the future!
Weapon Balance
We’ve done some more weapon balance tweaks that should make for a more fun experience
Audio Updates
Sounds have been added to the various breakable objects throughout the world
Art
Shop keepers have new clothes
As always thank you guys for your support and feedback! If you have any questions, concerns, or bugs to report, hop on the forums and tell us what’s up. Also, if you’ve been enjoying the game please consider giving us a positive review, they really help us!