RogueStone cover
RogueStone screenshot
Genre: Role-playing (RPG)

RogueStone

RogueStone is Now Free to Play (Why? Read on..)

RogueStone and it's both it's Soundtracks, including RogueStone Soundtrack and RogueStone 2: Open World Soundtrack are made available Free to Play. Why? Though, you may be thinking? Here are the shocking revelations of a indie developer on Steam.

1. I contacted Valve/steam directly about non-payment issues for the modest amount I actually made on RogueStone and it's soundtracks. Valve confirmed they sent 2 payments, but when I went of verify this Statement at my personal bank, the bank confirmed there hasn't been ANY Desposit by Valve or Steam.

2. I contacted Valve/steam asking for reasons to this. They stopped Responding. They would not talk about whatever just happened to me as a indie developer.

3. This case maybe more prevalent than it seems on Steam and Valve corp. I don't know what to say, actually I could say stuff but Valve is watching..

That's the reasoning behind going Free to Play on my project. I don't want to feed a corporate entity small amounts of what I made through Steam Sales, so I stopped funneling those 2 cents.

This also means RogueStone 2: Open World will never be made available on Steam, since there would be non-payment for modest amounts it might make.

RogueStone 2: Open World is pretty much in non-development right now due to this issue. I could always put it on itch.io with donations but that not really motivating for me so I refuse.

Now that RogueStone is Free to Play. I hope you enjoy your time with the game and production.

Thank you.

Major Content Update--Patch 1.2.2

Major Content Update--Patch 1.2.2

This update is much needed, and I am not sure why it never got done sooner? But here it is! Anyhow..

The Update introduces 8 New Tutorials to enhance the new player experience. Town has been redesigned because of this addition.

Updated every RogueStone obtained Skill for better readability and ease of use when it comes to Scaling your Damage Type. The New System makes it easier to understand How to Scale Damage.

Reduced Block skill from Golem to only prevent the first 2 hits rather than 3 to balance overblocking.

The Portal Keeper now stocks Orbs that are keys to access the Worlds at a reasonable cost. 5000 GP.

Orbs now have a value of 2500 GP when Sold to a Vendor and can still be obtained Free by dropping them in the Campaign.

Looking at the changes, time has been spent on making the game more accessible and user friendly, more changes like this if i can spot what needs done will happen eventually.

There seems to be an issue with players not being able to enter Worlds, with the new changes to the Portal Keepers inventory stock now having Orbs which allow you to purchase a way into a World, as an investment opportunity in the game since Worlds is where most of the GP gains happens, although maybe not anymore since higher areas of the Campaign drop Orbs reliably so that could be a method to acquire more GP for LootBoxes and other items you will want in your Quest. Orbs now have a value of 2500 GP and dropping your first Orb in the Campaign i think is pretty exciting since there's alot of useful things you can do with 2500 GP because of the many Vendors in Town.

That's it for now.
Hope you enjoy the update!

RogueStone 2: Open World Steam Page is Now Live!

The Keeper has been observing us for many years. He is a powerful being that has been trapped in this dimension for the last 1000 years. He is looking for mysterious powers to help him escape his prison so he can return home.

You have a natural ability for adventure. To barter with the Keeper, you must be willing to trade something of equal value - no one knows what he will ask for next. Until now.. he has summoned nine adventurers from across The Core to the Elysium Fields, the upper region of the world. Where upon his request he has asked those brave enough to journey down the Core and seek out the Gurus wisdom. Find the 9 Meta Orbs and bring em' back to be granted Eternal Life and become Master of this world.

RogueStone 2: Open World is The Ultimate Experience!

-3D Enhancement
-Open World Adventure
-Story-Rich
-Character Driven Narrative
-Loot Heavy Grind
-Primal and Ancient Items
-Same Core Game

RogueStone 2's Steam Page is Now Live you can visit and wishlist us by going to this link.

https://store.steampowered.com/app/2420790/RogueStone_2_Open_World/

[In development] RogueStone 2: Open World 3D

Currently working on early development of RogueStone2: Open World. A 3D Enhanced Version of RogueStone using the same Core game, and upgrading it in 3D with a breathtaking Story as well as an Open World to explore and discover.

-3D Enhancement
-Open World Adventure
-Story-Rich
-Character Driven Narrative
-Loot Heavy Grind
-Primal and Ancient Items
-Same Core Game

You can find Preview Images of the Game in 3D by going here:
https://www.indiedb.com/games/roguestone-2-open-world

Patch 1.2.1b

Patch 1.2.1b

Userablity Fixes

Changes to terminology.

Guardian, Source has had it's description changed to when paired on a Non-Weapon Type. To clarify that if used/paired on a Weapon it will not work. Changes are only applied to the Character Sheet, when paired on an Empty slot, or Body Armor or Helmet base.

Growth Plus, as in Health200, Mana200, ATK40, MAG40, and SPD40. Has had is its terminology changed to [40/Cap]. Advanced Plus and Max Growth has changed to [100/Cap] and [Max]. The change is to make it less confusing on the player since Growth Plus is Permanent and not actually a 1 use consumable. What currently is not known to the player is that the Cap is Shared between all the other Growths. So when going from [40/Cap] to [100/Cap] you only have 60 potential uses. This will be noted on the wiki.

Unblockable has had it's terminology changed to Unresistable, to clarify the difference between the Block, skill, and the Defense roll. Unresistable means to not have a Defense roll, which is either 50% ATK or 0-100% MAG, which when worded as having Unresistable is 0% depending on whether the skill is Physical or Magic based.

Thank you and hope you enjoy the small update.

Balance Patch 1.2.1

Patch 1.2.1

Some Words, by the Developer.
"This is the most stable and optimal version of RogueStone. Bugfree and more user friendly than ever before. Took awhile to Refine it to this current Version 1.2.1."

Removed the darkly lit campaign layer as it would blackout time to time during prolonged play sessions and the Campaign Areas from C1-0 to S1-0 are now all lit during battle.

Removed Inspiration from T-Sword. It's now primarily a Stat item along with G-Sword. The reason was Inspiration was the only source of Boons in the game, and when a Boon got enabled. The 'Fight' Command would be disabled. So, for that reason the Inspiration passive, is no longer enabled on T-Sword. This also means, 'Boons,' are no longer in the game.

Removed the Passive, 'Destiny,' from the Fighter Type. The reason, it felt unnecessary for a
passive to have that on Death effect.

Fixed a display issue with Lightning Bolt on the RogueStone, 'Giant,' which was displaying incorrect information and now displays properly.

Punishment has had it's damage increased to 250% ATK.
Spark has had it's damage increased to 95% MAG on Three Random Target(s).
Ice Storm has had it's damage increased to 68% Target's CurrentMana on Four Random Target(s).
Meteor has had it's damage increased to 25% MaxHealth on Four Random Target(s).
Harpoon has had its damage reduced to ((100% SPD) * (4 * Accuracy)/2).

Takedown's mana has been reduced to 8 mana.
Kill Breath's mana has been reduced to 15 mana
Psychic Scream's mana has been reduced to 8 mana
Dominate's mana has been reduced to 12 mana
Meteor's mana has been reduced to 9 mana
Harpoon's mana has been reduced to 11 mana

Fear's mana has been increased to 15 mana
Exile's mana has been increased to 12 mana

Updated Power Coefficients for each Damage Skill is listed as following:

Tackle 875% + 1 Physical
Crush 700% + 1 Physical
Charge 375% + 1 Physical
Body Slam 100% + 1 Physical Unblockable Recoil
Takedown 250% + 1 Physical
Haymaker 400% + 1 Physical
Harpoon 950% Physical
Cyclone 250% + 1 (AoE * 1-5) Physical
Cripple 80% + 1 Physical
Revenge 100% + 1 Physical
Challenge 200% + 1 Physical
Punishment 250% + 1 Physical
Dominate 35% + 1 (AoE * 1-5) Physical
Swallow 150% + 1 Physical
True Strike 950% + 1 Physical
Shatter 2,000% Magic
Greed 10% Magic Unique
Leech 25% + 1 Magic
Drain 50% + 1 Magic
Poison 225% + 1 Magic
Glow 40% + 1 (AoE * 1-5) Magic
Fear 40% + 1 (AoE * 1-5) Magic Unblockable
Acid 210% + 1 Magic
Terror 250% + 1 Magic
Chaos 100% + 1 Magic
Doom 100% Magic
Exile 200% + 1 Magic
Banish 100% Magic
Sacrifice 100% Magic
Spark 285% + 1 Magic
Chilling Touch 50% + 1 Magic
Fireball 210% + 1 Magic
Lightning Bolt 400% + 1 Magic
Chain Lightning 500% + 1 Magic
Blizzard 50% + 1 (AoE * 1-5) Magic
Flame Wall 1,800% + 1 Magic
Ice Storm 272% + 1 Magic
Blade Barrier 1,800% + 1 Magic
Blink 600% + 1 Magic
Death Cloud 40% + 1 (AoE * 1-5) Magic
Vortex 560% + 1 Magic
Kill Breath 140% + 1 (AoE * 1-5) Magic
Winter Blast 80% + 1 (AoE * 1-5) Magic
Incinerate 300% + 1 Magic
Disintegrate 150% + 1 Magic Unblockable
Insect Swarm 150% + 1 (AoE * 1-5) Magic
Meteor 100% + 1 Magic
Psychic Scream 100% + 1 Magic

The above will be posted on the official wiki under the Database Tab, 'Power Chart.' Under 'Spells.'

I am also working on a Quick Start Guide that covers details about the game, and gives you the player more power on how to play the game. Step-by-Step Basic strategies just to get you started. I am not sure when this will be available but it will be posted on the official wiki when it does get finished. I'll also post a link to it in the Steam Forums.

Further development will be on How to Guides on the Game, as the game is now in a stable bugfree state (to my best knowledge.)

Thank you and enjoy the update.

1.2.0 Balance Patch

Patch 1.2.0 brings with it changes to how Monster Levels Scale. Based on feedback, the difficulty curve was frustrating to the player when introduced to the original +0 to +5 Random Level Scaling on Monster Levels. Now, Monster Levels scale from +0 to +3 Levels, Minus 2 from the previous example. To adjust to this new change, Monster Health has increased to compensate for the Minus 2 Levels, so a +3 Level Monster now has 40% More Health per Level which is the same as the previous +5 Monster Level. A +3 Level Monster now has 20% Less Stats but Increased Health. This means the Monster Deals 20% less Damage, and has 20% less Defenses. The Bonus GP and XP Gains per Level have also been increased. A +3 Level Monster now has 13.5% increased XP gains per level and 16.7% increased GP gains per level. Which is the same as a +5 Level Monster in the previous example or 100% Bonus XP at +3 Levels, and 125% Bonus GP at +3 Levels. Hopefully, this makes it friendlier on the new player experience.

Skills from RogueStones have been simplified even further to make it less confusing on a new player. I have removed the Defense Roll that was on the End of each Damage Formula, to simplify the Formula. It's still applied but its no longer displayed as part of the Damage Formula. Physical Attacks still have a [50%] ATK Defense Roll, and Magic Spells still have a [0-100%] MAG Defense Roll.

+1 Flat Damage has also been added to most if not all Skills now have a +1 Flat Damage to even it out in the early stages of the game.

The following Skills have been reworked.

Challenge
Deals [[MaxHealth * 20%] * [CLv * 10%] + 1].

Cyclone
Targets All--Deals [[25% SPD * 10% CLv] + 1].

Haymaker
Deals [[100% ATK * 4% SPD] + 1].

Swallow
Deals [[[3% MaxHealth] * [CLv] / 2] + 1].

Terror
Deals [[50% CurrentMana] * [5% MAG] + 1].

Exile
Deals [[2% MaxHealth] * [100% CurrentHealth] + 1].

Earthquake
Targets All--Deals [[10% MAG] * [15% ATK] + 1].

Thank you and hope you enjoy the update.

1.1.20 Balance Patch

1.1.20 Balance Patch

The Damage Formula's for Every Skill for each RogueStone has been reworked. The general idea is I am attempting to create a more universal formula and simpler means of calculating the Damage. The > greater than symbol which was being used incorrectly has been replaced with (CLv) which is a new stat for damage calculation purposes only.

When you see something like Lightning Bolt's:

Deals [40% MAG * 10% CLv] - [0-100%].

It now means 40% MAG multiplied by 10% of your Character Level [CLv] (10% of a hidden Stat) - 0-100% (no longer written as >0-100% to simplify and make the formula less confusing.)

Character Level or CLv is calculated as [#% * CLv] (CLv is a hidden stat formula in itself)

A list of updated formulas can be found on the Wikia.

Thank you and hope you enjoy the update.

1.1.10 Balance Patch

This is the first of a series of balance passes I will do on Skill formulas and Monsters that use these Skills. The issue was scaling damage based on target's stat, and this overall has been reduced significantly so that the endgame isn't a cakewalk. Getting there has it's own challenges.

Glow from Gargoyle now does [Targets All--Deals [7% CurrentMana] * [1% >MaxHealth] - [0-100% >MAG] and Blinds.] from [Targets All--Deals [10% CurrentMana] * [2% >MaxHealth] - [0-100% >MAG] and Blinds.]

Challenge from Bugbear now does [Deals [MaxHealth * 10%] * [>MaxHealth * 1%] - [50% >ATK].] from [Deals [MaxHealth * 10%] * [>MaxHealth * 4%] - [50% >ATK].]

Acid from Wyvern now does [Deals [7% CurrentHealth] * [30% MAG] - [0-100% >MAG].] from [Deals [10% CurrentHealth] * [40% MAG] - [0-100% >MAG].]

Swallow from Brocken now does [Deals [3% MaxHealth] * [10% >CurrentHealth] - [0-100% >MAG].] from [Deals [3% MaxHealth] * [50% >CurrentHealth] - [0-100% >MAG].]

Haymaker from Bonehead now has a Mana Cost of 7 from 16.

Fireball from Naga now does [Deals [30% MAG * 7% CurrentMana] - [0-100% >MAG].] from [Deals [40% MAG * 10% CurrentMana] - [0-100% >MAG].]

Lightning Bolt from Giant now does [Deals [40% MAG * 10% >MAG] - [0-100% >MAG].] from [Deals [40% MAG * 20% >MAG] - [0-100% >MAG].]

Incinerate from Hellhound now does [3xRandom Targets--Deals [5% CurrentMana] * [1% >CurrentMana] - [0-100% >MAG].] from [3xRandom Targets--Deals [5% CurrentMana] * [4% >CurrentMana] - [0-100% >MAG].]

Exile from R.Scorpian now does [Deals [2% MaxHealth] * [5% CurrentHealth] - [0-100% >MAG].] from [Deals [2% MaxHealth] * [10% CurrentHealth] - [0-100% >MAG].]

Blizzard from Sasquatch now does [Targets All--Deals [4% MaxMana * 1% >MaxMana] - [0-100% >MAG].] from [Targets All--Deals [4% MaxMana * 2% >MaxMana] - [0-100% >MAG].]

Flame Wall from Terragon now does [3xRandom Targets--Deals [50-200% >MAG] * [4% CurrentMana]
- [0-100% >MAG].] from [3xRandom Targets--Deals [50-200% >MAG] * [5% CurrentMana] - [0-100% >MAG].]

Blade Barrier from Oblivion now does [2xRandom Targets--Deals [100-1000% Accuracy] * [1% CurrentMana] - [0-100% >MAG].] from [2xRandom Targets--Deals [100-1000% Accuracy] * [2% CurrentMana] - [0-100% >MAG].]

Vortex from Wurm now does [2xRandom Targets--Deals [40% MAG * 7% >CurrentMana] - [0-100% >MAG].] from [2xRandom Targets--Deals [40% MAG * 10% >CurrentMana] - [0-100% >MAG].]

Natural Gems have been updated as they offered too much Stat Boosts when alot of them are socketed. This caused issues and is now adjusted with the new values.

Rough Glass now have [+1] SPD from [+3.]
Rough Amber now have [+1] ATK from [+3.]
Rough Coral now have [+1] MAG from [+3.]
Rough Obsidian now have [+4] Health from [+10.]
Rough Meteorite now have [+4] Mana from [+10.]

Refined Glass now have [+3] SPD from [+4.]
Refined Amber now have [+3] ATK from [+4.]
Refined Coral now have [+3] MAG from [+4.]
Refined Obsidian now have [+7] Health from [+17.]
Refined Meteorite now have [+7] Mana from [+17.]

Polished Glass now have [+4 +1% SPD] from [+6 +1%.]
Polished Amber now have [+4 +1% ATK] from [+6 +1%.]
Polished Coral now have [+4 +1% MAG] from [+6 +1%.]
Polished Obsidian now have [+12 +1% Health] from [+24 +1%.]
Polished Meteorite now have [+12 +1% Mana] from [+24 +1%.]

Flawless Glass now have [+5 +2% SPD] from [+8 +2%.]
Flawless Amber now have [+5 +2% ATK] from [+8 +2%.]
Flawless Coral now have [+5 +2% MAG] from [+8 +2%.]
Flawless Obsidian now have [+13 +2% Health] from [+31 +2%.]
Flawless Meteorite now have [+13 +2% Mana] from [+31 +2%.]

Perfect Glass now have [+5 +3% SPD] from [+10 +3%.]
Perfect Amber now have [+5 +3% ATK] from [+10 +3%.]
Perfect Coral now have [+5 +3% MAG] from [+10 +3%.]
Perfect Obsidian now have [+13 +3% Health] from [+38 +3%.]
Perfect Meteorite now have [+13 +3% Mana] from [+38 +3%.]

Thank you and enjoy the update.

PS. The Wikipedia will be updated soonish.

Patch 1.1.0b Update

Patch 1.1.0b Update

This patch updates the game by removing the Random Lore Keeper Dialogue to meet better Standards. There was an issue where the writing was too Mature for the game, so it was pulled from the game. The Old Man by the Rock now says a fixed immersive dialogue and is no longer dynamic.

I also lowered the cost of 'Town Portal,' from the Town Vendor to 300 GP, to make it an attractive option when compared to Teleport Stones.

Thank you and enjoy the small update.