What's new:
1. Taverns have an updated look including new features:
- Save Button - player can save the game at any time in the tavern without having to lodge.
- Cards Menu - an expanding menu where player can select and cast any of the collected healing cards, sell the treasure cards, or invoke quest cards. For more about quests see below.
- A quick access button that will automatically transport the party to the other tavern on the stage if there is a clear way between.
- Fix of services pricing. The cost now corresponds with the number of characters from player's party that need the service.
2. Quests have been added - a quest gives the player an additional room full of monsters that is invoked from a card in the tavern. The interesting aspect is that the way back is blocked until you clear the room. Some special items and enemies are encountered only in a quest.
3. A Level complete screen is displayed when you clear a stage. It shows details of the bonus earned from selling the excess items that were left on stage and awards special cards if certain criteria is met, like giving a card for every hundred of critical hits inflicted, etc.
4. A new way of navigation was implemented - wherever you click on the mini-map your party will find a way and go there automatically. I'm especially happy with this new feature, as it made some cool shortcuts possible, significantly improving the game play flow - for example you can click around a corner or behind walls on the game screen.
5. Locked high tier battles - when you attack some of the hardest enemy parties in the current stage the battle will be played in special conditions and escaping will not be possible by just walking away. (While in battle the player will have the option to cast spells from cards and there will be some spells that would allow the player to escape from a dangerous battle - this will be implemented in the next update)
6. The saving system was improved. Except checkpoints on every stage, the game now creates auto saves and the saves that you make using the new big green save button in the tavern are called manual saves.
7. Countless of smaller improvements that I'm sure will be noticed.
Bug fixes:
1. Level generation bug, where the game was not placing a dungeon exit on stage 4 was fixed.
2. Progress loss issues were fixed.
Enjoy!