RogueVerse cover
RogueVerse screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

RogueVerse

Update 0.9.1 January, 1st 2020

Hi Everyone! The 0.9.1 update is now live!

What's new:
1. Taverns have an updated look including new features:
  • Save Button - player can save the game at any time in the tavern without having to lodge.
  • Cards Menu - an expanding menu where player can select and cast any of the collected healing cards, sell the treasure cards, or invoke quest cards. For more about quests see below.
  • A quick access button that will automatically transport the party to the other tavern on the stage if there is a clear way between.
  • Fix of services pricing. The cost now corresponds with the number of characters from player's party that need the service.

2. Quests have been added - a quest gives the player an additional room full of monsters that is invoked from a card in the tavern. The interesting aspect is that the way back is blocked until you clear the room. Some special items and enemies are encountered only in a quest.

3. A Level complete screen is displayed when you clear a stage. It shows details of the bonus earned from selling the excess items that were left on stage and awards special cards if certain criteria is met, like giving a card for every hundred of critical hits inflicted, etc.

4. A new way of navigation was implemented - wherever you click on the mini-map your party will find a way and go there automatically. I'm especially happy with this new feature, as it made some cool shortcuts possible, significantly improving the game play flow - for example you can click around a corner or behind walls on the game screen.

5. Locked high tier battles - when you attack some of the hardest enemy parties in the current stage the battle will be played in special conditions and escaping will not be possible by just walking away. (While in battle the player will have the option to cast spells from cards and there will be some spells that would allow the player to escape from a dangerous battle - this will be implemented in the next update)

6. The saving system was improved. Except checkpoints on every stage, the game now creates auto saves and the saves that you make using the new big green save button in the tavern are called manual saves.

7. Countless of smaller improvements that I'm sure will be noticed.

Bug fixes:
1. Level generation bug, where the game was not placing a dungeon exit on stage 4 was fixed.
2. Progress loss issues were fixed.

Enjoy!

Update 0.9.01 August, 27th 2019

Hi! The game's been patched!

The new version has major improvements toward the goal of full controller support - the game is now fully playable with a game pad controller (and keyboard), however no updates are present on the user interface yet - You will have to try it blindly. Hopefully I'm on the right way and the controller mapping is intuitive enough.

Besides the above, some bugs were fixed as well, including an issue with the achievements that were not rewarded when you clear a stage. They will be rewarded in your next run.

Also addressed a bug with the hi-score statistics - in some of the hi-score records the cards displayed in the collection were incorrect.

Some balancing was performed as well. In later stage a crucial boss battle is now a bit easier - one of the enemy units inflicts less damage.

Enjoy!

RogueVerse Dungeon released!

Hello everyone! I'm exceptionally happy to announce that RogueVerse Dungeon is now live!

As promised I rushed to implement keyboard and controller support with the release. But please play the game with a mouse for now, until I double-check if everything is working correctly with the controller. Update is coming up shortly!

For reference the Release is from August 22th, game version number 0.9.0
(you can check the version number in game at the end of the Credits)

Enjoy the game and see you in the leaderboard!

Release postponed. New Date: August, 22th.

Hello Dungeon Leaders!

Unfortunately the game release had to be delayed.
Steam Support indicated that all Steam applications can now be played with a controller. I planned to have controller support done during Early Access, but now along with the review process, I'll try to add controller support in the meantime.

Edit: The game is now approved and the release date is August 22th at 6:00pm PDT.

Thank you for your attention and support!

Regards, Noncho.