Hi everyone, so here a some little fixes since there was some problems with the Endless Mode.
Fixed boomerang not disappearing on lower fps
Fixed bandit mask not working when the player had shield points.
Mini Beholder number of Projectiles decreased from 5 to 3, but damage increased from 5 to 7.
Mini Beholder SKill cooldown increased from 3 to 7.
Little Beho (the single beholder eye) skill cooldown increased from 4 to 8.
Now the xp points will mege with nearby xp points when spawning, this will increase the performance on longer runs.
I am still working on some improves for the performance of longer runs. Thanks everyone.
Endless Mode - Demo Update #6
Hey folks, here is this week Update and it's a pretty great one. So first the notes.
Patch Notes:
Fixed the Equipped upgrades icon size in game and on game over screen.
New skill Invincible Dash: dashing leave you invincible for 0.1 second.
New upgrade Explosive Step: dashing has a 20% chance of generating an explosion.
Immovable Dagger now have a maximum of 1000 stacks.
Fixed a bug where gold spent was not reseting between runs.
Uzi damaged increased from 1 to 2.
Damage upgrade text fixed from +25% damage to +50%. The upgrade already increased 50%, but the text was wrong.
Font size changed on upgrade related panels so the text stays inside the same.
Reroll increase price multiplier decreased from 25% to 15%
Endless Mode
Finally a new mode. On the endless mode there are no bosses, but the quantity and health of monster increase drastically over time, so be careful when facing this mode. I will keep testing and see what changes this mode will need to be nicely balanced.
Again thanks everyone.
Demo Update #5
Hi everyone, thanks for playing the demo, as always. Here is this week Update:
Patch Notes:
Fixed the Equipped upgrades icon size in game and on game over screen.
Projectile lifetime of all weapons changed so they don't go off screen. Except the Frisbee.
Damage Upgrade changed from +1 damage, to +25% damage dealt, also increased the max level to 20.
Meat upgrades text changed from bonus to total
Added a setting option to disable damage numbers on enemies
Changed the grass texture.
Fixed the difficulty option appearing off screen in some resolutions.
Fixed a bug where the weapons would be upside down sometimes.
Camera distance increased, this will probably make the game easier.
Ranged enemies range increased to reflect the camera change.
StartFall Spawn area increased to reflect the camera change.
StarFall fixed a bug where the stars where spawning while the game was paused.
StarFall fixed a bug where kills were not being counted.
PoisonPool fixed a bug where kills were not being counted.
FireBullet fixed a bug where kills were not being counted.
LightningStep fixed a bug where kills were not being counted.
ShurikenPack fixed a bug where kills were not being counted.
LivingNeedle fixed a bug where kills were not being counted.
BloodInstinct fixed a bug where kills were not being counted.
GraviPull and Push fixed a bug where kills were not being counted.
BloodInstinct now correct working with other upgrades.
GraviPush, reduced the spawn area by 25%, so it's spawn closer to the player.
ThornIvy projectile speed increased by 10%.
ThornIvy, fixed a bug where the thorn was interacting with LightningStep and Poison.
Frisbee size reduced by 25% and speed by 20%.
Correctly showing gold spent on Game Over screen.
Shuriken Pack projectile lifetime set to 1 second, so it does not goes off screen.
Remove the empty square above the player health bar, the square is for active items, but it will take some time to release those into the game.
Fixed the cursor ammo being shown when playing with controller.
So this week Update is a little bigger, and was a lot of work. I received some feedback about the camera being too close, and it really was, so I increased the distance a little, also added texture to the Demo map, bellow are screenshots showing the difference in the game, from before this update and after.
Before the update:
After the update:
With the camera distanced there is a lot more visibility and, in my opinion, makes the game easier to be played, and since there's more screen the hordes of enemies will not fill everything as before. Again, thanks for playing and for all the feedback. Please look forward to the next updates.