Role of Hex cover
Role of Hex screenshot
Genre: Real Time Strategy (RTS), Strategy, Adventure, Indie

Role of Hex

Hotfix 1.1.2c

If things keep going this way, we will reach 1.1.2t by the time 1.2 is here

Optimizations


  • Optimized Growth
  • Optimized Autoshields


Fixes


  • Solo leveling no longer triggers if you had more than 1 building
  • The tooltip on the end screen should show up correctly

Hotfix 1.1.2b

Changes


  • Lag reports are now shorter, only showing worst and average frames from the last 10 seconds
  • Lag reports now contain tags to encapsulate them in both discord and steam community posts


Fixes


  • Fixed timeout victories happening when the game is paused

Hotfix 1.1.2a

It didn't take long, did it?

Fixes


  • Fixed being able to survive after selling your first building
  • Fixed a crash that happened when alt-tabbing sometimes
  • Fixed time menu frame being bigger than the menu itself

Role of Hex 1.1.2

With this one, I believe I've killed most lag causes of the game. There are a few of them lurking around but I'll catch them as I go.

As per usual, next week is the third week of the month, so there will be no updates so I can prepare for the content update, which is coming on the 29th.

Changes with ⬡ icon were suggested by the community.


Additions


    Top Left UI

      Features a pause button and toggles for auto-upgrade and auto-level

    Auto Upgrade


      Enabling this will allow you to obtain upgrades automatically.
      To select which upgrades you want to obtain, right-click them on the list below.
      To remove upgrades from the auto-upgrade list, ctrl+right-click them.
      Multiple clicks increase or decrease the priority

    New Steam Achievements


      12 new additions, with 1 of them being hidden
      They are harder than the previous ones, but nothing impossible



Balance Changes


    Buffed Supply Drop

      Now has a lower bound of 1% of your level per stack of the upgrade

    Nerfed Level based experience gains


      They are now reduced by 1% per level, with a resulting reduction of 63% for every 100 levels
      These are also not affected by experience increase equipment anymore
      Affects passive experience upgrade and the reworked Supply Drop active upgrade

    Nerfed AoE growth for active upgrades


      They no longer scale linearly in radius, instead, they scale linearly in area

    Building Regen sources are now max HP based


      This affects the Barrier Regen upgrade and the Regeneration equipment

    New Enemy Target Acquisition Algorithm


      They no longer focus on one target, instead, they spread their attack to optimize DPS
      This algorithm is also way faster than the one before it

    Reduced cost increase by extra buildings in half


    Clone Factory no longer replaces active skills




Quality of Life Changes


    Profiler Changes

      Profiler is always on by default, it does not use the console anymore
      When the game TPS goes below 15(75% real-time speed), it generates a lag report
      You can click the notification to copy it to the clipboard

    Timeout Victory


      When the game TPS goes below 5(25% real-time speed), it offers you a victory by timeout.
      You can refuse it by extending it normally, and it will be offered again every 60 seconds(real-time) if the conditions are met.

    Radar Equipment no longer leaves blank spots behind


    Upgrade numbers are now right-aligned


    Ruins Buildings are colored slightly gray




Optimizations


    Map Generation Optimized

      It now generates in chunks rather than tile by tile
      This has the side effect that data centers can generate and thus ping the player from farther away

    Minor Optimizations


    • Death Mark stops if it isn't dealing damage anymore
    • Several internal functions that were called often were rewritten and now include caches
    • There is now a hard cap on smoke particles (3k)



Fixes


  • Objects no longer show on the edge of the fog war rendering
  • Clone factory no longer clones "recycle" upgrades when forfeiting upgrades
  • Data Centers no longer notify the player if their spawn fails
  • Fixes machine gun stretching (for the second time, these guys really like to stretch)

Role of Hex 1.1.1

This week's update was quite small due to some internal changes in how ticking works.
Next week's update will probably be focused on balance and laying the ground for this month's content update: Kokatune Planet.

Additions


  • New Mission selection screen


      Now there are 8 missions per planet, rather than 8 missions total
      This change is here to allow both more planets and more mission types in the future
      Changed Deconus difficulty from 1-50 to 1-64
      Changed Yunuus difficulty from 51-100 to 32-96



Changes

Hotfix 1.1.0c

Fixes


  • Fixed some crashes when the player would attempt to sell a building
  • Fixed costs of special buildings being 0 in some situations
  • Fixed a NaN-caused crash

Hotfix 1.1.0b

Fixes


  • Fixed building costs sometimes getting stuck at 0.00 and not allowing to build anything
  • Fixed resources being spent and buildings not being placed
  • Fixed several inconsistencies with the bottom right part of the UI

Role of Hex 1.1

This update was rather focused on performance rather than content since it is currently the biggest known issue of the game. However, it is still a content update, so I included a few things from the feature pool and a few suggestions from the community.

Changes with ⬡ icon were suggested by the community.

Additions


    Reworked Ruins

      ⬡ Ruins now contain parts of deactivated bases, ready to be reclaimed
      Some deactivated bases contain buildings never seen before, keep an eye on those!
      They host the once forgotten Data Centers, which contain special equipment that you can obtain if you finish a mission after reclaiming them

    Database


      This a place where you can find a ton of information about enemies, biomes, and planets

    Notifications


      ⬡ The game now notifies you when a large wave spawns or when you find a data center

    Map Mode


      If you zoom away far enough, the game will enter the map mode, so that you can see the shape of your enormous bases

    New Equipment


      New equipment is found if you win a game with a Data Center alive, these include:

      • ⬡ More Slots
      • ⬡ Rerolls
      • ⬡ Upgrade Rarity
      • Double Specialization


    New Upgrades


      Tombstone

      • Purple upgrade
      • When an enemy is killed, there is a 10% chance of a building being put there
      • Toggleable

      Jack of all Trades


      • Purple upgrade
      • Every 15 seconds, generate a random white upgrade

      Pandora's Box


      • Yellow active upgrade
      • Unleashes a random calamity into the selected area.
      • 15 seconds cooldown

      Airborne static


      • When hit, enemies have a chance of electrifying other enemies around

      Eletronic Cooling


      • Yellow upgrade
      • When an enemy hits your building, it has a chance of being slowed.

      Frostbite


      • Slowed enemies take damage every second

      ⬡ Accelerated Projectiles


      • White upgrade
      • Increases projectile speed by 40%


    New Music


      2 new tracks were added and will play randomly as the game progresses



Balance Changes


    Equipment Changes

    • Buffed passive experience and resources equipment to scale with your level

    Upgrade Changes


    • ⬡ Upgrade rarities now match the level-up bar color
    • Smite now deals 1% of the sum of all barriers per stack as damage
    • Smite cooldown reduced from 30s to 15s
    • ⬡ King of the Hill now affects damage, attack speed, projectile speed, and turn rate
    • ⬡ King of the Hill now only dispels the buff from buildings that have an identical neighbor
    • Scan now can always be launched if the central tile is revealed
    • Nuke now can always be launched if the central tile is revealed
    • Stronger Gears now also affects building reclaim speed
    • Death mark no longer affects rocks and ice spikes

    Enemy Changes


    • Spawn waves now try multiple times before failing
    • Reduced enemy health growth from 20% to 15% per level
    • When the enemy count is near the mobcap, enemies can spawn enlarged or hasted to make up for the missing enemies
    • Reduced enemy resource gain
    • The enemy level is now always shown on the UI, along with the current time

    Building Changes


    • Ghost buildings are no longer enough to prevent you from losing
    • Ghost buildings now show the icon of the building they are supposed to be
    • ⬡ Selected Buildings always show their tooltip
    • ⬡ Increased behemoth maximum range from 1 to 1.25



QOL/Aesthetic changes


  • Smite upgrade now uses a forked lightning instead of several bolts of lightning coming from the same point
  • ⬡ End screen is now instant
  • Changed telescope description to always tell about the extra range
  • Lag reports should now be nicer to look at. To generate these, it is still ctrl+p


Optimizations


  • Added a limit to smoke particles
  • Capped auto-cast internal radius to 15
  • Reduced auto-cast attempt frequency from 1/frame to 1/tick
  • Reduced draw times for when the camera is zoomed too far back
  • Big explosions no longer use a heatmap to determine hits
  • Optimized large-scale rendering
  • Optimized turret and missile target acquisition
  • Ice spikes now form in clusters of 7 tiles instead of one by one
  • Heavily optimized damage numbers
  • Removed tile entities from enemies which did not need that(looking at you, ice spikes and rocks)
  • Barrier drawing further optimized


Bug Fixes


  • Fixed unusual lubricant not updating smite cooldown
  • Fixed unusual lubricant sometimes nuking your own buildings
  • Fixed nuke acting unpredictably if you hit your own buildings with Out With A Bang
  • Rocks and trees can no longer spawn on top of buildings
  • Fixed a bug where the level 1 upgrade would not account for your equipment
  • Fixed turrets stretching back with high enough attack speed
  • Fixed placeholder text on the sell building icon

Hotfix 1.0.4c

Optimizations


  • Optimized barrier tile grid drawing by a lot

Hotfix 1.0.4b

Changes:


  • Fixed a crash when the game would quit an match with a >60hz monitor
  • Added a temporary toggle to disable damage numbers while I can optimize them