Rolled Out! cover
Rolled Out! screenshot
Linux PC Steam
Genre: Platform, Racing, Indie

Rolled Out!

0.5.8 - Expert is here!

Life is crazy, and full of curveballs. But we're finally back with some new content!

Included in this update is a brand new 100 stage difficulty, uncreatively titled 'Expert' - think you can handle it?

We've also included a bunch of new features for custom level designers, and of course a slew of fixes.
Please enjoy!

Added
~~~~~

- Expert difficulty | 100 stages, plus 10 bonus stages
- Volcano world background | Try to catch your breath.
- Basic support for non-uniform object scale, including for animated objects. Still a bit broken with scales over 1.0 - stick between 0 and 1!
- Support for disabling stage tilt on a material
- Support for seesaw angle limits, and seesaw limit bounciness
- New stages
- Lanterns
- Pills
- Don't Look Back
- Capacitors
- Forgotten Path
- Strategy
- Squeeze By
- Hideous Hoops
- These Donuts Are BONKERS!
- Starfishies
- Tight Fit
- Wavy Waves
- It's all bowls here.
- Balancing Act
- I made this stage for you.
- Cut Bumps
- Kerplunk
- Foos Errand
- It's Alive!
- Q
- On The Hinge
- Oblong Hops
- Flowcones
- Sitback
- Argyle
- Drone
- Rollermine
- Balconies
- Ringsen Thingsen
- Earthworm
- Slopeless
- Super Happy Fun Time Roll Ball
- Whisked Away
- Broken Apart
- More-bius Strip
- Rockin' Holes
- Drum Pedal

Changed
~~~~~~~

- Stages changed
- Stacked Floors
- Bankin' On It
- Fighter
- Bicycle
- Alternation
- Linkspin
- Dipped Wires
- Poops Table
- Snakeway
- I HATE YOU!!!
- Airtime
- Hook
- Structure
- Self-Recursion
- Wobbly Wire
- Clamber
- Skate Tricks


Removed
~~~~~~~

- Basic course removed
All stages are still in the game! Some have been modified and re-used in Expert.

Fixed
~~~~~

- The "Visualize Trajectory When Airborne" setting now works
- Warp icons on the mini leaderboard are now the right colors (instead of looking pastel)
- F2 to report a bug, then opening the bug report form in browser, now goes to the right page
- Leaderboard scores now submit if you pause and exit to menu after goaling
- Fix wormholes and reflections in the bonus world
- Certain physics constants (friction, seesaws) should now work correctly with altered timescales (i.e. focus mode)

v0.5.7 release - New stages and various touch-ups

Oh hey it's a new Rolled Out! update, would you look at that. Treat yourself to a whole pile of new stages, and some various tweaks and stuff we've been doing for the past while.

Yes we know Morris is still invisible, sorry! Patch soon..hopefully. I mean it can't take 6 months again, right? Yeeah sorry about that - a lot of stuff has happened for me (Alice) in the past several months and (without getting too much into details), I just haven't had the same kind of time as what I had nearer the start of the year - I haven't abandoned Rolled Out, promise - this game's still very much a passion project for all of us and I apologize for not really mentioning this sooner (it's scary!).
  • Uses Unreal Engine 4.27.2
  • Uses stage config v0.6.0
  • Uses course config v0.2.0

Added

  • Enabled the Unreal Engine console (Press backtick to use it)
  • Stage times are now recorded more precisely (The game still simulates at 120 ticks/second, but on the last tick when crossing the goal, the percentage of the way through the tick in which you crossed the goal is now used for sub-tick precision)
  • There's a new toggle for manual camera movement, if you prefer to control the camera with a joystick/mouse (Adjust sensitivity in the controls menu)
  • You can now bind DPad inputs, finally
  • Various new stages

Changed

  • The main menu now has unique music
  • Quaternions are now normalized when loading a stage config
  • Coins are now placed where their hitbox is, rather than above it
  • Physics have been slightly tweaked
    • Because of this, we are wiping leaderboards for this update. Sorry! This will be the last global leaderboard wipe.
  • Some stages have been tweaked too

Removed

  • Removed ambient volume slider (it was never used)
  • Removed "Show level select" input binding (it was also never used aside from some old internal-debug stuff)

Fixed

  • The speedometer reads "---" instead of being empty when going over 999 speed units
  • Fixed issue where changing direction on UI sliders would sometimes skip values
  • The color picker hue goes from 0-1 now, instead of cycling 100 times from 0-100
  • Renamed color picker "lightness" to "value", since it uses as HSV color model, not HSL
  • Animal voice volume now saves/loads correctly (instead of reusing the announcer voice slider)
  • High-res textures are now loaded in the character picker
  • The Other Realm background is less obnoxiously bright on Linux/Vulkan now
  • Ctrl-Shift-Click to create preview images for an entire arcade course no longer crashes

v0.5.5.1 release - Visuals and animations hotfix

Changed




Fixed


v0.5.5 release - Visual overhaul, new characters, physics determinism, and more

We're sorry to have kept you waiting, but we promise, we've got something good for you to chew on today! We bring you the ultimate gift in competitive, animal in ball style racing! DETERMINISTIC PHYSICS! We've overhauled our entire physics engine which takes a long time to ensure that when Multiplayer hits you all get the best experience possible.We've also overhauled a significant amount of the world backgrounds, polished up some stage visuals, and we've got a couple new friends for you to play as well! It’s time to roll up your sleeves and Roll Out!

Added

Changed

Deprecated

Removed

Fixed

2021 Rolled Out Go Fastathon

It's time to shatter the sound barrier.


Hey, you, there, reading this. Want to win a cool, unique, and not for sale Rolled Out Shirt? Keep reading.



We're holding our first ever leaderboards contest in Rolled Out! The official 2021 Rolled Out Go Fastathon! Many of our courses have been optimized to the ends of the Earth, so it wouldn't be a fair contest. We decided that for the sake of keeping the playing field even, we're going to run on the new levels added in patch 0.5.4.1, available in the "Basic" arcade course. 15 never before seen stages, 15 new chances to prove your speedy skills, 15 stages to optimize and perfect. Make sure to take breaks, and remember the wise words of Confucius. "Going faster than light will only leave you in darkness"

...he probably said that, at some point.
We’re still finishing up the shirt design. It unfortunately couldn't be ready for our release date, so we'll be updating this blog, our Discord, and Twitter with the final design soon.

So how does this work? Easy. First, you have to sign up here - this competition is purely optional to everybody. You then have to be on top of the time leaderboards for the new course by the end of the contest (2021-08-13). So sign up, go fast, and win some sweet shirt based prize wear.

CLICK HERE TO SIGN UP

The top 5 times on the leaderboard for the new "Basic" course, who have signed up to be in the running, will get a shirt, so get rolling out or be left in the dust!