We’re currently working on a Demo version of RollerCoaster Mechanic for you to enjoy.
In the meantime we wanted to show you a few minigame sneak peaks.
Firstly, a matching minigame. Some repairs will be just a few clicks away, like the fuse matching minigame.
Just click on the appropriate fuse holders and match them to their respective locations, and boom! (Meaning “done” not like an explosion, though that might happen from time to time).
Of course, that is the most simple, early game example of the matching minigame.
The next one you might recognize if you have been paying close attention to our devlogs.
This is a memory minigame, in which you will have to memorize a combination in which the “fuse reset” buttons light up, and then repeat it to reactivate the electrical current.
We have more in store for you, but will not spoil it just yet.
As always…
Stay healthy, stay safe, and stay tuned for more Rollercoaster Mechanic info.
Hi everyone, hope you’re sitting comfortably. Today I will tell you a story.
There was an urn, to which all the votes were cast - opinions that would shape the future. But when all seemed well and properly organised, there suddenly was a tie! One final vote would decide, what the whole team could not.
“Take our vote” - said the designers, waving a lengthy documentation. “This document contains all the arguments for our vote, why, how and when it should be chosen.”
“We have decided” - sang the artists, and their paper was adorned in beautiful pictures and chaotic scribbles.
“This is objectively the best vote” - said the developers, showing their vote on a monitor presented on a black background. “We should pick our vote, else there will be disappointment”.
Which vote was chosen, no one can tell, but the voting was concluded, and the Rollercoaster Park will henceforth be called:
TRILLIUM PARK
CONGRATULATIONS Trooper-2H2K!!! Lest the ground upon which you walk be ever comfortable and steady.
Stay healthy, stay safe and stay tuned for more Rollercoaster Mechanic info.
Rollercoaster Mechanic development is on the right track, we are currently upgrading our controller and writing some scripts for the UI, while level designing and modeling at the same time!
But today is a special time, as we need your wits, your smarts, your brains!
We want you to help us name the amusement park where the game takes place. Note, that the park is vast, and divided into many regions with different themes (as shown in previous devlogs).
Got an idea? Write it down in the comments, and if the stars align, it will be implemented into the game for all to see!
As a reward for the best park name:
A free game, RollerCoaster Mechanic, some time before the release.
Your name (nick) will be placed in the game, as a trophy.
The name you created will be presented at the beginning of the game.
You will feel enormous amounts of satisfaction.
Hope to read your ideas soon!
Stay healthy, stay safe, and stay tuned for more Rollercoaster Mechanic info.
It’s a wonderful, wonderful life
That’s right. We are taking on more complex levels, adding more details and expanding on already existing in-game biomes.
We wonder if you will recognize the presented in-development levels when they are dirty and half-destroyed in-game.
Here, apart from working at heights on the Ferris Wheel, you might want to make everything as clean and tidy as possible (you can be sure that many visiting children WILL lick and bite the hell out of those giant cakes and doughnuts).
Don’t go crazy on sweets yourself! Unless you really want to ;)
Stay healthy, stay safe and stay tuned for more Rollercoaster Mechanic info.
AI Takes Control
This time a bit behind the scenes while we're working on the game.
Rollercoaster Mechanic employs advanced artificial intelligence that increases the enjoyment of the player by adjusting the difficulty and complexity of levels on the fly. Check what the algorithms came up with.
This content is also generated by AI.
How do you like it?
In the sands of the future
Today, a sneak peek into the future. We present to you a couple of future-oriented regions (a work in progress), where you will find thematically consistent rides and challenges.
It might look like a science fiction town or a piece of a post-apocalyptic wasteland, but that is just an illusion, scrupulously built for park guests, to shift them into a land of wonders.
So, how about it? A park is not only the attractions but the interchanging aesthetic; a journey between worlds, where the ride is a satisfying finale. We work to reflect the experience.
Stay safe, stay healthy and stay tuned for more Rollercoaster Mechanic updates
The Garden Level
Hi theme park fans!
Lately, we have been focusing on finalising the level of the garden, adding more beauty to an already attractive environment.
You’ll find statues, labyrinths, pools and fountains, as well as maintenance buildings which are paramount to having everything work.
At the same time, we are working on new attractions, and consulting the technical implications that they might carry.
Stay safe, stay healthy and stay tuned for more information on Rollercoaster Mechanic!
Today we bring you another amusement park level, still in development.
A carefully organised and orderly leisure park, a great place for fountains, food stalls and relaxing spots, or a place to get lost in (literally, there is a labyrinth there).
At the same time, we are working on the next amusement park attraction, so keep your eyes open for that in the coming devlogs.
Tired of city noises? Well, the park's creators did think about people that just want to kick back and relax.
The Nature Park region is a wild forest, full of green trees and bushes to ease your tired eyes. You will have to repair objects like benches or coffee tables and clear the pavements.
Just a stop between more technical repairs in other regions ;)