Rolling Bird cover
Rolling Bird screenshot
Genre: Indie

Rolling Bird

1.7.9 Patch Notes

  • Now the enemy bullets won't be covered by the player's bullets.
  • Now the enemy Elite won't be spawned on the starting point.
  • New achievement 'Blind Blast' has been added.

1.7.8 Patch Notes

  • Fixed an issue where grenades falling from the upper floors passed through the ground.
  • The position where the player character stands on the title screen has been changed.

1.7.7 Patch Notes

  • Fixed some minor issues in enemy AI.
  • Slightly increased the height of the long box.

1.7.6 Patch Notes

  • Now the enemies won't be spawned from the door that are overlapped with the player charcter or right above the player character.

  • Now the enemy Scouts with pistols will be spawned in area 4 or later.
  • The number of enemies coming out of the green room(area 3, 7, 11, ...) has been reduced.

1.7.5 Patch Note

Fixed a critical error that occurred when you reach area 9.

1.7.4 Patch Notes

  • Now only a maximum of 2 enemies will come out of the green door(was maximum of 3).
  • Now the enemy Guards, Bombers, and Elites won't always jump on the box.
  • By improving collision detection of the scaffolds, problem has been fixed where you would sometimes land on the scaffold again instead of jumping down.

1.7.3 Patch Note

Fixed an issue where Steam's screenshot capture function(F12) didn't work.

1.7.1 & 1.7.2 Patch Notes

1.7.1


Restart option has been added to the in-game menu that pops up when you pause the game.

1.7.2


A situation where two or more enemies are spawned in exactly the same place will no longer occur.

1.7.0 Patch Notes

  • Now in area 3 or later, enemy Bombers can throw grenades farther.
  • Now if you clear the area with your kevlar on, you'll get extra kevlar on the next area.
  • Fixed an issue where you couldn't hit your enemy when you shot a gun close to the wall.
  • Now if you press and hold Down key when you're in the air, you can sit down right when you land on the ground.
  • The speed of bullets shot by enemies has increased, so that you can easily avoid enemy bullets by jumping.

1.6.0 & 1.6.1 Patch Notes

1.6.0


  • Time limit per stage has been increased from 120 seconds to 150 seconds.
  • Some random values has been adjusted to prevent the game from generating situations that are impossible to break through.
  • Now the enemy's grenades can kill other enemies except those who threw it.
  • The color of the bullets fired by enemies has been changed.
  • Now you can reset the controls by pressing Esc key on the title screen.


1.6.1


  • Now you can control your character with the analogue stick on your controller.