Rombie cover
Rombie screenshot
Genre: Role-playing (RPG), Indie

Rombie

Adapt or Perish: Out of beta! Content Creators Wanted



Are you a Twitch streamer? Make "Let's Play" videos? Want some fresh content? Let me know via any of the following methods:

Joining Discord: https://discord.gg/gqZRTkk
Posting on Reddit: https://www.reddit.com/r/AdaptOrPerish/comments/aachkh/content_creator_want_a_key_to_enjoy_adapt_or/

More information on the Steam page:
https://store.steampowered.com/app/870730/Adapt_or_Perish/

Big Adapt or Perish Update



Huge updates are rolling in for this upcoming open world, fully customizable & procedural real-time strategy game! The latest v0.100b changelog can be seen, along with other updates, linked just below this Steam page for the game:

https://store.steampowered.com/app/870730/Adapt_or_Perish/

https://www.reddit.com/r/AdaptOrPerish/comments/9z53ks/adapt_or_perish_v0100b_balancing_ui/

Join the Discord @ https://discord.gg/gqZRTkk

Aiming for an early 2019 release!

New Trailer, GIFs & VR: Adapt or Perish

v1.30: Performance & Smoothing Update

v1.29 changes the fog model to improve consistency & performance. Object caching & pooling was improved, which should reduce early game framerate consistency. Finally, a custom physics interpolation system was put in place for character movement, which should hopefully reduce movement jitter.

v1.30 fixes positioning in VR & LightSword tracking.

These updates are now on the default branch.

Adapt or Perish: Finally a Strategy Game with No Limits

Update v1.28: Fixed Explosions

v1.28 uses a new explosion design that should suffer from the same performance problems when viewed up-close as in previous versions.

This update also includes the v1.27 stun changes that have been in beta for some time.

Update v1.27: bots in all areas & further stun tweaks


  • Now all areas will have at least some bots. There no longer will be "turret only" areas
  • Increased the time you cannot be stunned again, to reduce the perception of "stun lock"


This update is currently on the beta branch.

Update v1.26: Stunner Adjustment

This update changes the way enemies use the stunning ability. Before, stuns were used against targets the moment they were noticed. Now, enemies will only use stuns offensively while attacking. Enemies only attack when targets are fully discovered. For example, an enemy bot won't stun you until they are also shooting at you (and the eye above their head is solid red). Now you can use stealthy mechanics to avoid being stunned!

Update v1.25: Gameplay Tweaks


  • Increased Station Finder time from 20 to 30 seconds
  • Increased time before items despawn when dropped
  • Increased size & height of platforms on the acidic floor

v1.24: VR Movement Options

v1.24 adds an option for "coupled" head movement. This shall make you move in the direction you are looking at all times, instead of "decoupled" movement where you walk in the direction pressed on the touchpad (relative to where you were looking when starting to move).

The default is "decoupled" movement, which was the only "free movement" mode before this update.

You can change this option in the main menu options when playing in VR.