Adjusted times for scoring on the following levels. Renegade Training: +12.5 Seconds (+250) Dive Training: +5 Seconds (+100) Refinery Dash: +1.5 Seconds (+30) Gravity Rush: +15 Seconds (+300) Grounded: +5 Seconds (+150) Pipe Parkour: +5 Seconds (+150)
These won't update from previous attempts, so try these levels again if you are still chasing those S ranks
Rooftop Renegade 25% off!
Hey Renegades,
Get ready to dive into the sci-fi world of Rooftop Renegade at a discounted price!
Starting today, you can get 25% off on Steam and experience fast-paced platforming that will challenge your skills and reflexes at any skill level.
✅ Momentum-driven platforming ✅ Dynamic soundtrack ✅ Solo or local multiplayer chaos
Make split second pathing decisions under fire and against the clock alone or with 3 friends for local multiplayer mayhem.
Grab your copy before the 20th of April and blaze through the future!
1.0.9 Achievement Hotfix
Patch Notes
Steam now correctly unlocks stat-linked achievements when conditions are met (achievement progress on a player profile is updated when the game closes if the achievement is not unlocked in play)
Achievement Data is saved locally for offline play, Achievements that had been completed but not been unlocked will unlock automatically on save load. NOTE: The following achievement's offline tracking was not saved correctly prior to this patch, so these achievements will not be auto-unlocked on this new fix. -Let's Try That Again -Gotta Go Fast -It's a Bird, Its a Plane
All Achievement IDs are now correctly tracked locally offline and report progress correctly.
Known Issues
We are aware that the difficulty of S ranking certain levels is significantly higher than intended. We are reviewing the scoring and should address this in a future patch.
Steam Game Festival Demo
Major
‘Crystal Power’ system implemented. - Gathering enough crystals increases ‘Crystal Power’. - ‘Crystal Power’ increases ability cooldown. - Music intensity dictated by current ‘Crystal Power’. - Hitting certain hazards drains crystals.
Abilities separated from unified energy meter. - Each ability now utilises its own cooldown. - Abilities are determined by loadout.
Kick Loadouts system implemented. - Each loadout contains separate Abilities. - Loadouts are unlocked through “Rank” progression system.
Rank progression implemented. - Score from playing levels increases “Rank”. - Ranking up provides new levels and ‘Kicks’.
Movement system improvements. - All speed modifiers are now calculated as additive effects. - Momentum is easier to build. - Stepping onto or under ledges while airborne is smoother. - Camera moves to match player direction.
Ability overhaul. - Shift is now a shorter controlled burst. - New ability Phase passes through hazards for a certain amount of time. - Shifting or Phasing through energy hazards overloads them and grants crystals. - All abilities now apply modifiers to match movement system overhaul. - All abilities are now directional.
User interface overhaul. - Visual design adjusted & existing elements reordered. - Crystal power and separated abilities integrated. - Updated key/button icons. - Abilities & enemies displayed in relevant preview images.
Audio overhaul: - Existing tracks separated between levels. - Dynamic “stages” added to tracks via crystal power system. - Additional tracks added. - SFX updated for all new systems.
Playable levels: - Shift Training added. - Launch Training added. - Cyber City Skyrise converted from tutorial. - High Pressure now introduces chase van & gunner. - All levels crystal count adjusted.
Minor
Van capture: - Van now locks on before capture. - Escaping the van reverses lock on. - Van no longer slows time when close.
Hazards: - Bollard drones now replace Crate drones in relevant levels. - Zap Sliders now replace slidable pipes in relevant levels. - Grind rails are more dynamic in all levels. - Zap hazards slow and grip player instead of a full momentum stop.
Loading screen: - Story & lore elements added. - Specific button required to continue. - Specific Skip button added to intro cutscenes.
Particle refinement: - Hazard impacts are more visually aided. - Runner effects are visually aided.
Score calculation: - Crystal bonus increased. - Time bonus thresholds per level refined.
Rooftop Renegade developer live stream
As part of the Steam Games Festival, join the developers of Rooftop Renegade as they stream the game, answer questions and provide commentary about development.
Rooftop Renegade developer live stream
As part of the Steam Games Festival, join the developers of Rooftop Renegade as they stream the game, answer questions and provide commentary about development.