Dear Adventurers, the title says it all - we love lobbies.
πΊWe believe that the details and places where the player can feel completely at ease are as important as the main mechanics of the game. We really like well-prepared, interactive lobbies in various games... And we wanted to put such a space in Rooms of Realities as well.
Here's your chance to take a peek at (very) early version of our lobby:
Screenshots above shows the initial state of the lobby. We want you to be able to imagine being in such a place (e.g. with friends) to relax for a while and choose which virtual escape room you will launch next. Doesn't that sound cozy?
In the final version of RoR, everything will be more detailed and with some hidden flavors added. We just couldn't hide it anymore (π) and wanted to give you a little preview of the next feature of the full game.
We hope that hanging out in this lobby and finding some details in it will give you a lot of good impressions.
πSpeaking of impressions - our next announcement should be about the possibility to play Rooms of Realities and check out a sample of our title before the full release... which we won't write anything more about for now! Stay tuned for the next devlog!
π¬A BRAND NEW YUPITERGRAD 2 TRAILER is here! Meet AIsha!π¬
A new trailer is here, together with some new exciting info about the game!
As we get closer to the release of Yupitergrad 2: The Lost Station, we're gearing up to give you a more in-depth look at what kind of game we're preparing. And there is not a better way to do this than showing you our new trailer
Swinging through the corridors, solving environmental puzzles, opening new passages, and fighting rebellious robots are just some of the exciting elements of Yupitergrad 2 you will see in the trailer below. All neatly commented by our wonderful narrator.
We cannot also forget about AIsha - our loyal virtual companion. With her help, the journey through the dangerous station will be much more interesting and comfortable:
ποΈAbout the game
Yupitergrad 2 is an action adventure game in which you move around an abandoned space station using suction cups attached to ropes. Wait, but thatβs just the beginning! Youβll also have jets (nozzles) to maneuver in the air, and a set of powerful weapons to eliminate cheesy robotic opponents.
The game consists of everything a good VR adventure should have: environmental puzzles, hostile enemies, exciting combat system, lots of gadgets and some easter eggs with some strong vibes of metroidvania games.
Not only that, the light and humorous tone of the game will definitely keep you engaged through the whole experience.
βWhat's new in Yupitergrad 2?
It's full of new ideas - we built this game according to the principle of "more & better".
First of all, we focused on the open structure of the space base, in which you should look for ways to open further passages. We will encounter rebellious machines to fight and shoot at with our new weapons. Our hero will use various helpful gadgets to maneouvre the game world, and his companion AIsha will finally appear on the screen!
All this together creates a new, more adventurous atmosphere and the feeling of actually taking part in a great space adventure in VR.
πΈDo I need to know Yupitergrad 1 to enjoy the sequel?
Yupitergrad 2 very gently refers to the first part, being a completely new story. We took an approach similar to games like Mario or Zelda - where each part is a separate entity, but takes some basics and expectations from its predecessor.
β‘οΈGame access and release
The release is now set for the first half of 2023. The game will be available on Pico Neo headsets, and a little later on Meta Quest 2. Further platforms, including Steam and HTC Vive XR Elite, will have release dates after the release on Quest 2.
Also, we'll soon be sending the trial version to the press and influencers, so you can check out their impressions online before the full release so stay tuned!
And if you would like to have a more in-depth look into the development process and gameβs news, feel free to join our community:
The whole process of Rooms of Realities' creation is incredibly motivating for us. Even with obstacles in our way, we are every day looking for new methods of transferring Escape Rooms to Virtual Reality and give you as much fun as possible with puzzles that are so intriguing in the real world already.
That's why we want to remember well the day when we, with a bated breath, showed our project to the entire world - April 21st
This was the moment we'd been waiting for, even with many elements still in WIP (work in progress) stage, we knew we had something too impressive on our hands to hide it from the players.
The first area shown was an abandoned hospital - a space normally associated with horrors. However, we wanted to break this convention and prove that each level contained the spirit of adventure and could be enjoyed by players of all ages. Therefore, many elements here may look more cartoonish and subdued, so that everyone can focus on what is most important - the puzzles. βββ
We spent the next months refining another environment that we wanted to showcase during Gamescom 2022. It was a race against the clock until the very end but we succeeded! We've placed an Escape Room inside a pyramid!
in the pyramid, we have already shown many changes compared to what you saw earlier, but we saved the best for last. With the presentation of the third biom, the submarine inspired by the legend of Captain Nemo, we have not only made another qualitative leap in the project but also refreshed its store visuals, presenting you with a new cover image:
Believe it or not, putting out all these things in 8 months has been a real roller-coaster. As we succeeded, we look to the future with optimism. 2022 was very important for us in terms of showing you as much of our game as possible so that you know where Rooms of Realities is headed. Soon, there will be something unique in the world of VR titles that will allow you to solve intriguing puzzles freely both solo and co-op.
Of course, this isn't the end of showcasing what we're developing, but our main goal is polishing the next elements of the game so that its release will be great for everyone. Especially for you - the players.
β β β π Stay tuned for more, 2023 will be the year of adventure! π
βοΈNew Submarine Trailer, new Game Cover and release window!
We have a lot of news for you, adventurers
β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β ββββπ²π²π² Remember when we showed you some shots from a submarine full of mysteries? It's time to see this place in motion.
βοΈWe are still in the early stages of designing and executing this environment, but we hope that what you see will give you an idea of how to play with underwater puzzles and mysteries. Remember - you can do it both solo and in co-op - and discover what lurks at the bottom of the ocean! Letβs see the latest trailer of Rooms of Realities:
πSurely, while watching the video, at least two pieces of information caught your eyeβ¦
βοΈThe first of them is about to move the project to 2023. This is a decision we thought about until the last minute. However, if we want to provide enough content that can be pleasantly experienced in single and multiplayer, we need additional time.
Currently, work on the project and the increase in its content has gained such a pace that we are confident not only about the premiere next year, but there is also a good chance that you will be able to check a certain dose of Rooms of Realities before version 1.00 is released. We can't confirm anything concrete yet, but fans of escape rooms, puzzle solving and VR technology will definitely have something to look forward to in the coming months.
πΈAnother very important and very visible change is the new Cover/Key Visual of the game!. Be sure to let us know what you think because it's a big change. Here is our new cover:
Since we've already shown you the three main environments of the game, since you've seen trailers with many avatars and feel the adventure atmosphere that we want to convey in ROR, we decided that it is also appropriate to refresh the graphics representing the entire project. We hope you like it and that it fits into our anthology of virtual escape rooms!
What is happening with us? We are still working on further improvements to our game, however before we show them to you, we would like to thank our native community of gamers who were with us at the PoznaΕ Game Arena (PGA). The expo was held at the beginning of October and it is the largest gaming event of this type in Poland.
We have a few photos and a lot of good memories from this event, most of all we also got so much energy from the fair visitors that we almost forgot to write about it. π€
Summing up:
Were we tired? Yep, totally. Are we surprised how many people wanted to try Rooms of Realities? Yes, the queues for our game were a brilliant sight.
Did the visitors have a good time at our booth? We were very concerned about how the puzzle-solving VR game would work in the conditions of a consumer fair (we presented it mainly in cooperation mode). But it turned out that everything worked out well, everyone was laughing and having a good time trying to solve the first puzzles in Rooms of Realities. It is a great relief for us and a sign that we are going in the right direction.
Do we plan to show Rooms of Realities also at other fairs in other countries? Nothing is settled yet and anything is possible. We will keep you informed about it!
When will we show the next new content and what will it be?
Currently, there are still a lot of things going on around the project and we are closing many of its important elements at once.
The next month may be related to the announcement of new details about the game, as well as a change in visual identification, or the disclosure of materials from our submarine locationβ¦ Or maybe something else will happen. π
We are at such a moment in the work on the game that its most important elements are put together and we will definitely show them to you when we are completely sure of them. You know there is nothing worse than showing something and then withdrawing from it. We want to avoid such a situation at all costs.
So there is actually a lot going on, and we will dose it properly when we are satisfied with the results. However, we hope that when you have a chance to see more Rooms of Realities, you will be pleased and surprised.
Thank you for playing together & stay tuned for more information!
Hi, Sea Dogs! We would like to share with you, what we are currently working on in Rooms Of Realities.
As you well know - creating Escape Rooms is complicated, and it takes on even more effort when you want to do it in video games⦠and even more when we talk about Virtual Reality technology. That is why the Rooms Of Realities project is so exciting for us. But every puzzle and environment in the game requires a lot of work, testing, and planning.
Therefore, before you see what we are preparing in the form of a new video, here is the opportunity to preview a few pictures from a completely new space - Captain Nemo's submarine!
The shots are far from the final ones, they don't have the final light and textures yet, but they will definitely let you feel what we want to prepare.
Showing the next stages of the game so early in development is not easy - but since transparency is the most important thing, we want you to know how much work is still ahead of us and that we are doing our best to develop our project in the next few weeks.
We are currently finishing a fully functional version of the levels that take place in the Pyramid. And although they still require a lot of polish, we can promise you that you will not be disappointed with them. We are already gathering with the same enthusiasm for the third biome, in the form of a submarine full of treasures and amazingness, and uniqueness.
We recently teased that we will be showing something completely new. A new space where you will find challenges, puzzles, and opportunities for entirely new interactions. Now you can see what we talked about, we invite you to Egypt!
On the occasion of Gamescom 2022 (where you can come across us in the Business Area), we want to present you a trailer showing the mystery that awaits you inside the pyramid:
As you might expect - the theme of Egypt's ancient treasures and secrets perfectly fits the topic of virtual escape rooms.
In Rooms of Realities, you will be able to visit not only the abandoned hospital and the pyramid, but also the abandoned submarine (which we will show at the appropriate time). Now let's focus on Egypt. Whether you play alone or with friends, we're gearing up a series of puzzles that will move your body and mind! Stay with us and wait for the following presentations, we will have much more to show. Rooms of Realities still have many surprises to discover.
We are grateful to everyone for participating in Early Access and following the development of our game! Thanks to you, Best Forklift Operator is much better and bigger than we planned. On this occasion, we also made sure that the update to version 1.00 gives you something new, fresh and exciting.
We believe that the difference between what was released in April and today is visible to everyone. We did everything to ensure that each update gives you something convenient and that the game could be better and bigger.
Leaving Early Access is a big event for us. From now on, our game is officially released as a finished title in a very competitive environment. We are glad that everyone who has already bought the game will be able to update it to version 1.00 for free, and we are happy that we can present it in this version to completely new players.
====π§ What awaits you at 1.00? π§====
πͺ Arcade mode called Make a mess! in which, instead of stacking loads in the warehouse, you have to make as much of a mess as possible!
πͺ New, fourth Forklift.
πͺ Steam Leaderboards, so you will be able to compete with the whole world!
πͺ Steam Achievements to see if you really are the Best Forklift Operator!
On this special occasion, we have a new trailer:
====π§ What awaits you at 1.00? π§====
We also want to summarize the path that the Best Forklift Operator project has gone through in recent months. It was a path full of many obstacles and challenges, and we are all the more glad that you are here with us! So that's how it wasβ¦
April 2022 - Early Access premiere βοΈ Play the whole game in VR (Oculus Quest goggles & controllers support) or on the flat screen;
βοΈ Two warehouses;
βοΈ Two forklifts;
βοΈ Five missions in each warehouse + two extra βrandomβ missions;
βοΈ Earning currency and changing the colors of the forklift;
April 2022 - Update 1 βοΈ Support for HTC Vive (Wands) goggles & controllers;
βοΈ Support for Valve Index (Knuckles) goggles & controllers;
βοΈ Higher display resolutions (Confirmed resolutions are 21:9 - 2560Γ1080, 3440Γ1440, 2560Γ1440 and 16:9 - 3840Γ2160);
βοΈ VR Pointer;
βοΈ Cargo models optimization;
βοΈ VR Interface optimization;
βοΈ Bug fixes;
May 2022 - Update 2 βοΈ Support for Point shop;
βοΈ Support for Community Items (Avatars, badges, trading cards, backgrounds and more!);
βοΈ Support for Thrustmaster Ferrari 458 (Xbox 360 model);
βοΈ Support for Logitech G29;
βοΈ Support for Thrustmaster T150 Racing Wheel;
βοΈ Support for Thrustmaster T300 RS Racing Wheel;
βοΈ General, universal steering wheel support, supported by a new in-game controller;
βοΈ Support for VR goggles with a steering wheel in the beta version (experimental);
βοΈ New Key Bindings;
βοΈ User presets for gamepads/keyboards;
βοΈ Full German localization;
June 2022 - Update 3 βοΈ Open space added to the first warehouse;
βοΈ Open space added to the second warehouse;
βοΈ Third forklift;
βοΈ Refresh, revisited Warehouse 1;
βοΈ More presets for VR;
βοΈ Bug fixes;
June 2022 - Update 4 βοΈ Third, the largest warehouse with open space, and new six missions;
βοΈ Navigation system;
βοΈ FOV setting slider;
βοΈ New Game Over screen, when it is impossible to deliver the cargo;
August 2022 - release of 1.00 version βοΈ Arcade mode
βοΈ Fourth Forklift
βοΈ Steam Leaderboards support
βοΈ Steam Achievements support
βοΈ Bug fixes (economy + missions)
And now, we are finally here! You don't even know how happy we are and we hope you will enjoy Best Forklift Operator as well.
We hope this will be a game that you will come back to often, try it in VR, show it to younger and older players, get better results and paint your cart in your favorite color, and have fun with Arcade mode. Maybe even someone decides to get a real forklift certificate!
We have two good news for you. First: Best Forklift Operator is about to leave Early Access. Second: before that happens, you can buy the game at a promotional price.
On August 1-8, you can buy BFO with an 34% discount.
We have prepared such an offer because we know that many of you are still watching our project.
Over the past weeks, we've added many features, additional forklifts, a warehouse, Steering Wheel support, VR+HOTAS combo, FOV, key presets and binding, Point Shop and Community Items, ultra-wide screen support, and there will even be an Arcade Mode in 1.00 version.
That is why we want to be transparent and inform you that with the premiere of the full version, the price of the game will be increased to $19.99.
Therefore, if you want to drive fantastic forklifts, on flat screens or in VR, now is an opportunity to do it at a very affordable price which is only half of the base price when BFO will leave EA..
The game will leave Early Access on August 11th. We will write about the details of what will be added in the update to version 1.00 in the following news.
https://store.steampowered.com/app/1684670/Best_Forklift_Operator/ β¦and since you are already reading this - thank you again for supporting us all the time and sending your feedback! It is largely thanks to the community of contributing players that Best Forklift Operator has been able to become a better game.
Much love!