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Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Root

Root Patch 1.31.2— Critters in Harmony



Critters,

We have a small patch for you ahead of the holiday weekend, aimed at specific gameplay improvements and DLC sync issues.

Happy Playing!

Bug Fixes & Improvements



  • When a Vagabond receives an exhausted third bag, it now refreshes as expected and increases the Vagabond’s carrying capacity
  • Users can no longer undo using Scorched Earth, Strike, or Revolt when doing so destroyed a face down Raid token
  • Fixed issue where users could not sync DLC purchased with other devices

Root Patch 1.31—Coffin Makers Among the Riverfolk



Critters, lend us your ears—

Today's patch, version 1.31, includes a variety of bug fixes focused on improving interactions related to the Coffin Makers card. As always, if you encounter anything in game that seems a little funky, drop us a line using the in-game feedback option, or via email to Support@DireWolfDigital.com.

Thanks for playing Root!

Improvements


  • Start of Birdsong ability resolution order has been reworked to preserve more strategic options, i.g Using Saboteurs to remove an enemy Coffin Makers before it triggers, getting warriors back in supply from Coffin Makers, and spending that on Riverfolk Services.
  • An additional window has been added to resolve Field Hospitals at the start of players’ turn that owns Coffin Makers. 
  • The camera now remembers your last zoom level when returning to a game, including whether you were in strategic view or not.
  • Users are now able to send feedback without being logged in.
  • Improved the accuracy of a number of tooltips, including 


Bug Fixes



  • Fixed a crash trigger that could occur when specific combinations of factions were in a game with Coffin Makers crafted. 
  • Removed various loc strings that, albeit rare, could sneak into the game


Psst…Have you reviewed Root yet? Take a moment to let us know if you love the game!



All updates are now live on iOs, Android, and Nintendo Switch.

Root Patch 1.30.5—Clearing the Forest



Critters, gather 'round—

Today's patch, 1.30.5, contains a variety of bug fixes with a focus on removing exploits caused by the Undo Ability.

Undo Ability Bug Fixes

  • Fixed an issue where undoing Vagabond strike wouldn’t return the warrior it had removed to play
  • Undoing the crafting action as Riverfolk will now return the correct warriors
  • Fixed an issue where players would still have access to the abilities of Eyrie Emigre after undoing crafting it
  • Undoing placement of Roost at start of turn will no longer allow extra cards to be played to the Eyrie decree


Other Bug Fixes

  • Vagrant Vagabond can no longer choose casualties for opponents in battles it didn’t instigate 
  • Fixed a softlock that could occur when using Advanced Setup if AI selected Marquise as their faction
  • The number of items in a Ruin displays correctly in games with two Vagabond characters 
  • Fixed an issue where factions could choose illegal clearings for their starting pieces on the Mountain and Lake maps
  • The wrong faction's warriors will no longer be highlighted when using False Orders
  • Improved building highlights when playing in strategic view
  • Fixed an issue where Marquise could softlock while placing homeland clearings with Advanced Setup
  • Players can now view sway rules reminder tooltip on Switch


We love hearing from you and appreciate your ongoing support as we work hard to make Root the best digital experience it can be! If you come across any issues or need assistance, drop us a line at support@direwolfdigital.com or via the forums.

Psst… If you're having a blast with Root, please take a moment to rate and review the game. 

Thanks for playing!

Root Patch 1.30.3



The Corvid Conspiracy and Underground Duchy have been busy digging into the latest expansion this past week. As a result, we’ve got some fixes to the various gameplay and UI issues you all have reported with our 1.30.3 update.

The new 1.30.3 server update is live now for all platforms and will updates for the following issues in multiplayer games:


  • Fixed an issue where a player could skip discarding to hand size at end if turn if they Exert.
  • Fixed an issue where Harrier could use Glide ability to leave a clearing with a Corvid Snare.
  • Fixed an issue where Sawmills would still produce wood when in a clearing with a revealed Snare token.
  • Fixed a number of issues that could cause the game to hang.

We also have a new 1.30.3 client that can be downloaded through Steam and will soon be available soon through iOS, Android, and Switch. It will have those above fixes for games outside of multiplayer as well as the following:


  • Fixed an issue where the icon for Embedded Agents would disappear from battle results.
  • Fixed an issue where cards revealed through Exposure would be revealed to all players.
  • Fixed an issue where rejoining a multiplayer match while the Corvids are revealing a Plot would leave the icon on screen.


We hope you’ve been enjoying the new Underworld expansion!

As always, if you encounter anything in game that seems like it shouldn’t be that way, please message us using the in-game feedback option or through an email to Support@DireWolfDigital.com.

Root: The Underworld Expansion Now Available!



Root: The Underworld Expansion is now available on Steam, Google Play, the App Store and Nintendo Switch!

The fourth expansion to the award-winning digital adaptation of the beloved wargame from Leder Games, Root: The Underworld Expansion introduces two new factions and two new maps to conquer. Advanced Setup rules let you customize the battle ahead. Prove your right to rule with new challenges and achievements that test your tactical mettle!

And, as always, you can play where and when you want: purchasing The Underworld Expansion on any device unlocks it across all platforms via your Dire Wolf account!



New Factions!






  • Underground Duchy – Sway your ministers to lead a righteous expedition to the Woodland, bringing order to the unending war and chaos above.
  • Corvid Conspiracy – Use cunning and trickery to hold the Woodland hostage, instigating plots to seize control through terror.


New Maps!


Mountain Map



Trek across outcroppings, clear blocked routes, and hold the mountain pass to show you are an effective leader.

Lake Map



Whisk yourself across the map by travelling on the ferry, meeting new friends and allies along the way.

Advanced Setup!


Advanced Setup is an optional way to draft and set up factions. Bring balance to the woodlands with new setup buffs and give your playgroup more control over their starting locations and hands!

  • Advanced Setup games can be created by players who own 6 or more factions.
  • All players can join an online Advanced Setup game, even if they have not yet purchased expansion content.


New Challenges & Achievements!



  • Record your heroics with ten new Challenges and Achievements!




But wait, there is more! We’ve also been squashing bugs quicker than the Eyrie can swoop down and eat them.

Now Available in Japan!



  • Today’s release brings Root to Japan! 森へようこそ!


Bug Fixes



  • Undoing Dominance will no longer result in inaccurate relationship levels
  • Undoing Sanctify and Trading Post will now return the correct warriors to the affected clearing
  • When using gamepad controls, Vagabond will no longer be able to get out of exhausting items to pay for Riverfolk services
  • Vagabond will no longer be able to enter a coalition with a faction already in a coalition
  • A revolt from a coalition partner will no longer damage Vagabond
  • Fixed a softlock on IOS that would occur on victory screen when an opponent won
  • Turmoil caused by Nobility trait will now end Electric Eyrie Turn
  • Lizard Cult is now able to score a card for 0 victory points as a way of influencing the Outcast suit.


Polish



  • Improved camera movements during recruit actions
  • Moving with an Ally rules have been updated to reflect the latest version of The Law of Root
  • Swift Strike prompt now shows what units are in combat
  • To improve async pacing, Vagabond will no longer be prompted to damage items when they have as many or more items to damage than available


Known Issues


We’ve got a few additional pesky little critters that we’re in the process of dealing with. We expect to have solutions here in a future release:


  • Items do not animate properly when Ranger uses Hideout
  • Favor of the Rabbits card in hand image is low resolution on high settings
  • Tutorials skip to the next step when resuming
  • Cards display without proper artwork when opening Quest modal and closing the modal without completing a Quest
  • Coffin Makers does not show opponents how many warriors it has
  • Coffin Makers can make Cats Field Hospital bring 0 warriors back
  • Coffin Maker warriors do not return to supply before buying services
  • Riverfolk show an additional supply added to Coffin Makers


As always, if you run into trouble while playing, please drop us a line at Support@DireWolfDigital.com!



Go delve deeper than ever before with Root: The Underworld Expansion!

Enter the Underworld of Root!



The battle for the woodland goes deeper than ever when Root: The Underworld Expansion comes to Steam, Google Play, the App Store and Nintendo Switch on Thursday, March 30th!

Read the full announcement

Root Patch 1.29.2



The new 1.29.2 patch for Root includes a variety of bug fixes and small updates to address issues reported by the community:

Fixes



  • Cards can no longer be crafted in Forests
  • Items received via Aid are now appropriately refreshed
  • The Harrier’s Glide ability can no longer move allied warriors
  • Discarding Coffin Makers no longer causes a softlock
  • When Coffin Makers is discarded, any warriors on it should go back to their owner’s supply
  • Undoing Alliance Organize with Coffin Makers in play should return warriors to the supply
  • Crafting or removing Soup Kitchens now updates clearing status appropriately
  • League of Adventurous Mice now affect Turmoil as they should
  • Master Engravers now add to victory points when you craft an item
  • The Marquise should be prompted immediately when a unit is destroyed in the Keep Clearing
  • The Electric Eyrie’s Relentless ability no longer causes a softlock
  • Undoing card selection for Informants should not end the turn
  • Undoing with Informats in play no longer allows looping of end of turn actions



As always, we appreciate your feedback to help us continue to improve our games. If you run into trouble, please drop us a line at Support@DireWolfDigital.com

Exiles & Partisans & Vagabonds, oh my!



Two beloved Root expansions arrive fill up your satchel!



Oh my! Three new Vagabonds are causing mischief in the wild wood of Root…and they’ve brought an entirely new deck along for the fun!

Root: Exiles & Partisans & Vagabonds combines two expansions for the Golden Geek-winning digital adaptation of Root, based on the instant classic board game from Leder Games.

Root: Exiles & Partisans & Vagabonds contains both The Exiles & Partisans Deck and The Vagabond Pack, and is available on all platforms for $7.99. And, as with other Root expansions, one purchase makes it available for cross-platform play on your other devices!



Root: The Exiles and Partisans Deck


An alternate 54-card deck with new persistent powers inspired by the many factions of Root!






Root: The Vagabond Pack


Includes three new Vagabond character cards: Dash and slash with the Ronin, Quest more with the Adventurer, and Fly free with the Harrier!




Get wild in the wood with The Exiles & Partisans & Vagabonds pack, available now!

Root Table Top Games Fest Devstream



Fur, fangs and flippers fly as the creators of the hit tabletop board game Root join Dire Wolf to take the digital adaptation for a spin!

Join us live!

Patch 1.28.0

Today's Patch 1.28.0 contains bugfixes and performance improvements!

AI Improvements
-Woodland Alliance will no longer overspend on Riverfolk Services.
-Vagabond can no longer be attacked by Coalition partners.

Online Play Improvements
-Fixed an issue where Eyrie players couldn’t move to legal clearings.
-Saving and Exiting when starting a battle with an unexhausted Sword will no longer result in an additional battle.
-The timer correctly resets after Riverfolk choose cards to discard during opponent’s turns.
-Fixed issues surrounding matches locking up during Battle.

Additional Fixes
-Favor cards no longer remove the Scorched Earth effect.
-The second Vagabond now has the correct Reach value.
-You are now able to review enemy hand sizes when deciding what player to choose with Better Burrow Bank.
-Favor cards should no longer repeat.
-Cards purchased from Riverfolk are now mozzable in the Action Log.
-Vagabond character powers are now displayed more predominantly on the faction info screens.
-Undoing during the evening as the Woodland Alliance no longer lets players craft using the same Sympathy token.