We're happy to announce our very first patch! This hot-fix addresses a variety of glitches and tweaks. This patch should resolve most of the reported bugs and add a bit more balance to the game.
*Save files should be deleted
Bug Fixes:
~Fixed: Weather sounds should be much more quiet, especially when talking to NPCs
~Fixed: Collisions issues where you could glitch through walls. Should occur much lest often now, if at all.
~Fixed: Continue button glitch on the menu. The menu should properly disappear
~Fixed: You can no longer drop your flashlight and loose it.
~Fixed: Fall-damage glitch, you shouldn't break your legs and die so easily.
~Fixed: Picking up essential items should be smoother and work better overall. Please remember [F] to interact.
~Fixed: Ambient system. Various glitches with volume acting strange and ambiance not silencing properly. This should work fine now.
Tweaks & Balance:
~Tweak: Adjusted the medical key spawns, along with the medicine. Both should be easier to find.
~Tweak: Adjusted the train part spawns. They'll be located fairly close to the town, or in the tiny shacks.
~Tweak: Balanced the story overall, adjusted the AI a bit and tweaked game conditions. The story shouldn't break anymore.
~Tweak: Adjusted the scare events and overall pacing of the game.
New Additions:
~Added: You can now press 'O' in-game to view your current objective.
~Added: Added some impact sounds
~Added: Misc. objects
~Added: A few extra surprises :)