A number of general Rotund tweaks and fixes have been found since Rotund Takeoff's 1.1 update, so we've brought it up to speed now that both Rotund Rebound and Rotund Zero are concluded!
These are all pretty subtle and technical changes, so the main point of interest would probably be the modernization of the Elite Flag threshold leniency system to match Rotund Rebound and Rotund Zero. Previously we'd set Elite thresholds by taking our dev times and manually adding a bit of leniency while rounding them up to a pretty number. Now they're determined automatically by adding a set leniency to the direct time, making it more consistent and easier to figure what the actual dev time was.
This also means nearly all Elite thresholds in the game have changed by a few frames, mostly for the looser as our previous normal level leniency was roughly 250ms and we've now made it 300ms to match RR. Leaf levels are 1 second and world challenges are 3 seconds.
Also of particular note for PC is that we've updated the project to be built from Unity 2021 instead of 2019, which carries a number of internal implications, and we've dropped x86 support on Windows. This was done for future-proofing and modernizing RT to match the other two Rotund games.
As always, you can check out the full changelog if you're interested in the nitty-gritty. Thanks for playing and we hope you enjoy Rotund Takeoff 1.2!
Sequel to Rotund Takeoff Is Here!
Hey Rotund Takeoff fans!
We thought you might be interested to know (if you didn't already) that the epic sequel, Rotund Rebound, released yesterday!
It's only been a little over a year since Takeoff's release, but Rebound has been in development since early 2018, making it a pretty big deal. We hope you'll check it out!
The Steam Winter Sale 2021 is here, and Rotund Takeoff is a part of it! Get 30% off from now through January 5th!
Rotund Takeoff In The Steam Summer Sale 2021!
The Steam Summer Sale 2021 is here, and Rotund Takeoff is a part of it! Get 20% off from now through July 8th!
Rotund Takeoff Update 1.1
It's been a while! That certainly wasn't the plan. The plan was to swiftly port Rotund Takeoff to Nintendo Switch and release soon after PC. Early test builds looked encouraging, but then we got held up by some pesky technical difficulties that set us back by about two months. Ouch! Happy to report those issues are behind us now, and we've brought the PC up to date with Version 1.1, available right now! To celebrate, it's on sale for the weekend!
Changelog
Changes:
Replaced the Sleep Bears with new Marvin booths for clarity and consistency.
Lowered the required number of gold medals on the original Marvin booths to match those of the silver.
Moved the Sleep Bears to block the 8-Balls, and they won't move until that world is ranked silver or better.
Due to world map changes, your current position on the world map will be set back to 1-1 after updating.
Changed the medal designs from -, =, and + to stopwatches for clarity and to match Rotund Rebound. Also gave the bronze medal a shine animation.
Game will now run in background when the window loses focus. This can be undone via the registry on Windows, ~/.config on Linux, or Library .plist on macOS.