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What is Rover Builder? Rover Builder is a 3D engineering sim tasking you to create the right rover to complete the job. Unleash your creativity in the garage, building vehicles using an impressive array of parts, materials and machinery. Or try your hand at level editor - creating entire missions and levels from scratch!
Hotfix 1.0.1
Fix: rotate tool not working with certain parts Fix: freeze when there's no plywood in a custom level Changed official mission order (lvl11 -> lvl20) Fix: volume slider not showing correct visual position after starting game Fix: music volume always going back to 100% when toggling from main menu Fix: mission objective text not fading out
Rover Builder Full 1.0 Release Out Now!
Greetings Rover Builders!
We are very excited and proud to say after multiple content updates, performance tweaks and graphical enhancements, Rover Builder has officially come out of Early Access today!
We appreciate all the support from the community during every step of this journey. Rover Builder has come so far because of all your helpful feedback and ideas so we hope you enjoy the new updated full release of the game!
Also grab your chance to get a 10% discount for the game now!
With this full release comes a variety of new updates too which you can explore and enjoy.
What's New?
4 brand new missions, with over 40 levels in total to explore!
Updated materials and tools
New settings, including graphics, audio, language and controls
New Info toggle - showing text descriptions of every button in the editor
Visual updates - toggle and height sliders added in level editor with brand new grass shaders!
Numerous bug fixes and more!
We love seeing everyone's creativity so feel free to join the community on discord or tag us on social media to share your creations and master builds.
Hi all, Happy Rover Builder Launch day! To celebrate the launch, we wanted to give you a kickstart on building your very first rover - along with some general tips & tricks! See below for a few pointers and our tutorial video we published a little while ago.
Tips on viewing your rover
Click and hold the mouse wheel to look at every angle of your build as you create a masterpiece.
Beams and Structure
Use a range of different parts to build your machine. From beams to springs you unleash your creativity whilst building.
Parts Needed!
Now you've got your foundation, you can use a variety of parts to start making your build look the part. Just make sure you add a rotator and solar panels to get yourself moving!
Let's get going!
Now all you have left to do is add wheels to get from A - B and you're good to go!
See our full tutorial video here:
For a more in-depth look on building your first rover, see our full tutorial video below!
[previewyoutube="xt7G0hnOng4;full"]
Keep up to date with everything happening in Rover Builder over on our Twitter and our website.
Rover Builder Full 1.0 Release Out On 28 March 2022!
Hello Fellow Builders!
We are extremely proud to say after multiple content updates, performance tweaks and graphical enhancements, Rover Builder comes out of Early Access and gets its full release on 28 March 2022!
We appreciate all the support from the community during every step of this journey. Rover Builder has come so far because of all your helpful feedback and ideas so we hope you enjoy the new updated full release of the game!
With this full release comes a variety of new updates too which you can explore and enjoy.
What's New?
4 brand new missions, with over 40 levels in total to explore!
Updated materials and tools
New settings, including graphics, audio, language and controls
New Info toggle - showing text descriptions of every button in the editor
Visual updates - toggle and height sliders added in level editor with brand new grass shaders!
Numerous bug fixes and more!
We love seeing everyone's creativity so feel free to join the community on discord or tag us on social media to share your creations and master builds.
We are happy to be back today announcing some brand new updates added to Rover Builder for you! This update features challenging new levels and also more helpful tutorials for beginners, but here is the break down of what's new with this fresh update.
What's New?
- New grass shader, much more performant - Refactored move tool in Rover editor (ability to move only selected parts, which wasn't possible before) - New clone + rotate tools in Rover Editor - New clone tool in Level Editor - Updated rover building tutorial + menu tips for the first time players - 8 new levels - Performance boost for the official levels menu - Several bug fixes
We love to see your amazing builds and also learn from creative tips so be sure to join our discord and share with the community.
We’re very excited to announce that Rover Builder’s third major update is live right now! Update three brings a slew of new features, fixes, and levels. See below for a full breakdown!
Major additions/updates:
6 brand new levels added
A new sculptable sand object in the level editor + a cactus model and a new large rock model
Track wheels + tracks: a new part that makes it possible to make tank-style vehicles. Tracks operate much better on sand compared to regular wheels
A water gun: a new weapon that sprays water, suitable for close combat. Can pop incoming water balloons for defense purposes.
Water rocket: a new tool/weapon. In rocket mode, it produces thrust (for a little while, it has limited fuel) and enables short hops and/or acceleration boosts. In weapon, mode acts as a single-use rocket launcher that will explode when hitting something.
A duplicate tool for rover/level editors: Alt+drag now duplicates and moves the selection. In the rover editor Split/Join is renamed to Cut/Join and works with the C key (previously Alt)
Move tool refactor: it's now possible to move only selected parts, compared to before when it always moved everything that's connected to the moving part.
Steam achievements: There are now many achievements based on statistics about the gameplay. More will be added in future updates.
Minor updates/fixes:
Wheels now take their orientation based on the building area, not the beam it's attached to
Level details now have info about the number of objects, vertices, etc.
An objective text is now displayed at the beginning of each mission (in the top bar)
Bug and performance fixes
Stay tuned for more huge updates planned by joining our discord group, share your builds, provide feedback, and pick up tips and tricks from the community!
Keep up to date with everything happening in Rover Builder over on our Twitter and our website.
A small patch has been implemented with the following changes:
- Active mesh triangulation when moving faces/vertices - Pressing Alt while moving faces/vertices or drawing elevation/grass objects will now snap to a global grid (easy geometric shapes etc). The grid step has been halved to make it more useful - Camera toggle action added to the rovers - When merging vertices by ctrl-snapping they will now be actually merged into 1 vertex instead of just being 2 vertices in the same location
Our next Rover tutorial will be with you soon. Till then, keep sharing your creations with us, we love to see them.
Terraforma Update - Out Now!
Hey Builders!
We are so happy to finally bring you the Rover Builder: Terraforma update. Check out the trailer with the new features below:
[previewyoutube="tLhRGxJehr4;full"]
We have already teased and showcased a bunch of new content you are getting with this patch - so we can't wait to see what you do with all these new tools at your disposal! The biggest edition is of course Level Editor - where you can build fully playable maps and missions from scratch - using all of the tools we used to create the missions that are already in-game. We also have a batch of new levels and missions available to play. Terraforma is our biggest update yet - so make sure to tag @RoverBuilder on Twitter so we can see all your new creations - go get building!
We plan to continually add to this list of new features as we continue in early access - with more editing and building options, more tools, parts and objects available to you. This is only the beginning.
--------PATCH NOTES--------
Level Editor
Move, Rotate and Scale tools. (work in both object and mesh edit modes)
Global & Local toggle
Object Edit mode (Select, Transform, Delete)
Toggle: Static, Detachable, Breakable
Mesh Edit mode
Transform vertices and faces
Vertex snapping (by pressing Ctrl while moving vertices)
Cannon joints are now a little bit stronger and don't break off as easily
Pause screen now has "open in level editor" button for self made levels
Mirroring now works based on the central unit, not the building area center
Wheel placement direction is now based on the building area, not the beam orientation.
Menu tab navigation now smoother
Menu level/rover preview loading optimized
Save button status indicators added when saving rovers/levels
Fixed hinge rotation bug
Fix mirror selection bug
As always, thank you for supporting us during Early Access - this is just update 2 of many - so we have plenty more content to come.
Update 2 Launch Date
Coming Very Soon
The newest huge update to Rover Builder will be coming July 14th. This is the second instalment of the planned updates to hit the game and it's packed with all new features, including more levels, a new mode and bug fixes.
Check out the community rover tab in-game or on Steam for player-made rovers, or share your own unique builds.
Stay tuned for more huge updates planned by joining our discord group, share your builds, provide feedback, and pick up tips and tricks from the community.
Keep up to date with everything happening in Rover Builder over on our Twitter and our website.