Rabbits run from bush to bush across the table, hit them to score points before they go into hiding.
2 Hats, 2 Furs, 1 Achievement & Leaderboard
Whack-A-Rabbit
A pinball take on Whack-A-Mole where you must hit rabbits as they pop out of the ground before they burrow back down.
2 Hats, 2 Furs, 1 Achievement & Leaderboard
Improvements/Changes:
Firing Frenzy
Score to Beat lowered to 2500 from 2300
Time between balls increased from 2.1 seconds to 2.2
Great Gamble
The target challenge no longer resets after each ball is lost, a few players indicated this challenge as being too lengthy/difficult.
Slightly modified the upper platforms.
The camera now zooms out properly if the ball escapes underneath the flipper from the upper platforms.
Magical Meadows
The Bunny Hunt trial no longer pauses Bushwacker & Spin to Win!
Moved some gem locations
General
Updated descriptions on various achievements to better describe their criteria
Expanded gem hitbox sizes, it should now be slightly easier to collect them all
Reorganized various settings on the main menu
Modified the fire effect on the main menu
Cleaned up the font on various menus
Bug Fixes:
Fixed a bug where beating Magical Meadows in the story sent the player to the main menu instead of the proper cutscene.
Missile Blocker was removed from the Extras menu
Fixed some navigation issues when using a gamepad
Ryan's Arcade Content Patch #2
Rapid Ryan's Arcade
Rolling Romp
A pinball take on Skee-Ball where you can manipulate the ball's movement and control the power of the throw with a pinball plunger.
2 Hats, 2 Furs, 1 Achievement & Leaderboard
Precision Playfield
Balls fire one at a time from the pinball plunger, shoot them into the various lanes for maximum points with a set number of balls.
2 Hats, 2 Furs, 1 Achievement & Leaderboard
General:
Added an option in the settings menu to disable the plunger camera
Improved burrowing vfx for rabbits on Magical Meadows & Wonderful Willows
Rephrased various text for better clarity
Fixed an issue where in-game text had a blurry outline on some computers
Fixed an issue where sometimes a high-score was not being saved in Ryan's Arcade
Fixed a bug where score to beat/high-score wasn't being properly displayed when first loading a table.
Point values of 0 are no longer displayed on minigames
Magical Meadows: Modified some gem locations, modified scenery
Great Gamble: Fixed the spinner trials audio mixer.
Ryan's Arcade - Additional Fixes
General Changes/Fixes:
Story Mode players now contribute to the online-leaderboards for Roxy-Assist mode
Updated the How to Play on Pin-chinko
Modified barriers on Firing Frenzy
Removed Missile Blocker from pinball leaderboards screen
Fixed a bug where focus cam would activate while multi-ball was active
Rapid Ryan's Arcade & Additional Polish
Rapid Ryan's Arcade:
An option has been added to the main menu to access a new mode called "Ryan's Arcade". This is a collection of minigames which provide a unique take on the pinball formula.
2 New minigames have been added as well as some minor changes to Missile Blocker.
Each minigame has the following:
A target score to beat as well as collectable gems. Collecting these gems as well as beating the target score will unlock a new cosmetic as well as a new fur color. This means two cosmetics and two fur colors per minigame.
An achievement tied to beating the target score.
Online leaderboards which can be accessed from the main menu as well.
A "How to Play" section from the in-game pause menu.
Pinchinko:
A take on a classic pachinko where you can manipulate the ball's movement.
Firing Frenzy:
Balls continuously launch from the plunger and you aim to shoot them into the various lanes for maximum points.
Missile Blocker:
This was moved from the extras menu in the main menu to Ryan's Arcade.
The UI was overhauled.
Unlockable cosmetics/furs were added to this mode to align with the other minigames.
Main Menu changes:
The How to Play Section on the main menu has been expanded to better explain Ryan's Arcade.
Arcade Mode Button on the Main Menu has been renamed to Pinball to differentiate from Rapid Ryan's Arcade.
Pinball Leaderboards have now been relocated to the pinball section in the main menu.
Pinball Arcade has been renamed to Classic to differentiate from the newly added arcade mode.
General:
Music now fades in when loading a new table.
Modifications to the viewing angles on the plunger camera on various tables.
Changed the behavior of drop targets: They will now wait for the ball to leave the immediate area before returning to their original position. This was causing a bug where the target would lift the ball up and out of bounds. It also created rare instances where the player could score points off the same target twice immediately.
Minor performance boosts across all tables.
Improved rain VFX.
Fixed a bug where sometimes a new high score would not be saved to the player profile and uploaded to the steam servers.
Charming Chopper:
Huge performance/optimization increase
Fixed a bug where the street lights on the left side wouldn't flash when the bombs went off.
Wonderful Willows:
Huge performance/optimization increase
Fixed a bug where the ball could get stuck on the lower rabbits/drop targets
Decreased Mushroom/Bumper volume
Great Gamble:
Decreased volume of coin piles
Rapid Ryan's Arcade & Additional Polish
Rapid Ryan's Arcade:
An option has been added to the main menu to access a new mode called "Ryan's Arcade". This is a collection of minigames which provide a unique take on the pinball formula.
2 New minigames have been added as well as some minor changes to Missile Blocker.
Each minigame has the following:
A target score to beat as well as collectable gems. Collecting these gems as well as beating the target score will unlock a new cosmetic as well as a new fur color. This means two cosmetics and two fur colors per minigame.
An achievement tied to beating the target score.
Online leaderboards which can be accessed from the main menu as well.
A "How to Play" section from the in-game pause menu.
Pinchinko:
A take on a classic pachinko where you can manipulate the ball's movement.
Firing Frenzy:
Balls continuously launch from the plunger and you aim to shoot them into the various lanes for maximum points.
Missile Blocker:
This was moved from the extras menu in the main menu to Ryan's Arcade.
The UI was overhauled.
Unlockable cosmetics/furs were added to this mode to align with the other minigames.
Main Menu changes:
The How to Play Section on the main menu has been expanded to better explain Ryan's Arcade.
Arcade Mode Button on the Main Menu has been renamed to Pinball to differentiate from Rapid Ryan's Arcade.
Pinball Leaderboards have now been relocated to the pinball section in the main menu.
Pinball Arcade has been renamed to Classic to differentiate from the newly added arcade mode.
General:
Music now fades in when loading a new table.
Modifications to the viewing angles on the plunger camera on various tables.
Changed the behavior of drop targets: They will now wait for the ball to leave the immediate area before returning to their original position. This was causing a bug where the target would lift the ball up and out of bounds. It also created rare instances where the player could score points off the same target twice immediately.
Minor performance boosts across all tables.
Improved rain VFX.
Fixed a bug where sometimes a new high score would not be saved to the player profile and uploaded to the steam servers.
Charming Chopper:
Huge performance/optimization increase
Fixed a bug where the street lights on the left side wouldn't flash when the bombs went off.
Wonderful Willows:
Huge performance/optimization increase
Fixed a bug where the ball could get stuck on the lower rabbits/drop targets
Decreased Mushroom/Bumper volume
Great Gamble:
Decreased volume of coin piles
Features, Improvements & Fixes
Features:
The Missile Blocker minigame now has online leaderboard support.
Improvements
The flipper area on the left-most side of charming chopper has been adjusted due to the new flipper behavior introduced in the prior update.
Rabbits on Magical Meadows & Wonderful Willows have new spawn sounds.
The option to unlock the mouse now turns the mouse invisible while in the game window.
Improved Lighting and scenery on the following cutscenes:
A Curse Unleashed
A Mother Cursed
A Curse Broken
Bug Fixes:
Fixed a bug where one of the achievements wasn't properly activating
Fixed a bug where the audio mixers for rabbits on wonderful willows was being incorrectly assigned
Fixed a bug where the focus cam sometimes would not exit when exiting the upper platform on Charming Chopper
Fixed a bug where the camera wouldn't reset when changing angles for some players
Player Feedback & Content Patch
Made modifications to the physics & behavior of the following elements:
Roxy/Pinball
Slingshots
Flippers
Added a How to Play section to the Main Menu which showcases some of the features which makes Roxy Raccoon's Pinball Panic unique from other Pinball games.
Added 1 new Achievement.
Added an option to prevent the cursor from being locked to the game window.
Current score & High-score/Score to Beat are now displayed in the in-game pause menu. (Previously only on LCD Display and Score Screens).
Main menu pause menu is now uniform with the one in-game.
Improved lighting effects on the Missiles & Bombs on Charming Chopper.
Optimization:
Optimized some behind-the-scenes graphics settings which will improve performance across all tables.
Optimized VFX performance on the following drop targets: Missiles & Bombs, Rabbits and Dart Boards
Bug Fixes:
Fixed a bug where Roxy (the ball) could get stuck on the upper left corner on Hectic Highway.
Fixed a bug where the ball could break out of the table on Training Tracks, Practice Playground, Graceful Games, Magical Meadows & Hectic Highway
Day 1 Patch
Added on table text to display a table tilt, in addition to the previous text used on the LCD Screen.
Fixed a bug where the LCD screen was not placed in the correct location.
Charming Chopper: Improved Lighting.
Practice Playground:
Fixed an issue where the switch was not being set to the correct sound mixer.
Fixed an issue where the ball could get stuck in-between the flipper and table.
Happy gaming!
Next Fest Live Stream
The creator of Roxy Raccoon's Pinball Panic will play through various portions of the game, showcasing numerous tables, features and talks about the game itself.
Next Fest Live Stream
The creator of Roxy Raccoon's Pinball Panic will play through various portions of the game, showcasing numerous tables, features and talks about the game itself.