Majority of props on Silly Circus & Crazy Carnival have had their artwork upgraded.
New Props added to Crazy Carnival.
Misc. Changes & Additions
Story Mode Selection Buttons now toggle on/off when reaching the end of the story mode selection menu.
Added one new connector piece to raceways in the table creator.
Tabletop Terror related items added to the Table Creator.
Updated Italian Translations.
Witchy Woes Launch Update
Witchy Woes Launch
1 Brand new table – Witchy Woes, this has been added to the end of the Story mode.
Free table - Accessible to all those who have completed the Story.
1 Achievement added for beating the table’s target score.
3 New Furs, 3 Cosmetic Items & 1 New Ball (Eye Ball).
1 Song added to the Table Creator – Devious Donna Theme.
1 Theme added to the Table Creator – Witchy Woes.
This table is a tie in to the brand new game, Witchy Woes, which released today! This game is a spinoff starring the evil witch from Roxy Raccoon, Devious Donna. It would mean the world to me if you were to at least give it a glance. If not, I hope you at least enjoy this new table!
The entire game, including DLC, has now been translated into Italian.
This selection can be chosen from the Audio Settings menu screen.
Main Game
DMD & Text Changes
Instead of saying "RACEWAY COMPLETED" upon completing a raceway, the name of the raceway will now be presented. The name was always viewable in the witch trials screen but not during core gameplay.
The Witch Trials Screen now displays the flavor text rather than the mechanic names for trial descriptions. Example: "Spin Tires" rather than "Hit Bumpers".
Table Changes
Wacky West - new Tipi enter sounds.
Blissful Builder - Fixed an issue related the traffic cone mission.
Blissful Builder & Construction Chaos - Improved Bumper LEDs.
Party Plaza - Fixed collision issues related to the flipper area.
2 Year Anniversary Celebration
2 New Arcade Games:
Remarkable Runner
Roxy's on the run! Donna cursed the walls, making them move back and forth and deadly to the touch.
Avoid them as you roll your way out. Make sure to collect any gems along the way.
A cosmetic and a fur color are earned for scoring 100 points. Another cosmetic and fur color are earned for scoring 150 points.
Sputtering Spinner
Roxy is lost in space! Avoid Donna’s magic spells as long as possible.
Be careful, they will change their speeds and directions randomly!
A cosmetic and a fur color are earned for scoring 75 points. Another cosmetic and fur color are earned for scoring 125 points.
Cyborg Announcer
Can be used in all game modes except for Story mode.
Main Game:
Misc. Fixes
Party Plaza & Club Crazy - New Cannon Kickback Sounds
Retro Reflections – Fixed some rendering issues on the stationary targets.
Fixed a bug where LEDs for Target related missions were reversed (Which LEDs were Lit and Unlit were the opposite as intended). – Bug introduced in a recent update.
Practice playground – Fixed an issue where the hole mission was not being tracked correctly.
Practice playground – Lowered the magnitude required to lower the drop targets.
Fixed an issue where the trials screen on the main menu was not showing all tables included in the game.
Closing Thoughts/Developer Notes
Thank you all for supporting the game for this long! I can’t believe it has been 2 years already. This game has come much further than I ever anticipated and I am extremely appreciative of the small community it has gained. I put this patch together to show some of my appreciation, and while it may not be as exciting as last year’s free Birthday Bonanza table, I can assure you that I have something free cooking up for April that I hope you will enjoy.
A Video Preview of the new Table Editor Content: https://youtu.be/ZuP6uI2fQPU
Retro Revival Announcement, New Announcer, Table Editor Enhancements & More!
Main Game:
New Arcade Game - Retro Reflections
Made to show off the upcoming DLC.
Pachinko style gameplay with unlockable cosmetics & achievements.
New Casino Announcer
Can be used in all modes except for Story Mode
Ultra Widescreen support
GUI has been modified to better allow for player's with widescreen monitors
Custom Table High Scores
When playing custom tables, your best score is now saved. This is a local score only.
There are no global leaderboards for this mode as it is not feasible to do so without officially incorporating a custom table into the game.
A top 10 personal records may be added one day as an alternative.
Witch Trials Screen Instructions Text
This screen now displays the number of times before a bonus reward is activated. This was a new feature that was added in a recent update. To increase the difficulty of some of the simpler tables.
Bug Fixes & Misc.
The customization screen now loads faster upon first load. It has slowly started taking longer to load as more and more custommization opens have been added to the game.
Haunted Halloween has new sounds for the Plunger.
Fixed an issue on Practice Playround where the hole mission/trial was not being properly tracked.
Kooky Combat, Brutal Blitzkrieg & Wicked Warfare have had their Slingshot & Bumper LEDs changed.
Table Editor:
LEDs
You may now change the LEDs from a list of 41 different options (default is the paw). These are the ones that have been added to the main game in recent updates.
A Video Preview of the new Table Editor Content: https://youtu.be/gVFOobtuq3I?si=mM8TNb4cNgyYqJGs
DMD/LCD Icons, Table & Menu Improvements
Main Game
Difficulty/Trial Adjustments
I have gone through the game and modified numerous trials on all tables and adjusted their rewards and requirements. There is a new feature on many trials where a trial needs to be completed multiple times in order for the reward to be granted, this of course, only applies to some trials. There will be LEDs placed on the table to indicate if this is the case.
DMD Animations
Every table in the game has been modified to have new icons for the animations displayed on the LCD/DMD screen. Before these were all paws, while the paws do still appear from time to time, these new icons better reflect the story/theme of the table. Going forward, additional icons may be added for future DLCs.
Table Art
Updated all the images on the table select screen to better reflect the current versions of each table. Many tables have gone through changes over time and the preview images were out of date.
Bug Fixes/Misc:
The ball will now be positioned at the front of cannons when loaded so that you can see where the ball is being shot from.
Table Select Screen auto scrolling has been fixed when selection on an option.
Fixed an issue on graceful games & great gamble where the atm machines were not rendering correctly.
Fixed an issue where Foolish Pharaohs was unplayable in survival mode.
Nasty Knights – moved the positions of some rollovers
Primeval Paradise
No Longer Start with Ball Saver
The out-lane stone bumpers now each have a health system of sorts. After being hit by the ball twice, they will explode and no longer be active. These stone bumpers will reset their health and respawn whenever a ball is drained.
Changed Various bumper lights/LEDs.
Target Mission no longer grants ball saver
The upper playfield mission must now be completed twice before Multi-ball is activated
Dangerous Dinos
Upper Playfield must be completed twice before Multi ball is rewarded
Mission Rewards Changed - Less Ball savers, multiplier now harder
No Longer Start with Ball Saver
Charming Chopper
Changed some of the LED icons on the table.
Many changes related to the missions/trials.
Adjusted some edges for better ball flow.
Table Editor
Added the ability to change the DMD icons when creating a trial.
Added one new edge object.
Fixed an issue with prebuilt raceways 16 & 17 being hard to select/click on after being placed.
What's Next
Local Leaderboards for custom tables
popup score colors
ball stuck location – Dangerous Dinos
March DLC
Ideas for Visual Touchups on Older Tables
Prehistoric Paradise Hotfix
Various fixes related to both DLC tables. Thanks for the patience and sorry for the inconvenience!
LED Overhaul & Prehistoric Paradise Launch
Main Game
Trial LEDs
The entire game has received a massive LED overhaul. Every table in the game has had new LEDs associated with their trials. Originally, every trial/mission just used paws. This was to match the theme of Roxy but after requests from players that it was hard to differentiate some of the trials/leds, I have decided to make each mission have a unique icon associated with it. Hopefully this makes it easier for all of you and adds a bit more personality to each table.
Bug Fixes/Misc.
Added images for a few missing icons on the customization screen
Charming Chopper: Fixed some visual scaling issues with some of the missiles and LEDs.
Magical Meadows: Curved edge added to the top part of the plunger for better flow.
Cafe Catastrophe: Fixed one more ball stuck location.
Survival Mode: Fixed this mode from not behaving correctly on various tables.
Vibrant Valentine: Fixed various issues with the upper playfield introduced in a recent patch.
Table Editor
Weather Effects
Added 2 new Weather Effects related to the new DLC pack.
What’s Next:
Unique DMD/LCD animations based on user request
New table preview images to match recent changes and table updates
Stationary Targets have had hit animations added to them based on those found in the tables listed above.
Bumpers have had hit animations added to them based on those found in the tables listed above.
To Do List:
Steam Workshop custom table images.
Steam Workshop Browser
Continued Documentation.
What’s Next:
I’m in a happy state with the core game and table creator would love to start taking more suggestions. Ideas for DLC, mechanics, improvements, or additions to the table editor, feel free to tell me. Anything and everything will be considered.