Roy's Rugs cover
Roy's Rugs screenshot
Genre: Simulator, Strategy, Indie

Roy's Rugs

Small fixes/changes

Fixes:
* FIXED most Prestige Galaxy Window scaling issues.
* Claim entrepreneur rewards button showing when it wasn't supposed to.
* Entrepreneur rewards now work with the holy thread cap.
* Fixed the holy thread cap research values display
* Other small irrelevant changes.

Changes:
* Changed the cost of unlocking manager training (120 -> 2000), this may change again.
* You can now fire unactivated entrepreneurs at no cost.

Manager Training Beginnings, Entrepreneurs, and much more!

Hey there!
This update took much longer than expected due to external reasons, but here we are!
The main focus of this update is the Manager Training system, which introduces Entrepreneurs.
This will act as the basis for lots of future late-game content. Much will stem off of this, future content is much easier to add with all of this in place.

Some Entrepreneur Explanation will be at the bottom of this post (if you're interested)

Additions
* Manager Rework (Fixed many of their interactions with related buffs, added traits, and more.)
* Manager Training Area, unlockable at the top of the managers hiring screen.
* Entrepreneurs (occurs when you fully train a manager, and enter a rift.)
* Added a couple of new research nodes (holy-thread gainable cap increaser & boost duration)
* Added more value to the Holy Thread IAP packages. (tokens)
* Started adding loads of statistic tracking for future content plans.

Changes
* Holy thread drop changes. (This now scales with the rug tier, making it much rarer to receive it from lower-tier rugs.)
* Loads of small tweaks.
* Performance increases.

Fixes
* Fixed many manager interactions (loved managers, cheaper costs, updating of prices, etc.)
* Fixed how certain upgrades would give improper rewards
* Fixed all issues with the white square glipbop crafting.
* Loads and loads of bug-fixes.

Upcoming content updates
* Galaxy rug rework (create your own rug)
* Peer-trading
* Fuel for robots (making them costly)
* Entrepreneur Statistics & Self-leveling
* Extreme QOL
* Playtime-drops.
* Changing the entire gameplay to be more management-focused for the late-late game.
* Special big-ballers Shop (Mainly holy thread), which will withhold incredibly powerful account-wide boosts.

Some Entrepreneur Info :
This system will evolve as time goes on.
The goal for Entrepreneurs is to have them be sentient. Doing everything you do, rifting, etc...
This will happen in a future update.
For now, they are here to give you unique bonuses, based on their traits. Which can shift gameplay as needed, You also gain a very small portion of their profits every so often.
This will also continue to be balanced as time goes on.

Robotics Area + Bug Fixes + Balancing

Hey there! Sorry for delaying this update. I took a weekend off to refresh and get ready for all the new reworking I have planned. Lots of goodies are on the way, check out the Discord #Content-Roadmap to follow along!

Here is what's in this update, nothing too crazy as a lot of the changes are not visible ːsteamthumbsupː

Additions
* Robot Unlocking area, this is unlocked via dimensional rifts. They are fully working, but are still in their primitive stage(s). Future updates will contain upgrading for these robots in specific areas of your choosing. (Eventually being very customizable)
* Added Tingleweens ( new currency ), obtainable from the "Flybot". Currently, there is no way to spend it, nor increase the rate of obtaining it. However, it would be smart to stockpile, as it will be used for the future Manager changes. (Kept on Rifting)
* Added a scrollbar to the computer-related menus.
* Added the ability to hire managers from the selection window.
* Added the "Loved Manager" hearts on the rug's manager icon display.
* Added more tooltips.
* A few more QOL changes.

Changes
* Holy Thread Trading Balancing Changes
* Zap Bonus "purple" Modifier reward (20 -> 15) zaps
* Buffed the effectiveness of certain Rift-Boosting Upgrades
* Slightly buffed early game galaxy bonuses (x4 nerf -> x3.25 nerf)

Fixes
* Fixed an issue where users would end up with negative amounts of Floob, causing their game to be at a stalemate. (thanks to 'Ouch for assisting me with this.)
* Changed certain UI elements not closing/being stuck.
* Many other bugs, that I cannot recall as of writing this. ːsteamhappyː


Thanks to everyone for all the suggestions/bug reports. I am very excited about where the games going! - Cheers.

Bug Fixes + Balancing/Changes

Thanks to everyone for reporting bugs, and writing suggestions in the discord! Many of these suggestions are being worked on right now <3
This patch was focused on fixing all of the major bugs, as well as adding/changing a few things.

Fixes:
* Fixed the exploit with material trading.
* Dimensional Rift crystal bugs
* Fixed Glipbop crafting issues
* UI scaling bugs

Changes/Additions:
* Added a hard cap (per galaxy) to the infinite galaxy bonuses
* Reworked the Floob-holy thread converter.
* Added a basic version of Save-Manager. This will become fully finished once events are introduced.
* Made it so the rift's now reset your total accumulated wealth after entering.
* LOADS of back-end prep for further content updates.

QOL, Balancing, Alterations, Many Fixes & the material converter.

This update was primarily focused on cleaning up many areas of the game, thanks to feedback from the community. Much balancing and quality of life changes were made, and it's just a start. There were also many additions to current features, balancing, and bug fixes. + the addition of the material-converter.

The game is starting to feel a lot more stable, which makes the addition of more drastic alterations, balancing, and new content much easier to do. There will be loads of changes within the upcoming days/weeks.

For those wondering, the next update will contain the "Save-Manager", where you can set up many "save-profiles" and swap between them. This will be the basis for future "events" as well.

Additions
* Floob -> Holy Thread Converter now RESETS after entering a new Rift.
* Material Converter (from the Black-market shop)
* Variable buy-counts added for both Glipbops, and Zapping.
* Modifier-Relief bar, for every 15 or so ZAPs that you make, you will be rewarded with a bonus RNG roll.
* Added Glipbop material cycling. (may not be active for all profiles at the moment, this will be changed.)
* More tooltip additions, many more to come.
* Added hearts to all managers that a rug loves (visible when you go to assign a manager to a rug)

Changes
* ZAP window rework.
* Increased most achievements/task rewards.
* Added a new task, which also makes it so you cannot get impossible tasks anymore.
* Modified many Galaxy scaling values.
* Increase the cap on a few upgrades / black market upgrades.
* Change the material gained popup to be more discrete.
* Made more UI not "get in the way".
* Changed around many UI elements.
* Displayed the max of a galaxy boost in the prestige window.
* Added rounding to many values that ended up getting too large.
* Changed the descriptions of many upgrades.
* Changed the tier of unlocks for warehouse machines, and also made it more clear when they unlock.

Fixes
* Daily task fixes
* Missing materials/funds display fixes
* AFK fixes
* Loads of various mini issues.

Small Content Additions + Balance Changes + Fixes

Heyo! There are many much-needed fixes that were done in this update. Along with some bits of new content within the Black-Market, as well as some teasers as to what will be in that shop in the future.

I was planning to not release an update until some of the new content was fully incorporated, but there were some fixes that I really wanted to release. And I think it's better to commit more testing to the new features until they go live.

Additions:
* Added 3 new working Black-Market items that you can mess around with.
* LOADS of balancing and fine-tuning.
* Reworked game saving to make it more performant.
* Added the backbone to loads of SPICY new content, which is not yet fully within the game. But is teased. (more testing needs to be done before live)
* Added back-ups and data-security.

Fixes:
* Made it so users who are missing VIP badges, to have them rewarded once again. No matter what happens to your saves, this will now always remain.
* Fixed the Efficiency Is Key Achievement to now be rewarded properly.
* Added extra fail-safes for crashes.
* Many, many, many, many little niche fixes.

With this update, rugs can start to sell fast, really really fast. Because of this the UI may look clunky, and to solve this I will be reworking the sell-bar, and what is displayed.
This will happen in an update very soon.

Quality of Life Hovering + Small bug fixes + Disabled Dimensional Rift Additions

Dimensional Rifts have been created, BUT The action of Rifting will be DISABLED during this patch so that further testing can be done, seeing as it is very important to have something that wipes your progress to be working well, lol. ːsteamhappyː

Additions
*Added the ability to hover the materials used to make Glipbops, to show you how many you own. (thanks to Lee)

* The hover tooltips have been fully created and will start seeping their way through many areas of the
- game in future updates. As well as info '?' Tips.

* Added the Dimensional Rift Background Screen
* Added the Dimensional Rift Activation window (Entering disabled for now)
* Added Dimensional Shards which will be used within the future Rift Blackmarket

Fixes
* Fixed some more potential crash-related issues.
* Glipbop, not enough funds popup is now accurate
* Many, many more little things

Again, thanks to everyone for being so understanding with the bugs popping up, and for waiting for the new content. The game is improving so fast!

Cheers

Hotfix

Read the previous update Log for proper documentation.

This was a Quick fix for some steam profiles having crashes.

MASSIVE BUG FIXES + Glipbop Synthesizing & more

SO many bugs have been fixed within this update, massive thanks to the community members for helping find them!

There is also some new content in this patch, but nothing too major as it is all precursors to the larger Dimensional Rift update (next update) (It was originally going to be this update, but the bugs took priority. )

Fixes:
* Fixed the biggest bug where users were losing galaxy boost values after prestiging under very particular circumstances.
* Fixed many bugs related to daily tasks. (They all can be completed now)
* Improved the scaling of daily tasks, and now it properly utilizes the galaxy buff.
* Fixed being able to receive negative holy thread from a task bug.
* Fixed how you were able to receive duplicate "loved managers" within the zap area.
- (Players have been given Holy-Thread if they encountered this issue).
* Made it so Galaxy boost values do not refresh upon closing/opening.
* Upgrade owned tracker fixed. (this includes everything that used it)
* many extra prestige-related adjustments, as well as save-file cleanup.
* Many checks have been set in place to fix negative/corrupted values.

New Stuff:
* Added a Glipbop Synthesizer which for now is placed within the Research Lab.
* Added the ability to unlock dimensional rifts.
* Added the temporary dimensional rift screen and window.
(NOTE: The usage of these rifts will be coming in the following content update).

Altered Stuff:
* Added a MAX value for task rewards galaxy boost. As well as improved its effectiveness.
* Reduced the number of rugs it takes for certain objectives.
* Removed the Watch AD task from the task rotation.
* Removed rerolls for tasks, for now.
* Decreased Galaxy Reroll Costs (20 -> 5) (For some this is still 20, fixed next update.)
* Removed the Galaxy values refresh button.

There were likely many many more adjustments within this update that are not listed as well :)

Major thanks to everyone for dealing with these issues, the game is getting better and better every hour! And special thanks to Raynbock for helping in finding many major bugs.

Lot's of new content is in the works!!

Material Fix + Small UI Adjustments

Fixes:
* Fixed how materials could end up a negative number.
* Fixed how you were still able to try and craft owned galaxy rugs.

Additions
* Added dimensional rift sprite
* Set up the backend to allow for the dimensional rift update.
* Made the Zap area UI more clear in how it works.

Thanks to: Raynbock for reporting the material bug.